Blade Runners

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Blade Runners are leg equipment that increase the pioneer's running speed by 50% and jump height by 100%, while also dampening fall damage.

Wearing Blade Runners changes the walking and running sounds.

Obtaining

Environment

A single pair of Blade Runners can be found within a cave in Jungle Spires, dubbed the "Doggo Cave", at any stage in the game. That allows them to be obtained before they can be normally researched and crafted.

Unlocking

 Blade Runners are unlocked via the Quartz Research chain in the MAM.png MAM using:
Silica.png
50
Modular Frame.png
10

Crafting

Recipe Ingredients Produced in Products Unlocked by
Blade Runners
20 × Silica.pngSilica20 / min
3 × Modular Frame.pngModular Frame3 / min
3 × Rotor.pngRotor3 / min
1 × Blade Runners.pngBlade Runners1 / min
MAM Quartz Research - Blade Runners

Usage

Equipment

Main article: Movement
Movement Regular Blade Runners
Running speed 9 m/s
32.4 km/h
13.5 m/s
48.6 km/h
Running speed
(Bunny Hop)
12.85 m/s
46.2 km/h
19.2 m/s
69.1 km/h
Jump height 2 m 4 m
Jump height
(With Crouch/Slide)
4 m 8 m
Maximum fall without taking damage 13.5 m 20.5 m

Walking speed is unaffected. To achieve a higher jump, slide before jumping. Bunny hop refers to a series of slide-jumps instead of running normally.

Slide jumping

You can chain slide jumps together (which only works on flat surfaces up to very slight slopes) to achieve significant on-foot speed:

Run straight ahead → perform a crouch-jump → at the last moment before hitting the ground while still in the air crouch again to activate sliding on landing and immediately jump again.

This seems to bring up "walking" speed to almost 20m/s on level surface, or even higher boost on downhill slope. For uphill slope, this only works up to a small incline (comparable to an 8x1 ramp). You can use it to cut corners or even go reverse if performed correctly. For additional speed you can perform a slide jump atop a forward moving conveyor belt (preferably Mk.5).

It also increases jump height to 8m and jump length to 40m (on the first slide jump) respectively 48m (on subsequent slide jumps).

Fall damage reduction

Blade Runners cap the maximum fall damage at 96 health points or 9.6 health segments. Without the Blade Runners, the fall damage is capped at 97 instead.

It is advised to obtain this equipment as soon as possible. The pioneer will then be able to jump onto a Storage Container.png Storage Container or Conveyor Splitter.png Conveyor Splitter/Merger, which makes factory building much easier.

AWESOME Sink

 Blade Runners can be sunk into the AWESOME Sink.png AWESOME Sink to yield 4,088 points.

Trivia

Gallery

History

  • Patch 1.0.0.4: Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
  • Patch 1.0.0.3
    • Fixed Blade Runners being visible in only one leg in Multiplayer
    • Visual adjustments to the Blade Runners in first person
  • Patch 0.8.2.0: Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
  • Patch 0.8.0.0: Undocumented Change - Fixed bug where Blade Runners would appear detached when riding in Hypertubes
  • Patch 0.6.0.0
    • Moved the Blade Runner research from the Caterium to the Quartz research tree
    • Default recipe: Changed 50 Quickwire cost to 20 Silica
    • Now has an unique walking sound when equipped
  • Patch 0.5.0.0: Blade Runners now display properly when equipped in all FOVs
  • Patch Closed Alpha 5.1: Tweaked Blade Runners: Sprint speed boost down to 50% from 75% and reduced the fall damage curve slightly

Early game development

Prior to Closed Alpha, in Sprint 20 (week 40) the use of Jet Boots to help in jumping most likely led to creation of the Blade Runners in later game development.