Jetpack
“ | Jetpacks allow for maneuverability and can act as shock-dampeners when out pioneering in uncharted territories. Be sure to keep it stocked with fuel at all times, especially in mid-air! | „ |
~ Caterina Parks's assistant Steve |
The Jetpack is equipment pioneers can use to maneuver in the air, gain elevation and avoid fall damage.
Obtaining
Crafting
Recipe | Ingredients | Produced in | Products | Unlocked by |
---|---|---|---|---|
Jetpack | Tier 5 - Jetpack |
Creature loot
A Jetpack Hog drops a single Jetpack on death. As one can spawn at any stage in the game, it allows a Jetpack to be obtained before Tier 5 and used as soon as in Tier 2, when Solid Biofuel becomes available. (Alternatively, Packaged Liquid Biofuel can be found at Crash Sites at any point in the game, but only in small amounts.)
Usage
Equipment
The Jetpack is a personal flight device that is equipped. It is used to increase altitude and potentially avoid fall damage. It also increases mobility during jumps, making the directional keys move the player faster than they would normally.
Controls
You hold down Space (Jump) key to burn Jetpack Fuel to increase in altitude. You release Space (Jump) key to descend.
To prevent fall damage, simply tap Space (Jump) just before the pioneer reaches the ground. This will consume a small amount of fuel.
When flying horizontally, it is advised to tap Space (Jump) once in a while at the correct timing, instead of simply holding down the Space (Jump) key. This will allows the pioneer to perform a series of smaller jumps in the air, which greatly increases the flight range.
The (especially horizontal) speed of the pioneer in the air is based on the speed the pioneer had while taking off, so, if the pioneer was running on a Mk.6 Conveyor Belt before taking off, the flight speed would be greatly increased. This can also be taken to the extreme using a Hypertube cannon to traverse the entire map if built correctly.
Fuel comparison
Fuel | Flight Time* | Distance Walking @ 5m/s | Running @ 9m/s | Running w/ Blade Runners @ 13.5m/s | Slide-jumping w/ Blade Runners @ 15.5m/s | MK6 belt + Slide-jumping w/ Blade Runners @ 39.5m/s |
---|---|---|---|---|---|---|
Solid Biofuel | 12 s | 60 meters | 108 meters | 162 meters | 186 meters | 474 meters |
Packaged Fuel | 17s | 85 meters | 153 meters | 229.5 meters | 263.5 meters | 671.5 meters |
Packaged Turbofuel | 23 s | 115 meters | 207 meters | 310.5 meters | 356.5 meters | 908.5 meters |
Packaged Liquid Biofuel | 53 s | 265 meters | 477 meters | 715.5 meters | 821.5 meters | 2093.5 meters |
Packaged Rocket Fuel | 27.5 s | 137.5 meters | 247.5 meters | 371.25 meters | 426.25 meters | 1086.25 meters |
Packaged Ionized Fuel | 60 s | 300 meters | 540 meters | 810 meters | 930 meters | 2370 meters |
* = Aiming for level flight with net 0 vertical acceleration, tapping the jump button
Fuel
The Jetpack requires fuel in the pioneer's inventory to operate. A fuel bar is displayed at the lower left of the HUD. It quickly depletes during the flight. Refueling happens automatically when the pioneer is standing on a solid surface (not in the air), swimming, climbing a Ladder, or while ziplining, consuming the selected fuel from the inventory.
The Jetpack can use any of the fuels listed below. In the Inventory Tab ↹, a preferred fuel type can be set by clicking the gear icon ⚙️ while the Jetpack is equipped in the back slot.
The preferred fuel will be used first if available. Otherwise, any other fuel in the order visible in the preferred fuel type UI is used.[1]
Each fuel type has different properties:[2]
Fuel | Burn time | Flight Time * | Vertical speed | Height ** | Notes |
---|---|---|---|---|---|
Solid Biofuel | 2.8 s | 12 s | 5 m/s | 14 m | Can be used prior to Tier 5. |
Packaged Fuel | 5 s | 17 s | 4.4 m/s | 22 m | Default fuel type. |
Packaged Turbofuel | 3.3 s | 23 s | 14 m/s | 48 m | Provides improved air control. |
Packaged Liquid Biofuel | 12.5 s | 53 s | 4.5 m/s | 56 m | Cannot be fully automated. |
Packaged Rocket Fuel | 4 s | 27.5 s | 30 m/s | 120 m | Highest vertical velocity ceiling. |
Packaged Ionized Fuel | 7 s | 60 s | 22.9 m/s | 160 m | Highest flight time of 60 seconds. |
* = Aiming for level flight with net 0 vertical acceleration, tapping the jump button
** = Heights achieved holding down the jump button. NOTE: spamming jump button will almost double height gained but is fairly inconsistent.
