AWESOME Sink
“ | Go that extra kilometer, go AWESOME. | „ |
~ ADA |
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more points according to a mathematical formula. In addition to normal items, Alien DNA Capsules can also be sunk and their AWESOME Points are counted separately.
The Sink can consume as many parts as the connected conveyor can supply, therefore its maximum capacity is 1,200/min using a Conveyor Belt Mk.6 or Conveyor Lift Mk.6.
Multiple Sinks can be constructed. Accumulated points will be shared between all Sinks, and Coupons can be printed from any of them. If all Sinks are deconstructed, the amount of points and accumulated Coupons is not lost.
AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Testing of Materials on Exoplanets".
Items not allowed to sink
Some items cannot be fed into the AWESOME Sink and will clog the input. If that happens, it is advised to pick up these items or reconstruct the input belt to allow other items to be sunk.
- Consumables such as Beryl Nuts, Bacon Agarics, and Paleberries (does not apply to Medicinal Inhalers)
- Special items such as HUB Parts, Power Slugs, Power Shards, Hard Drives, Mercer Spheres and Somersloops
- Alien Remains and Alien Protein
- Uranium Waste and every derived item with Plutonium Fuel Rods being the only exception; a warning that radioactive items are not allowed for contaminating the results will be shown
- Quantum Computers as they are now unobtainable
Coupon cost
Coupons increase in point cost as more are acquired, until the 2,998th coupon. The first three coupons cost 500 points. After that, the cost for the n-th coupon (through 3,000) is calculated as 250 * (ceil(n/3)-1)2 + 1000
or 250*POWER((CEILING.MATH(N/3)-1),2)+1000
. Once the 2,998th coupon is reached, every subsequent coupon will cost 249,501,250 points. Until that point, when the current cost of a coupon is known, then the number of coupons that have been printed is (sqrt((cost-1000)/250)+1)*3
.
In mathematical terms, the cost of the n-th coupon (through coupon 3,000) is given by:
Coupons starting with 3,001 will share the cost of coupons 2,998-3,000.
Given the current cost c of a coupon, for c below 249,501,250, the number of coupons that have been printed is between
- and
- (inclusive)
The cumulative cost for printing the first n coupons (through 3,000), if n is a multiple of 3, is given by:
It takes 1,895 Coupons to purchase every non-producible item in the AWESOME Shop, which would require 125,721,388,500 AWESOME points. This would take about 11 hours and 23 minutes at the current theoretical max awesome points per minute of 184,168,000 (see § Farming Points). However, it only takes 347 Coupons to unlock every non-repeatable purchase, which equates to 382,231,750 AWESOME points, or 20,242 Alien DNA capsules if earned purely with one or the other (mixing both sources is more efficient).
Patch notes and in-game dialogue suggest further items will be added to the AWESOME shop in future releases.
Group | n-th Coupon | Cost | Cumulative cost |
---|---|---|---|
0 | 1-3 | 500 | 1,500 |
1 | 4-6 | 1,250 | 5,250 |
2 | 7-9 | 2,000 | 11,250 |
3 | 10-12 | 3,250 | 21,000 |
4 | 13-15 | 5,000 | 36,000 |
5 | 16-18 | 7,250 | 57,750 |
6 | 19-21 | 10,000 | 87,750 |
7 | 22-24 | 13,250 | 127,500 |
8 | 25-27 | 17,000 | 178,500 |
9 | 28-30 | 21,250 | 242,250 |
... | ... | ... | ... |
29 | 88-90 | 211,250 | 6,504,750 |
... | ... | ... | ... |
332 | 997-999 | 27,557,000 | 9,190,965,000 |
n (n = 0, 1, 2, ..., 999) | 3n + 1 to 3n + 3 | 250n2 + 1000 | 250n3 + 375n2 + 3125n + 1500 |
n/a | c (c = 3001, 3002, ...) | 249,501,250 | 249,628,123,500 + 249,501,250(c-3000) |
Coupon cost from Alien DNA Capsules
Alien DNA Capsules have a separate point counter. Unlike the standard coupon cost, it increases linearly by 1000 points for each group of coupons.
In mathematical terms, the cost of the n-th coupon is given by:
And the cumulative cost of the first n coupons is given by:
The table below shows the points required per coupon when sinking Alien DNA Capsules, which are worth 1000 points each.
Group | n-th Coupon | Cost | Cumulative cost |
---|---|---|---|
1 | 1-3 | 1,000 | 3,000 |
2 | 4-6 | 2,000 | 9,000 |
3 | 7-9 | 3,000 | 18,000 |
4 | 10-12 | 4,000 | 30,000 |
5 | 13-15 | 5,000 | 45,000 |
6 | 16-18 | 6,000 | 63,000 |
n (n = 1, 2, ...) | 3n - 2 to 3n | 1000n | 1500n2 + 1500n |
Printing
Once sufficient points are accumulated to print at least one Coupon, the option to print it is made available. Printing coupons does not require the AWESOME Sink to be powered. As the 'Print' button is pressed, an animation is played, where a Coupon comes out of the slot with the actual Coupon items. These coupons may be retrieved by dragging them into the inventory or using (⇧ Shift + ). Coupons have a stack size of 500, so if the amount of accumulated coupons exceeds 500, the remaining coupons will remain in the Sink, and they can be printed out next time.
If coupons are printed but not taken out and the UI of the Sink is closed, those coupons can be re-printed the next time the AWESOME Sink UI is opened.
It's also possible to put Coupons back into the Sink using this mechanic by printing Coupons and instead of taking any, moving Coupons in the inventory into the Sink slot. This is only possible if at least one Coupon can be printed and the sum of Coupons in the Sink and the inventory does not exceed 500 (if it does, less than a full stack or no Coupons can be inserted back).
Points generated per item
This table is compiled via Module:AwesomeSinkPoints.
The first time a FICSIT Coupon is inserted, the Cyber Wagon is made available for purchase in the AWESOME Shop, and the point is not awarded. The first (and only possible) time an 'Employee of the Planet' Cup is inserted, the Golden Factory Cart is made available for purchase in the AWESOME Shop.
Items listed as "cannot be sunk" will clog the input.
Alien DNA Capsules have a separate point counter, see § Coupon cost from Alien DNA Capsule
Recipe point improvement ratios
As mentioned earlier, recipes usually yield more points than their ingredients. However, the point increase when using alternate recipes varies widely; the output from most recipes is worth between 1.5 and 2.5 times as many points as the combined input, but exceptions exist in both directions (as alts use either cheaper or more expensive ingredients, which affects how effective using the alt is point-wise).
Eight alternate recipes actually provide less points than all of their ingredients combined: Compacted Steel Ingot, Coke Steel Ingot, Rubber Concrete, Steel Coated Plate, Coated Iron Plate, Caterium Wire, Plutonium Fuel Unit and Automated Miner.
Note: In the case of Plutonium Fuel Unit not all the components can be sunk, but the sink value of the Pressure Conversion Cube exceeds that of the Plutonium Fuel Rod.
The most "profitable" recipe as of Patch 0.3.3.0 is Silicon Circuit Board, which generates items worth 7.19 as many points as the input items. Meanwhile, the Alien Power Matrix is one of (?) the least profitable items, generating items worth 0.0017 as many points as its input items.
Tips
- Other than farming points for Coupons, the AWESOME Sink is very useful to get rid of solid by-products, which is quite useful for any setup involving Refineries. Connect a Smart Splitter with an Overflow setting, with the Sink connected to the overflow output. An AWESOME Sink is also useful for forcing the factory to run 100% of the time as the output item will never have a chance to back up, with the cost of increased power demand.
- Further reading: Smart Splitter
- The AWESOME Sink does not consume power if it is not doing any work, much like other buildings.
Farming points
Some items can be used to effectively get lots of points for comparatively little effort:
- Concrete: Only requires one step to manufacture from limestone, but generates decent points for low energy costs.
- Cables: Can be automated almost immediately and generate a decent amount of points for early game.
- Raw Quartz: If a Resource Node is found early, lots of points can be generated with minimal effort.
- Converting them to Quartz Crystals once possible doubles point yield.
- Converting them to Silica more than doubles point yield.
