Space Elevator

From Satisfactory Wiki
Jump to navigation Jump to search

That’s why you’re sent to that planet. You [have] to build this thing, you construct this giant space elevator and you funnel resources into it in a few stages. You can finish [Satisfactory] and get to the end and press the ‘I Win’ button.
~ Oscar Jilsén

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the final 9th Tier and the fifth delivery launches Project Assembly and unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.

It is visible from all parts of the world, making it a useful landmark for navigation.

Usage

The Space Elevator must be constructed to unlock Tier 3 and above. Only one Space Elevator can be built in a game; however, it can be dismantled and relocated without losing progress at any time.

Project Assembly Parts can be manually supplied from the inventory Tab ↹, or with connected conveyors. Once an item has been loaded into the elevator, it cannot be retrieved manually, although dismantling the Space Elevator with the Build Gun will return all loaded items.

Once the required items are fully satisfied, use the mouse and drag the handle down, 2 times (Load → Seal → Send). When sent, an animation will play where the cargo platform will be ejected up into space, gliding along the central rail. After a while, it will come back down and dock in its default position.

If the package is sealed, but not sent, and the UI is closed, the handle will have to be re-pulled again (Load → Seal).

In a multiplayer game, the Space Elevator and its progress is shared among all players. The handle in the UI doesn't sync between players.

Cloudy day animation

Expand to reveal spoiler
If a Space Elevator Project Assembly parts are sent while there are lots of clouds overhead a special animation is played.

See this example video.[1]

Project Assembly Launch (Ending)

Expand to reveal spoiler
Completing Phase 5 of Project Assembly initiates the ending, where a specific sequence of tasks must be performed through the Space Elevator display. When complete, Project Assembly can be launched by pulling a lever one final time, playing a special animation from the Space Elevator.

The elevator assembles a huge ship, which flies off and blasts open a wormhole before flying through it. Upon completion of this sequence, ADA will speak again, congratulating the player as the credits begin. From this point on, the elevator repositions itself to form the FICSIT Logo, and the console will permanently display the message "Project Assembly Launched. Pioneer purpose concluded."

See this example video[2] (13 minutes).

Project Assembly phases

Initial phase requirements

Phase Name Cost Delivery unlocks
1 Distribution Platform 50 ×  Smart Plating Tiers 3 and 4
2 Construction Dock 1,000 ×  Smart Plating
1,000 ×  Versatile Framework
100 ×  Automated Wiring
Tiers 5 and 6
3 Main Body 2,500 ×  Versatile Framework
500 ×  Modular Engine
100 ×  Adaptive Control Unit
Tiers 7 and 8
4 Propulsion 500 ×  Assembly Director System
500 ×  Magnetic Field Generator
100 ×  Nuclear Pasta
250 ×  Thermal Propulsion Rocket
Tier 9
5 Assembly 1,000 ×  Nuclear Pasta
1,000 ×  Biochemical Sculptor
256 ×  AI Expansion Server
200 ×  Ballistic Warp Drive
Project Assembly launch

'Employee of the Planet' Cup in the AWESOME Shop.

Total number of parts needed

Most project parts from later phases also need project parts from earlier phases, e.g. the  Modular Engine is needed 500 times in Phase 3 and 625 times in Phase 4 (for crafting 250  Thermal Propulsion Rockets). This means that the total number of parts needed in every phase is higher than the initial phase requirements for that part (e.g. 1,625  Modular Engine in total vs. just the 500 for completing Phase 3).

Project Part Phase 1 Phase 2 Phase 3 Phase 4 Phase 5 Total
 Smart Plating 50 1,000 1,000 1,250 1,000 4,300
 Versatile Framework 0 1,000 2,500 1,250 640 5,390
 Automated Wiring 0 100 500 5,000 2,500 8,100
 Modular Engine 0 0 500 625 500 1,625
 Adaptive Control Unit 0 0 100 1,000 500 1,600
 Assembly Director System 0 0 0 500 250 750
 Magnetic Field Generator 0 0 0 500 256 756
 Thermal Propulsion Rocket 0 0 0 250 200 450
 Nuclear Pasta 0 0 0 100 1,100 1,200
 Biochemical Sculptor 0 0 0 0 1,000 1,000
 Ballistic Warp Drive 0 0 0 0 200 200
 AI Expansion Server 0 0 0 0 256 256

Tips

  • If you are placing a Space Elevator on a foundation platform, you can get centering guidelines by placing observation towers at two cardinal, non-aligned compass points (N/E, N/W, S/E, or S/W, but not N/S or E/W) on your platform, then stand on one of the towers, you will get alignment guidelines to place the center of the elevator in the center of the platform.
  • An easier alternative is to find the center of the platform, look directly down, place a hologram under your feet, lock it with H, move away, confirm that the elevator is facing the right way and build it.
  • Due to the high cost of project parts, early-stage pioneers might want to prevent overproducing them, in order to save up on parts that are harder to manufacture. Later on, the project parts can be a good source of AWESOME Sink points.
    • Many early parts are used to craft later parts, so extras can usually be saved to speed up production later on.
  • Strategic use of Somersloops can be used to ease Project Part production - by amplifying the machine making each stage of Project Part, one Ballistic Warp Drive will only cost 1.25 Smart Plates, instead of the usual 5.
  • In multiplayer, only the pioneer who sends the parts will receive the relevant achievement, so multiple pioneers cannot both get every achievement in a single shared save.

