Truck
The Truck (aka "The Unit") is a 6-wheeled vehicle which can be used to transport large amounts of cargo on land. It can be either driven by the pioneer or automated. It has a higher maximum speed and twice the storage capacity compared to the Tractor, and can ford deeper water without getting stuck. However, due to being very heavy, it can end up being slower to move cargo than the Tractor. It has a tight turning circle thanks to its counter steering rear wheels.
The Truck can drift with the handbrake Space, just as the Explorer. Unlike Tractors, Trucks are unable to knock down plants and small vegetation blocking its way, which can be unreliable sometimes.
Usage
The Truck's inventory can be accessed by interacting with a door at the rear of the vehicle, where it can also be fueled by inputting up to a stack of fuel into the fuel slot. All Fuels are accepted, ranging from Leaves to Plutonium Fuel Rods. Fuels with more energy last longer, but don't affect anything else. Additionally, a built-in Craft Bench can be accessed from the same menu, using a tab at the top of the menu.
Once fueled, entering the Truck allows it to be driven. Running out of fuel while driving prevents accelerating and braking. Automated routes can be recorded using the self-driving menu Q.
Despite its huge wheels and complex suspension system, it performs poorly as an off-road vehicle. It can not climb hills as easily as the Tractor or Explorer. It's the biggest road vehicle in the game, which means that it might not fit through small gaps that you might encounter while exploring the world. The suspension system is rather buggy, which can result in the Truck becoming stuck or being launched when driven across very rough terrain. As mentioned before, it also cannot knock down lots of small foliage.
The Truck can climb 2m ramps, but not 4m ramps. It is almost exactly as wide as one foundation, so make sure any roads you build have lanes that are at least one and a half foundations wide.
Fuel consumption
Fuel Type | Fuel Value (MJ) |
Biomass Burner (30 MW) |
Coal-Powered Generator (75 MW) |
Fuel-Powered Generator (250 MW) |
Nuclear Power Plant (2500 MW) |
Cyber Wagon (150 MW) |
Tractor (55 MW) |
Truck (75 MW) |
Explorer (90 MW) |
Chainsaw (75 MW) |
Jetpack (60-600 MW) |
---|---|---|---|---|---|---|---|---|---|---|---|
Leaves | 15 | 0.50s | - | - | - | 0.10s | 0.27s | 0.2s | 0.17s | - | - |
Wood | 100 | 3.33s | - | - | - | 0.67s | 1.82s | 1.33s | 1.11s | - | - |
Mycelia | 20 | 0.67s | - | - | - | 0.13s | 0.36s | 0.27s | 0.22s | - | - |
Hog Remains | 250 | 8.33s | - | - | - | 1.67s | 4.55s | 3.33s | 2.78s | - | - |
Plasma Spitter Remains | 250 | 8.33s | - | - | - | 1.67s | 4.55s | 3.33s | 2.78s | - | - |
Stinger Remains | 250 | 8.33s | - | - | - | 1.67s | 4.55s | 3.33s | 2.78s | - | - |
Hatcher Remains | 250 | 8.33s | - | - | - | 1.67s | 4.55s | 3.33s | 2.78s | - | - |
Biomass | 180 | 6.00s | - | - | - | 1.20s | 3.27s | 2.40s | 2.00s | - | - |
Solid Biofuel | 450 | 15.00s | - | - | - | 3.00s | 8.18s | 6.00s | 5.00s | 6.00s | 2.83s |
Liquid Biofuel | 750 | - | - | 3.00s | - | - | - | - | - | - | - |
Packaged Liquid Biofuel | 750 | 25.00s | - | - | - | 5.00s | 13.64s | 10.00s | 8.33s | - | 12.50s |
Coal | 300 | - | 4.00s | - | - | 2.00s | 5.45s | 4.00s | 3.33s | - | - |
Compacted Coal | 630 | - | 8.40s | - | - | 4.20s | 11.45s | 8.40s | 7.00s | - | - |
Petroleum Coke | 180 | - | 2.40s | - | - | 1.20s | 3.27s | 2.40s | 2.00s | - | - |