- Uranium: If the player is willing to accept risk of death from enemies as well as radiation, the Uranium ore itself can be sunk at any stage in the game for a lot of points due to its high base value and lack of a need to process it.
- SAM and Reanimated SAM: These are easy to automate if a resource node is located, and are not needed in large quantities until the late game.
- Object Scanner, Blade Runners, and Xeno-Basher give a lot of points early on, but can't be automated.
- Quickwire: Given how much can be manufactured from a single Caterium node, sinking surplus can be effective.
- AI Limiter: Similar to Quickwire, but considerably more effective.
- Alien DNA Capsule: If you use a Somersloop for both steps of processing, it would take near 35 full containers of Alien Remains to afford the 1,000 tickets for Golden Nut for the Achievement. But your first container of remains will net you 168 tickets.
- Excess Space Elevator parts: Have no use if not demanded by the Space Elevator.
- Items scattered around Crash Sites: Some crash sites have high-point items such as Turbo Motors or Heavy Modular Frames scattered around them. If these are collected and sunk, they can give many tickets in the early game.
- The absolute best items to sink are:
- Ballistic Warp Drive: Being the most expensive item, it benefits greatly from Somersloop boosting.
- AI Expansion Server: The most resource-efficient item. After you run out of Somersloops, this becomes the most efficient item to sink.
- Assembly Director System: The first two items require SAM and you deplete SAM before other resources. This becomes the best item to sink after that, and it was the best item to sink in update 8 and before
- The maximum amount of points that can be generated in 1.0 while using all available resources and energy is
- 511,613,703 if underclocking almost all buildings to 1% (except miners, power production, and Somersloop-boosted buildings)
- 480,345,879 if using default clock speed for most of the buildings
- 463,281,456 if boosting all buildings to 250%
- This requires some combinations of Ballistic Warp Drive,s AI Expansion Servers, Assembly Director Systems and Plutonium Fuel Rods. More information can be found here: /Theoretical maximum of points
Achievements

Trivia
- The maximum amount of points per minute the chart will display is 2,147,483,648, the signed 32-bit integer limit plus one. This is only a visual limit. Since points come in on a per item basis and not all at once it will not affect the actual amount of points the player gets.[1]
- An early concept for the Sink had considered using the Space Elevator for sinking items, but this was discarded due to concerns about getting all the resources to one central location.[2]
- It takes about 2.31 MJ to sink a single item, assuming a Mk.5 Conveyor Belt is used and it is saturated with items.
- For lower tier belts (from Mk.1 to Mk.4), the energy spent for sinking is 3.75 MJ, 6.67 MJ, 15 MJ and 30 MJ respectively. Thus, it is least efficient to sink items with Mk.1 belts.
- For the Sink to run constantly there should be no gap of items in the input larger than 1/30 the speed of the belt feeding the Sink.
- For a Mk.1 belt, that's a gap of 2 items; the lowest evenly spaced rate that does this is 20 items per minute.
See also
Gallery
- Using AWESOME Sink to remove excess Packaged Fuel to prevent Refineries from clogging up.
History
- Patch 1.0: Point values for some items were changed and re-balanced
- Patch 0.7.0.1: Fixed a crash for Clients when placing a Blueprint that has the AWESOME Sink
- Patch 0.7.0.0: Added a separate point counter for Alien DNA Capsules
- Patch 0.7.0.6: Fixed the Print Coupon button flickering briefly when opening the AWESOME Sink
- Patch 0.6.0.3: Recalculated AWESOME Sink point values and made the new parts sinkable
- Patch 0.5.1.7: Fixed bug where right clicking coupons while picking them up from the AWESOME Sink would result in losing half of them
- Patch 0.5.0.2 (Released again in Patch 0.5.0.3): Fixed some shader bugs in the AWESOME Sink UI
- Patch 0.4.0.0: Points for Tier 7 and 8 items were rebalanced
- Patch 0.3.7.7: FICSMAS items can now be sunk for 1 point each
- Patch 0.3.4.14: Now capable of processing more than 600 items per minute
- Patch 0.3.3.0: Point values for all items were changed and re-balanced, generally reducing the amount of generated points. Most Equipment items gained point values.
- Patch 0.3: Introduced