Nuclear Power Plant

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The Nuclear Power Plant is a power generator building that generates power by burning  Uranium Fuel Rods,  Plutonium Fuel Rods or  Ficsonium Fuel Rods. The former two produce  Uranium Waste or  Plutonium Waste respectively.

One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

Fuel energy values

At 100% clock speed, one Nuclear Power Plant consumes 240 m3 Water/min, no matter which type of fuel rod is used.

When overclocked, Nuclear Power Plants produce more power linearly. Therefore, at 250% clock speed, they operate 2.5 times as fast, for resource input, waste output, and power production.

 Uranium Fuel Rod (750,000 MJ)

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod Water/min
100% 300 0.2 10 50 240
150% 200 0.3 15 50 360
200% 150 0.4 20 50 480
250% 120 0.5 25 50 600

 Plutonium Fuel Rod (1,500,000 MJ)

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod Water/min
100% 600 0.1 1 10 240
150% 400 0.15 1.5 10 360
200% 300 0.2 2 10 480
250% 240 0.25 2.5 10 600

 Ficsonium Fuel Rod (150,000 MJ)

Clock speed Burn time (sec) Rods/min Waste/min Waste per rod Water/min
100% 60 1 0 0 240
150% 40 1.5 0 0 360
200% 30 2 0 0 480
250% 24 2.5 0 0 600

Fuel consumption

Recipe Ingredients Duration Products Unlocked by
Plutonium Fuel Rod (burning)
1 × Plutonium Fuel Rod.pngPlutonium Fuel Rod0.1 / min
2,400 × Water.pngWater240 / min
600 sec
10 × Plutonium Waste.pngPlutonium Waste1 / min
Tier 8 - Particle Enrichment
Uranium Fuel Rod (burning)
1 × Uranium Fuel Rod.pngUranium Fuel Rod0.2 / min
1,200 × Water.pngWater240 / min
300 sec
50 × Uranium Waste.pngUranium Waste10 / min
Tier 8 - Nuclear Power


Trivia

  • The old version shown in its teaser video was an air-cooled design with a completely exposed core. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
  • Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant had been changed.[1]
  • When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet the Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on a foundation.
  • The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
  • The Nuclear Power Plant will show Cherenkov Radiation in form of a blue circle on Foundations upon which the Nuclear Power Plant is placed.

Gallery

History

  • Patch 1.0:
    • Added ability to produce power from Ficsonium Fuel Rods
    • Changed Supercomputer cost from 5 to 10
    • Changed Cable cost from 100 to 200
  • Patch 0.7.0.8: Reduced water consumption rate from 300 m3/min to 240 m3/min at 100% clock speed. Overclocking is now linear.
  • Patch 0.6.0.2:
    • Fixed production VFX not being properly started for the Nuclear Generator
    • Potentially fixed a crash for the Nuclear Generator particle effects
  • Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
  • Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
  • Patch 0.4.0.4: UI now properly shows waste output
  • Patch 0.4.0.0:
    • Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
    • Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
  • Patch 0.3.1.0: Now actually requires Water to operate
  • Patch 0.3: Now requires Water to operate, appearance changed accordingly to include a Pipeline input
  • Patch 0.2.1.8: Tweaked LODs
  • Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
  • Patch 0.1.19: 'More work done on the Nuclear Power Plant'
  • Patch 0.1.17: No longer encroaches Foundations
  • Patch 0.1.16: Changed the mesh
  • Patch 0.1.14: Made available

References

See also