Health
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Reason: "Differentiate between damage sources to the pioneer and everything else"
Health points (HP or hitpoints) refers to the amount of damage one can take before dying.
Below is the list of things with health points:
- Pioneers
- All hostile creatures
Lizzard Doggos,
Beetles,
Space Giraffe-Tick-Penguin-Whale Things and
Non Flying Birds
Spore Flowers and Gas Pillars
Other objects, such as player built structures, do not have hit points and cannot be damaged by any means.
The player-controlled character, pioneer, has 100
health points divided into 10
segments in the HUD, of 10
HP each.
Taking damage
Every time the pioneer takes damage from any source, the sound of a heart monitor beeping will play and a flashing white message will display on the top of the screen reading:
“ | DAMAGE TO FICSIT PROPERTY DETECTED | „ |
If the pioneer falls below 30
health, the message will turn orange and read:
“ | IMMINENT DESTRUCTION OF FICSIT PROPERTY DETECTED | „ |
The message will go away after not taking damage for a couple of seconds.
The heart monitor is the only sound that plays, there are no injury sounds or gasps like you might see in other games.
Death
If the health reaches 0
, the pioneer dies. The sound of a heartrate monitor flatlining plays, the camera switches to 3rd person and the character enters a rag-doll state. A prompt will pop up which allows the pioneer to be re-spawned, by pressing Right click. The player will then be re-spawned at The HUB with
30
health points.
Based on options, either all items excluding equipped equipment, all items, or nothing will drop into a death crate at the location of the pioneer's corpse. If falling into the void, the
crate will appear where the pioneer last touched the ground. The
crate stays there forever until emptied by the player; however, its marker disappears from the compass once the game is reloaded.
In a multiplayer session, other pioneers can revive dead pioneers by holding down E over them for five seconds, respawning them with 30
HP.
Death is referred to as expiration
by ADA.
Regeneration
When health is below 30
, the health bar will start flashing red. If the pioneer does not receive damage for 5
seconds, emergency health regen of 1.25HP/sec
will take place up to 30
HP, followed by slow regen up to full health.
Healing items may be consumed to restore health, up to 100
(full health). Healing items can be consumed even at full health, regenerating nothing. To consume a healing item, place it in your hands and click the Left click.
Name | Health restored | |
---|---|---|
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Beryl Nut | 5 HP |
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Paleberry | 10 HP |
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Bacon Agaric | 20 HP |
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Medicinal Inhaler | 100 HP |
Damage sources
Damage to Pioneer
Source | Damage | Description |
---|---|---|
Fall damage | 1–97 HP | See section below |
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10 HP | Tackle attack |
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20 HP | Tackle attack |
30 HP | Bite attack | |
Johnny | 1-100 HP | Explosion damage based on distance; a direct hit is guaranteed to instakill, lesser splash damage is dealt when further away |
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1-13 HP | Melee fireball |
1-8 HP | Ranged fireball (more on ![]() | |
Alpha Spitter | 1-16 HP | Knockback attack |
<50 HP | Ranged attack (more on Alpha Spitter) | |
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10 HP | Small Stinger claw attack |
30 HP | Large and Elite Stinger claw attack, charge attack or jump attack | |
10 HP | Elite Stinger poison attack, per second | |
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10 HP | Impact damage. The crab dies upon attacking |
Poison Gas | 10 HP | Poison damage from Gas Pillars, ![]() ![]() |
Radiation | 1 HP | Variable rate based on intensity, up to 20 per second |
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1–50 HP | Explosion damage based on distance |
1 HP | Sticking to target | |
<150 HP | Nuke Nobelisk (more on ![]() | |
World boundary/Void | 1 HP | Inner boundary, 5 per second |
100 HP | Outer boundary, instakill | |
Freight Car | 100 HP | Instakill. Crushed by either putting items into an empty Freight Car and spawning a container over yourself, or by getting a container loaded on yourself from a Freight Platform |
Motor vehicles | ? HP | Collision. Also causes impacted target(s) to ragdoll |
Damage to Creatures
Weapons section lists all the damage done by various weapons in the game.
In addition to weapons, Motor Vehicles and Fall damage listed above also applies to Creatures.
Fall damage
Falling from a height of more than 13.5
meters results in fall damage. Fall damage can be prevented with an U-Jelly Landing Pad, Parachute or Jetpack. Fall damage is slightly reduced when a pair of Blade Runners is equipped. Fall damage is capped at 97
damage, with Blade Runners at 96
, therefore all falls are not lethal provided the pioneer has 98–100
HP before touching the ground.
However, note that fall damage is calculated based on impact velocity and angle, not merely distance. Notably, a Hypertube exit pointed towards the ground can cause significant fall damage. Thus, Hypertube exits should always face into a wall or an U-Jelly Landing Pad.
Achievements

Current issues
- A death crate may sometimes spawn out of bounds or in otherwise unreachable locations. With sufficiently frequent autosaves, the fastest recovery option is to reload a recent autosave.
History
- Patch 0.6.0.4: Reduced Pioneer passive health regen rate in the 30% to 100% range from 0.25 to 0.1 recovery per second, effectively increasing health regen duration until full from ~5 minutes to ~12 minutes
- Patch 0.6.0.0: Pioneers now passively regenerate to full health.
- Patch 0.3: Reviving an pioneer in multiplayer now spawns them with 30 HP instead of 1 HP.
- Patch Closed Alpha 5: Pioneers no longer respawn with full health.