The Nuclear Power Plant is a power generator building that generates power by burning
Uranium Fuel Rods,
Plutonium Fuel Rods or
Ficsonium Fuel Rods. The former two produce
Uranium Waste or
Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
Fuel energy values
At 100% clock speed, one Nuclear Power Plant consumes 240 m3 Water/min, no matter which type of fuel rod is used.
When overclocked, Nuclear Power Plants produce more power linearly. Therefore, at 250% clock speed, they operate 2.5 times as fast, for resource input, waste output, and power production.
Clock speed |
Burn time (sec) |
Rods/min |
Waste/min
|
Water/min
|
100% |
300 |
0.2 |
10
|
240
|
150%
|
200
|
0.3
|
15
|
360
|
200%
|
150
|
0.4
|
20
|
480
|
250% |
120 |
0.5 |
25
|
600
|
Clock speed |
Burn time (sec) |
Rods/min |
Waste/min
|
Water/min
|
100% |
600 |
0.1 |
1
|
240
|
150%
|
400
|
0.15
|
1.5
|
360
|
200%
|
300
|
0.2
|
2
|
480
|
250% |
240 |
0.25 |
2.5
|
600
|
Clock speed |
Burn time (sec) |
Rods/min
|
Waste/min
|
Water/min
|
100% |
60 |
1
|
0
|
240
|
150%
|
40
|
1.5
|
0
|
360
|
200%
|
30
|
2
|
0
|
480
|
250% |
24 |
2.5
|
0
|
600
|
Fuel consumption
Recipe |
Ingredients |
Duration |
Products |
Unlocked by
|
Plutonium Fuel Rod (burning) |
1 × Plutonium Fuel Rod0.1 / min 2,400 × Water240 / min |
600 sec |
10 × Plutonium Waste1 / min |
Tier 8 - Particle Enrichment
|
Uranium Fuel Rod (burning) |
1 × Uranium Fuel Rod0.2 / min 1,200 × Water240 / min |
300 sec |
50 × Uranium Waste10 / min |
Tier 8 - Nuclear Power
|
Trivia
- The old version shown in its teaser video was an air-cooled design with a completely exposed core. The fuel rods were operated by a robotic arm, which could occasionally drop the fuel rod into the cooling liquid under the reactor. The belt input was located at the front and output at the back rather than right next to each other.
- Before its official implementation, it was revealed that the design of the Nuclear Reactor/Power Plant had been changed.[1]
- When building on foundations, it is possible to remove five foundations at the center of its footprint, and yet the Nuclear Power Plant can still be built on it without getting the 'Floor is too steep' warning, as long as each of its supports lands on a foundation.
- The Nuclear Power Plant has a faint steam animation rising from the top of its tower. This steam animation occurs when the Power Plant has fuel, and will even occur when the Power Plant has no water.
- The Nuclear Power Plant will show Cherenkov Radiation in form of a blue circle on Foundations upon which the Nuclear Power Plant is placed.
- The Robot arm replacing the fuel rods in the Nuclear Power Plant can play one of two possible animations. One where it pulls out and replaces the rod without problems and one where it struggles to pull out the rod and uses force to do so before also pushing the new rod in with force.
Gallery
The Nuclear Reactor as seen in the E3 trailer.
Inside of the reactor, showing robotic arm changing
Nuclear Fuel (as seen in the teaser).
Update 7 - Cherenkov Radiation seen under Nuclear Power Plants
Outdated in U7. Two Nuclear Power Plants: Modular setup using five Water Extractors.
Outdated in U7. The plan of the module contained in 12 x 9.5 foundations. The colored contour represents the
radiation spread.
Nuclear Power producing 125 GW.
History
- Patch 1.0:
- Added ability to produce power from Ficsonium Fuel Rods
- Changed Supercomputer cost from 5 to 10
- Changed Cable cost from 100 to 200
- Patch 0.7.0.8: Reduced water consumption rate from 300 m3/min to 240 m3/min at 100% clock speed. Overclocking is now linear.
- Patch 0.6.0.2:
- Fixed production VFX not being properly started for the Nuclear Generator
- Potentially fixed a crash for the Nuclear Generator particle effects
- Patch 0.4.0.11: Halved Uranium Waste output (from 20 to 10 per minute).
- Patch 0.4.0.8: Halved Plutonium Waste output per minute (was 2 per generator, is now 1).
- Patch 0.4.0.4: UI now properly shows waste output
- Patch 0.4.0.0:
- Added ability to produce power from Plutonium Fuel Rods, generating Plutonium Waste
- Quadrupled Uranium Waste output per Uranium Fuel Rod (from 25 to 100 per rod)
- Patch 0.3.1.0: Now actually requires Water to operate
- Patch 0.3:
Now requires Water to operate, appearance changed accordingly to include a Pipeline input
- Patch 0.2.1.8: Tweaked LODs
- Patch 0.2.1.1: Now produces Waste over time instead of just spitting them all out after a Fuel Rod is consumed
- Patch 0.1.19: 'More work done on the Nuclear Power Plant'
- Patch 0.1.17: No longer encroaches Foundations
- Patch 0.1.16: Changed the mesh
- Patch 0.1.14: Made available
References
See also
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Special | |
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Production | Extractors | |
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Smelters | |
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Manufacturers | |
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Power | |
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Logistics | Conveyors | |
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Pipelines | |
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Sorting | |
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Transportation | |
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Organization | |
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Foundations | |
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Walls | |
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Architecture | |
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