Fuel | 750 | - | - | 3.00s | - | - | - | - | - | - | - |
Packaged Fuel | 750 | - | - | - | - | 5.00s | 13.64s | 10.00s | 8.33s | - | 5.00s |
Turbofuel | 2000 | - | - | 8.00s | - | - | - | - | - | - | - |
Packaged Turbofuel | 2000 | - | - | - | - | 13.33s | 36.36s | 26.67s | 22.22s | - | 3.33s |
Rocket Fuel | 3600 | - | - | 14.40s | - | - | - | - | - | - | - |
Packaged Rocket Fuel | 7200 | - | - | - | - | 48.00s | 130.91s | 96.00s | 80.00s | - | 4.00s |
Ionized Fuel | 5000 | - | - | 20.00s | - | - | - | - | - | - | - |
Packaged Ionized Fuel | 10000 | - | - | - | - | 66.67s | 181.81s | 133.33s | 111.11s | - | 7.00s |
Packaged Heavy Oil Residue | 400 | - | - | - | - | 2.67s | 7.27s | 5.33s | 4.44s | - | - |
Packaged Oil | 320 | - | - | - | - | 2.13s | 5.82s | 4.27s | 3.56s | - | - |
Battery | 6000 | - | - | - | - | 40.00s | 109.00s (1m 49s) |
80.00s (1m 20.00s) |
66.70s (1m 6.70s) |
- | - |
Uranium Fuel Rod | 750000 | - | - | - | 300.00s (5m) |
5000.00s (1h 23m 20s) |
13636.00s (3h 47m 16s) |
10000.00s (2h 46m 40s) |
8333.00s (2h 18m 53s) |
- | - |
Plutonium Fuel Rod | 1500000 | - | - | - | 600.00s (10m) |
10000.00s (2h 46m 40s) |
27272.00s (7h 34m 32s) |
20000.00s (5h 33m 20s) |
16666.00s (4h 37m 46s) |
- | - |
Ficsonium Fuel Rod | 150000 | - | - | - | 60.00s (1m) |
1000.00s (16m 40s) |
2727.00s (45m 27s) |
2000.00s (33m 20s) |
1666.00s (27m 46s) |
- | - |
Achievements
Current issues
- The wheels and suspensions can easily be pushed by the pioneer, causing the truck to move or even flip over.[1]
- When constructed on top of other vehicles or non-flat objects, the truck will usually get propelled high into the air.[2]
- Tractors display similar behavior when crashing into other vehicles at high speeds.
Gallery
A truck at a Truck Station
History
- Patch 1.0:
- Now unlocked at Tier 5 - Logistics Mk.4
- Changed 10 Circuit Board cost to 20 Encased Industrial Beam
- Changed 5 Heavy Modular Frame cost to 20 Modular Frame
- Removed 20 Encased Industrial Beam cost
- Patch 0.8.2.0
- Replaced some audio files for the Truck
- Tweaks and adjustments for Truck audio
- Patch 0.8.0.0
- Moved Vehicle physics to using Unreal Engine 5 Chaos
- Overhauled all Vehicle sounds
- Improved the manual driving of all Vehicles
- Reworked all Vehicle trunks visually simplifying the animation and adding a new sound
- Added functionality for Vehicles to deal damage to creatures by hitting them
- Damage dealt is relative to vehicle speed and size
- Patch 0.6.0.0: Changed cost from 8 Motor, 10 Computer, 4 Heavy Modular Frame, 50 Rubber and 10 Beacon to 15 Motor, 10 Circuit Board, 5 Heavy Modular Frame, 50 Rubber and 20 Encased Industrial Beam
- Patch 0.5.0.0:
- Vehicles can now be painted
- Updated Truck visuals
- Vehicle recording is now completed by driving back to the first created node
- Vehicle self-driving AI overhaul, will now consider more than just the next waypoint and avoid obstacles when moving to their destination
- A queue system between self-driving vehicles has been added so they don't run into each other at Truck Stations and on their routes
- Vehicle self-driving path behavior has also been overhauled
- Vehicles will now try to unstuck themselves as a last resort, ensuring that they get back on their route
- You can now Save and Load recorded vehicle paths for vehicles of the same type
Early game development
Prior to Closed Alpha, in Sprint 12 (week 24) the first vehicle, a Truck, was seen and had a basic but developed design.
- See also: Game Development - Truck