The Blender is a late-game building used for a wide variety of late-game recipes involving both fluids and solid resources.
The color of the fluid in the blending chamber changes depending on the recipe chosen, eg. Cooling System makes the fluid blue.
|Battery||3 sec||Tier 7 - Aeronautical Engineering|
|Cooling System||10 sec||Tier 8 - Advanced Aluminum Production|
|Encased Uranium Cell||12 sec||Tier 8 - Nuclear Power|
|Fused Modular Frame||40 sec||Tier 8 - Advanced Aluminum Production|
|Nitric Acid||6 sec||Tier 8 - Particle Enrichment|
|Non-fissile Uranium||24 sec||Tier 8 - Particle Enrichment|
|Turbo Rifle Ammo||12 sec||MAM Sulfur Research - Turbo Rifle Ammo|
|32 sec||Tier 8 - Advanced Aluminum Production|
|6 sec||Tier 7 - Bauxite Refinement|
|12 sec||Tier 8 - Particle Enrichment|
|20 sec||Tier 8 - Particle Enrichment|
|6 sec||Tier 7 - Bauxite Refinement OR|
Tier 7 - Aeronautical Engineering
|Turbo Blend Fuel
|8 sec||Tier 7 - Bauxite Refinement OR|
MAM Sulfur Research - Sulfur
The Blender stops working if either of its outputs backs up, similar to a Refinery. To keep the Blender running, All its products must be constantly removed from it.
The Blender has a recommended head lift of 10 meters, measured from the center of its Pipeline output.
- When using the Diluted Fuel alternate recipe, a convenient production module is one Heavy Oil Residue Refinery overclocked to 112.5%, one Water Extractor underclocked to 75%, one Diluted Fuel Blender underclocked to 90%, and three Recycled Plastic or Recycled Rubber Refineries.
- Patch 0.8.2.9: Some improvements to Pipe SFX causing hitches/stuttering in factories with a lot of Refineries/Blenders built
- Patch 0.8.2.0: Fixed an Audio issue leading to performance hitches in factories with Blenders
- Patch 0.4.0.0: Introduced