Achievements

BUILT SPACE ELEVATOR unlocked.jpgCommencing Project Assembly • "Build the Space Elevator."
COMPLETE GAMEPHASE1 unlocked.jpgMediocre pioneering • "Complete Phase 1 of the Space Elevator."
COMPLETE GAMEPHASE2 unlocked.jpgAdequate pioneering • "Complete Phase 2 of the Space Elevator."
COMPLETE GAMEPHASE3 unlocked.jpgPretty good pioneering • "Complete Phase 3 of the Space Elevator."
COMPLETE GAMEPHASE4 unlocked.jpgEfficient pioneering • "Complete Phase 4 of the Space Elevator."
COMPLETE GAMEPHASE5 unlocked.jpgSaved the Day, probably • "Complete Phase 5 of the Space Elevator and finish the game."

Trivia

  • After each delivery, the Space Elevator will ascend to the sky for a few minutes then descend back to the lower level.
  • Only the anchors of the Space Elevator are constructed by the pioneer, which explains its rather cheap price. When built, the anchor grabs the shaft, which is dropped from space.
  • The delivery mechanism of the Space Elevator does have collision maps, so if the player managed to work their way up to the top, they would be able to walk around on it. However, this collision area is very inaccurate, meaning that you won't be walking directly on the platform.
  • The Project Assembly Station can be seen in game, above the Space Elevator, and visually builds new components with each delivery.[3]
  • The elevator's shaft texture is very low-quality above the platform. Below the platform, the shaft has a much higher-quality texture. This part of the elevator has blinking lights that flash in an upward-traveling pattern.
  • It is possible to complete the last phase within 30 hours. In speedrun community, it is often referred as 'Npackage% speedrun' where N can be 1, 2, 3 or 4, and '1' is omitted for the first phase.
  • The internal name of the Space Elevator is "Spelevator".[4]
  • An early concept had considered using the Space Elevator for sinking items, but this was discarded due to concerns about getting all the resources to one central location.[5]
  • Despite having 6 conveyor inputs, none of the phases require more than 4 different inputs. No other building in the game has such redundant inputs that no recipe would fully utilize.

Food Court

  • According to Jace, Sofi, and Snutt, there is supposedly a food court at the top of the Space Elevator.[6][7]
    • According to Snutt, Project Assembly both is a Food Court and has a Food Court.[8]

Menu

  • If the planet's flora & fauna are to be used in preparing food to be served in the food court, it is possible that the digestive tracts of the native species are either non-existent or toxic to the intended diners as the FICSIT catering department will likely need to order synthetic sausage casings.[9]
  • Lizard Doggo burgers, tacos, kebabs, stir-fry, and gyoza will be on the menu.[10]
  • Hog steak will be a special on the menu.[13]

Gallery

History

  • Patch 1.0:
    • Implemented the fifth delivery
    • Reduced the fourth delivery needed parts
    • The Project Assembly Station is now visible in the sky, and is getting built at each delivery
  • Patch 0.6.0.4: Fixed HUB and Space Elevator not being able to be turned off on the map or compass
  • Patch 0.5.0.1: Fixed an occasional crash when inputting items into the Space Elevator via conveyor belt in certain scenarios
  • Patch 0.4.0.4: Fixed exploit that made it able to obtain multiple upgrades of the Space Elevator at the same time in multiplayer
  • Patch 0.4.0.2: Fixed the last tier of the Space Elevator being unlockable without completing the requirements for it
  • Patch 0.4.0.0:
    • Implemented the fourth delivery
    • Added specific factory building legs
  • Patch 0.3.4.9: Client players can now see the delivery animations
  • Patch 0.3.1.0: Now should show the correct values in cost slots now
  • Patch 0.3: Now requires special Project Assembly parts for deliveries
  • Patch 0.1.15: Now locks after the Tier 7&8 unlock
  • Patch 0.1.14: Implemented the third delivery
  • Patch 0.1:
    • Locked the Phase that opens up Tiers 7 and 8
    • Changed screen textures
    • Added custom build sound and animation sounds
    • Changed Phase names
  • Patch Closed Alpha 5.1: Send-off sequence added
  • Patch Closed Alpha 2: Introduced

References