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Space dilation is still in the R&D phase at FICSIT research facilities. It's not yet recommended to try walking through walls. Purchase a Door today for safe factory traversal!
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~ AWESOME Shop
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Walls are a set of buildings which can be used to enclose and divide areas of a factory. They can be customized using the Customizer. Walls snap to foundations and other walls, and are useful for building multi-floor structures.
Types
Walls
- The icons can be clicked for a larger preview
- The icons can be clicked for a larger preview
- The icons can be clicked for a larger preview
- The icons can be clicked for a larger preview
Other
- The icons can be clicked for a larger preview
Construction
Walls can be built one at a time or 10 at once using the Zoop construction mode.
Walls have to be snapped to a Foundation, Pillar or another wall, they can not be placed freely.
Modern and Industrial Railings will turn into a diagonal form when snapped to a foundation.
Trivia
- The Wall Gate is large enough for a Tractor or a Explorer to pass through, but a Truck will not fit. It is also not big enough for the Train.
- The Wall Gate can be double stacked for the Truck to fit through.
Gallery
Some walls forming a factory building
The exterior of a small factory building, using an assortment of walls and wall accessories
Double stacked wall gate for the truck
History
- Patch 0.7.0.6: Fixed some collision issues on walls
- Patch 0.7.0.5: Fixed doors having a weird rotation when hovering over another hologram over them
- Patch 0.7.0.4: Added Blueprint snapping for Walls
- Patch 0.7.0.2: Fixed Tilted Corner walls not having soft clearance
- Patch 0.6.0.13: Introduced Tilted Concave Walls part of the Tilted Walls pack in the AWESOME Shop
- Patch 0.5.0.13: Fixed issue in the main Wall material that caused secondary colours to affect the primary
- Patch 0.5.0.10: Fixed incorrect default materials on some Foundations/Walls after the introduction of the “Concrete Foundation”, “Grip Metal Foundation” and “Coated Concrete Foundation” materials introduced last patch
- Patch 0.5.0.8: Walls can now be rotated when upgrading them
- Patch 0.5.0.0:
- Introduced 2 Tilted Walls: 4m and 8m
- Introduced 2 Tilted Corner Walls: 4m and 8m
- Introduced Hex Frame Window
- Introduced Full Frame Window
- Introduced Frame Wall
- Introduced Automated Gate
- Automatically opens and closes
- Door rework
- Now have actual doors in the frame that automatically open and close, and can be configured to different states
- Introduced Ramp Walls
- 1- , 2- , 4- , and 8- meter Ramp Walls
- 1- , 2- , 4- , and 8- meter Inverted Ramp Walls
- Introduced 1-meter Wall
- Introduced Customizer FICSIT, Concrete, and Steel materials for walls
- New Railings that angle automatically when snapped to Ramps
- Wall cost (excluding Windows) has been changed to the consistent cost of 2 Concrete + Material Cost
- Windows now require Silica
- You can now hold Ctrl when hovering over wall with a different buildable of the same category to replace it instead of snap to it (i.E. Aiming at a Wall while having a Window out will usually snap to it, but holding CTRL will place it in the same spot as the wall instead)
- All walls and foundations are now more optimized
- Undocumented Change: Removed Left Door Wall and Right Door Wall which was replaced by Side Door Wall.
- Patch 0.3.4.0:
- Renamed Fence 01 to Fence
- Renamed all windows to use custom names instead of only numbers
- Changed the descriptions of some walls
- Renamed Wall Power Poles to Wall Power Outlets (Double-sided to Double), Mk.1 Outlets now have Mk.1 in their name
- Patch 0.3:
- Made Windows 01-04 and Fence 01 available.
- Introduced Wall Attachments.
- All walls besides full walls are now unlocked via the AWESOME Shop.
- Wall Conveyor Perpendiculars can no longer be unlocked during normal gameplay.
Early game development
Prior to Closed Alpha, the wall first appeared during Sprint 8 (week 16) and had only one type. More were added later to include a Fence.
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