Blade Runners
Blade Runners are leg equipment that increase the pioneer's running speed by 50% and jump height by 100%, while also dampening fall damage.
Wearing Blade Runners changes the walking and running sounds.
Obtaining
Environment
A single pair of Blade Runners can be found within a cave in Jungle Spires, dubbed the "Doggo Cave", at any stage in the game. That allows them to be obtained before they can be normally researched and crafted.
Unlocking
Crafting
| Recipe | Ingredients | Produced in | Products | Unlocked by |
|---|---|---|---|---|
| Blade Runners | MAM Quartz Research - Blade Runners |
Usage
Equipment
| Movement | Regular | Blade Runners |
|---|---|---|
| Running speed | 9 m/s 32.4 km/h |
13.5 m/s 48.6 km/h |
| Running speed (Bunny Hop) |
12.85 m/s 46.2 km/h |
19.2 m/s 69.1 km/h |
| Jump height | 2 m | 4 m |
| Jump height (With Crouch/Slide) |
4 m | 8 m |
| Maximum fall without taking damage | 13.5 m | 20.5 m |
Walking speed is unaffected. To achieve a higher jump, slide before jumping. Bunny hop refers to a series of slide-jumps instead of running normally.
Slide jumping
You can chain slide jumps together (which only works on flat surfaces up to very slight slopes) to achieve significant on-foot speed:
Run straight ahead → perform a crouch-jump → at the last moment before hitting the ground while still in the air crouch again to activate sliding on landing and immediately jump again.
This seems to bring up "walking" speed to almost 20m/s on level surface, or even higher boost on downhill slope. For uphill slope, this only works up to a small incline (comparable to an 8x1 ramp). You can use it to cut corners or even go reverse if performed correctly. For additional speed you can perform a slide jump atop a forward moving conveyor belt (preferably Mk.5).
It also increases jump height to 8m and jump length to 40m (on the first slide jump) respectively 48m (on subsequent slide jumps).
Fall damage reduction
Blade Runners cap the maximum fall damage at 96 health points or 9.6 health segments. Without the Blade Runners, the fall damage is capped at 97 instead.
It is advised to obtain this equipment as soon as possible. The pioneer will then be able to jump onto a
Storage Container or
Conveyor Splitter/Merger, which makes factory building much easier.
AWESOME Sink
Trivia
- Blade Runners are an obvious reference to Blade Runner.
Gallery
History
- Patch 1.0.0.4: Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
- Patch 1.0.0.3
- Fixed Blade Runners being visible in only one leg in Multiplayer
- Visual adjustments to the Blade Runners in first person
- Patch 0.8.2.0: Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
- Patch 0.8.0.0: Undocumented Change - Fixed bug where Blade Runners would appear detached when riding in Hypertubes
- Patch 0.6.0.0
- Moved the Blade Runner research from the Caterium to the Quartz research tree
- Default recipe: Changed 50 Quickwire cost to 20 Silica
- Now has an unique walking sound when equipped
- Patch 0.5.0.0: Blade Runners now display properly when equipped in all FOVs
- Patch Closed Alpha 5.1: Tweaked Blade Runners: Sprint speed boost down to 50% from 75% and reduced the fall damage curve slightly
Early game development
Prior to Closed Alpha, in Sprint 20 (week 40) the use of Jet Boots to help in jumping most likely led to creation of the Blade Runners in later game development.
- See also: Game Development - Jet Boots