- Solid Biofuel is the only fuel available before Tier 5/6. It allows the Jetpack to be used earlier, such as when just getting started with Oil Processing, or when one is obtained from a Jetpack Hog. It is overall the worst fuel, having slow acceleration and the shortest burn time, and itself cannot be fully automated.
- Packaged Fuel is the default fuel. It has an average acceleration and burn time, and can be automated easily. However, it is inferior to the following fuel types:
- Packaged Turbofuel has faster acceleration and improved air mobility, which makes it ideal to use during combat, especially against Cliff Hogs and Elite Stingers. It takes some additional resources to be automated, but the gains make it worthwhile.
- Packaged Liquid Biofuel has the same acceleration as Packaged Fuel, but lasts much longer, allowing it to traverse greater distances and go higher than even Packaged Turbofuel. This makes it an ideal all-round and exploration fuel. Its only downside is that it cannot be fully automated, much like Solid Biofuel.
- Packaged Rocket Fuel has the extreme acceleration and maneuverability, and a relatively low burn time. The powerful vertical thrust makes it ideal for scaling cliffs and combat. The short burn time makes it less efficient than Packaged Liquid Biofuel for distance traversal. The combination of powerful vertical thrust and shorter burn time can be dangerous when used carelessly.
- Packaged Ionized Fuel has the second highest acceleration and the second highest burn time, but has has the best combined performance of any fuel in the game. It can maintain vertical flight the longest allowing for long distance traversal and it can also climb the highest as well. It is the ideal fuel for all circumstances. It requires Power Shards to create making it impractical to produce until very late in the game.
AWESOME Sink
Current issues
- During autosave, the Jetpack will continue adding upward velocity during the short freeze that sometimes occurs, causing a sudden upward boost when the game unfreezes that can greatly exceed the Jetpack's normal abilities for increasing altitude.
Tips
- For routinely crossing large distances, it is best combined with a Hyper Tube cannon.
- In mid-air you can throw and detonate Pulse Nobelisks behind you to greatly increase your speed
- The Tilted Jump Pad also boosts the flight range of the Jetpack.
- The Jetpack is complementary to the Hoverpack, which can be used in powered areas.
- Bring a Parachute. If you run out of fuel you can switch to it mid-air and deploy it for a safe landing.
Gallery
The jetpack shown on the official website when the game was first announced.
History
- Patch 1.0:
- Now unlocked at Tier 5 - Jetpack
- Changed AWESOME Sink value from 49580 to 16580
- Default recipe
- Changed recipe craft steps from 15 to 30 seconds
- Changed cost from 50 Plastic, 50 Rubber, 15 Circuit Board and 5 Motor to 5 Motor, 10 Steel Pipe, 25 Iron Plate and 50 Wire
- Patch 0.8.2.9: Fixed a bug where Packaged Liquid Biofuel could not be selected in the Jetpack until Packaged Turbofuel is unlocked
- Patch 0.8.2.3: Fixed Jetpack (Space) getting stuck
- Patch 0.8.2.0: Fixed multiple Jetpack UI bugs
- Patch 0.8.0.3: Minor updates to the descriptions of the Jetpack and Fuels to match the new Jetpack changes
- Patch 0.8.0.0:
- Jetpack can now refuel while the player is on a Zipline.
- The Jetpack can now use a selection of fuels with different burn rates and acceleration. Thanks to this the Jetpack can be used before automating fuel with Solid Biofuel, and in the late game you can even use Turbofuel which has unparalleled acceleration.
- Added functionality to change the preferred fuel of equipped Jetpack in Inventory window
- Patch 0.7.0.6: Fixed an issue where icons would show up blank after Holstering equipment that uses fuel
- Patch 0.7.0.5: Fixed a crash for Multiplayer Clients and Dedicated Servers Clients when using the Jetpack
- Patch 0.4.0.11: No longer requires Computers for its unlock (replaced by Packaged Fuel), making it a bit easier to unlock in early Tier 6
- Unknown Update 4 patch: Changed recipe from 25 Cables to 5 Motors
- Patch 0.3: Now consumes Packaged Fuel instead of Fuel
- Patch 0.1.5: Changed crafting cost from 3 Circuit Board and 25 Plastic to 15 Circuit Board and 50 Plastic
Early game development
Prior to Closed Alpha, a basic "Jetpack" or flying mode was first used which allowed flying without using any equipment like the Jetpack.
- See also: Game Development - Jetpack