Movement
Various forms of movement exist in Satisfactory.
Internally, the game uses cm/s for velocity. The current velocity can be shown using the ShowDebug PHYSICS
console command.
Pioneer
Movement | m/s | km/h | mph |
---|---|---|---|
Walking | 5 | 18 | 11.18 |
Climbing | |||
Running | 9 | 32.4 | 20.13 |
Running with Blade Runners | 13.5 | 48.6 | 30.2 |
Crouching | 2.4 | 8.64 | 5.37 |
Sliding, level | 10.5 | 37.8 | 23.49 |
Sliding, level with Blade Runners | 15.5 | 55.8 | 34.67 |
Falling (terminal downwards velocity) | 40 | 144 | 89.48 |
Walking and jumping
Pioneers walk at 5 m/s by default, which is unaffected by equipment.
However, it is more common to run instead. As there is no stamina, there is no downside to running over walking. By default, ⇧ Shift has to be held down to run, which can be changed to behave as a toggle in settings. Pioneers run at 9 m/s. Wearing Blade Runners increases this to 13.5 m/s.
The default jump height is 2 m, which increases to 4 m with Blade Runners. That is enough to jump on top of Splitters, Pipelines, and Storage Containers.
Crouching and sliding
The speed of crouching (C) is 2.4 m/s.
Crouching while running will perform a slide. Its speed on flat ground spikes to 10.5 m/s. With Blade Runners, the top speed is 15.5 m/s. Sliding quickly slows down to 2.4 m/s, at which point it will return to a crouch. Letting go of C at any point will resume running.
Sliding downhill maintains a speed based on the incline of the slope.
Slide jumping
You can perform a slide jump by sliding and jumping in quick succession. It is faster than running, but cannot be executed while going uphill. The speed is amplified with Blade Runners.
Zipline
The traveling speed of ziplining depends on the entry velocity and slope of the Power Line.
While not "Zipline Sprinting" and going level or uphill, each Power Line has a target speed based on its angle. The speed slowly increases or decreases until this target speed is reached. While going downhill, speed continuously increases.
Pressing ⇧ Shift enables "Zipline Sprinting," which rapidly increases the traveling speed, even while going uphill.
Zipline | m/s | km/h | mph |
---|---|---|---|
Steepest uphill, regular | 5.9 | 21.24 | 13.2 |
Steepest downhill, regular | 25+ | 90+ | 55.92+ |
Level, regular | 13.5 | 48.6 | 30.2 |
Level, sprinting | 27 | 97.2 | 60.4 |
Jetpack
The Jetpack perfectly maintains the horizontal takeoff velocity, as long as you don't turn sharp. Different fuel types offer different maneuverability and vertical boosts.
Hoverpack
The Hoverpack glides at a fixed speed. If you have any additional velocity (such as from slide jumping), it is quickly lost.
The slow gliding speed is 6.5 m/s, ⇧ Shift switches to fast gliding at 13 m/s. Gliding is slower than running with or without Blade Runners, respectively.
Conveyor Belts
Conveyor belts move pioneers at a fixed speed, which is calculated by multiplying the item/min rate by 0.02 m/s.
Walking or running on a belt simply adds to the running velocity. Walking alongside the edge of a belt will not move you at all, which is useful for walking on belts in the opposite direction.
Belt | Items/min | m/s | km/h | mph |
---|---|---|---|---|
Mk.1 | 60 | 1.2 | 4.32 | 2.68 |
Mk.2 | 120 | 2.4 | 8.64 | 5.37 |
Mk.3 | 270 | 5.4 | 19.44 | 12.08 |
Mk.4 | 480 | 9.6 | 34.56 | 21.47 |
Mk.5 | 780 | 15.6 | 56.16 | 34.9 |
MK.6 | 1200 | 24.0 | 86.4 | 53.69 |
Jump Pads
Walking on a Jump Pad aimed directly vertically will launch you 32 m high, which, given the height of the Jump Pad, allows you to reach a platform 33 m higher.
The trajectory of an angled Jump Pad is shown while it is being placed. A horizontal flight is not possible, therefore the horizontal distance depends on the height above ground.
Hypertubes
The traveling speed of a Hypertube depends on the entry velocity and shape of the tube.
Speed increases while traveling level or downhill in a straight tube. On the other hand, it is lost while turning sharp or going uphill. The bottom speed is 12.5 m/s unless you press S, in which case it may reach 0 and reverse the direction of travel.
In a level tube entered at walking speed (5 m/s), traveling starts at 20 m/s. If entered while running with Blade Runners, it starts at 28.5 m/s. Then, it gradually increases by roughly 2 m/s over 50 m.
The physics of Hypertubes can be abused for ultra fast travel using a setup named Hypertube cannon.
Hypertube | m/s | km/h | mph |
---|---|---|---|
Bottom speed | 12.5 | 45 | 27.96 |
Level tube, walking speed | 20 | 72 | 44.74 |
Level tube, running with Blade Runners | 28.5 | 102.6 | 63.75 |
Increase over 50 m | 2 | 7.2 | 4.47 |
Vehicles
All of these assume flat ground:
Name | m/s | km/h | mph |
---|---|---|---|
Factory Cart | 15.28 | 55 | 34.18 |
Tractor | 19.17 | 69 | 42.87 |
Truck | 20.83 | 75 | 46.60 |
Explorer | 29.72 | 107 | 66.49 |
Electric Locomotive | 33.33 | 120 | 74.56 |
Cyber Wagon | 53.61 | 193 | 119.30 |
Drone | 70.00 | 252 | 156.59 |
More info, see: