Xeno-Basher
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The Xeno-Basher is a melee weapon that shocks enemies, dealing 9 damage. It is a direct upgrade of the Xeno-Zapper, with greater range and damage. Thus, it is advised to unlock and craft it as soon as possible. It also guarantees a stagger when it hits a charging Hog.
Obtaining
Crafting
Recipe | Ingredients | Produced in | Products | Unlocked by |
---|---|---|---|---|
Xeno-Basher | Tier 3 - Enhanced Asset Security |
Usage
Equipment
When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it makes contact with a target. The Xeno-Basher can be swung using the attack key (default ).
Crafting
No recipe uses BP_EquipmentDescriptorStunSpear_C
AWESOME Sink
Tips
- When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the Rebar Gun as the latter is suitable only for slow-moving targets.
- A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger.
- It can be advantageous even when compared to the Rifle as it does not require ammo, thus saving your inventory slots.
Trivia
- It was originally called the Shock Baton in the alpha.
- A small wrench keychain dangles from the hand guard and swings around loosely as the weapon is swung. Shocks continually travel up the center of the weapon like a Jacob's Ladder.
- Occasionally, the pioneer will do a sort of wrist flick to activate the Xeno-Basher. The original method is to just hold it and activate the Xeno-Basher. Some people think this method looks cooler than the original method.
- The handle is almost identical to the handle of the Xeno-Zapper.
History
- Patch 1.0:
- Changed AWESOME Sink value from 18800 to 17800
- Changed Cable cost to Iron Rod
- Changed trail effects appearing during a swing
- Patch 0.8.2.0: Fixed Xeno-Basher displaying and behaving incorrectly in Multiplayer
- Patch 0.6.1.2: Fixed Audio issues with the Xeno-Basher
- Patch 0.6.0.12: Reduced damage from 10 to 9
- Unknown Update 6 patch: Changed damage to 10, removing the 7/14 hit combo (not in patch notes, assumed from 0.6.0.12 change)
- Patch 0.1.5: Changed Wire cost from 200 to 500
- Patch 0.1:
- Damage increased by 40% and nerfed knockback and attack speed slightly
- Sound fixes