Customizer
The Customizer is an expansion to the Build Gun which adds an additional tab in the Build Menu.[1]
The reason the Customizer was added was to expand the way the pioneer handled customization of buildable's like Foundations, Walls, Buildings, Machines, etc.[2]
Unlocking
You unlock the Customizer in Tier 2, Milestone 4.[3]
Initially you will only be able to paint buildable's, but can later unlock the use of Materials and Patterns by purchasing them in the AWESOME Shop which has some progression prerequisites.
Accessing
The Customizer, accessed using the default key X, is used for customizing the color, material (or texture), and patterns of buildings and vehicles. The Customizer can also be accessed by clicking the 'Customizer' tab in the build menu.
Colors
Colors are divided into 20 swatches consisting of a Primary Color and a Secondary Color[4] which appear in one of 3 different groups (Default, Custom, and Regular).
19 of the color swatches appearing in both the Default and Regular groups are instanced, and 1 color swatch being the Custom group is persistent.[5]
To use a color swatch, simply click on it. After selecting a color swatch, the player will be prompted to paint the target objects.
Default
Colors in this group will affect new buildable's. Other than Foundations, Concrete Structures, and Pipelines which have their own default swatches, the FICSIT Factory swatch is used for buildings, machines, support poles, etc.[6] and vehicles.[7]
When using any of the Default color swatches, if you later change any of these swatches using the Color Manager (see below) then every instance where a particular color is used will also change.
Name | Icon | Primary | Secondary | Default Active Swatches | ||||
---|---|---|---|---|---|---|---|---|
Custom HSV (Common HSV) |
RGB | HEX Code | Custom HSV (Common HSV) |
RGB | HEX Code | |||
FICSIT Factory Swatch | 16, 0.93, 0.95 (25, 70, 98) |
250, 149, 73 | #FA9549 | 232, 0.57, 0.26 (230, 32, 54) |
95, 102, 140 | #5F668C | Standard Vehicles | |
FICSIT Foundation Swatch | 0, 0, 0.11 (0, 0, 36) |
93, 93, 93 | #5D5D5D | 16, 0.93, 0.95 (25, 70, 98) |
250, 149, 73 | #FA9549 | Ficsit Foundation | |
Concrete Structure Swatch | 0, 0, 1 (0, 0, 100) |
255, 255, 255 | #FFFFFF | 16, 0.93, 0.95 (25, 70, 98) |
250, 149, 73 | #FA9549 | Concrete Foundation Coated Concrete Foundation Concrete Wall | |
Pipeline Swatch | 16, 0.93, 0,96 (26, 71, 98) |
250, 149, 73 | #FA9549 | 232, 0.57, 0.26 (230, 32, 54) |
95, 102, 140 | #5F668C | Pipes |
Custom
Unlike other color swatches, the custom swatch is "consequence-free". When using the single Custom color swatch, if you later change the swatch using the Color Manager (see below) any buildable's previously painted using this color swatch will persist (not change).[8]
Name | Icon | Primary | Secondary | Default Active Swatches | ||||
---|---|---|---|---|---|---|---|---|
Custom HSV (Common HSV) |
RGB | HEX Code | Custom HSV (Common HSV) |
RGB | HEX Code | |||
Custom Swatch | 16, 0.93, 0.95 (25, 70, 98) |
182, 102, 191 | #B666BF | 232, 0.57, 0.26 (230, 32, 54) |
128, 195, 82 | #80C352 | None |
Regular
When using any of the Regular color swatches, if you later change any of these swatches using the Color Manager (see below) then every instance where a particular color is used will also change.
Name | Icon | Primary | Secondary | Default Active Swatches | ||||
---|---|---|---|---|---|---|---|---|
Custom HSV (Common HSV) |
RGB | HEX Code | Custom HSV (Common HSV) |
RGB | HEX Code | |||
Swatch 1 | 211, 0.77, 0.65 (205, 0.49, 0.83) |
108, 168, 212 | #6CA8D4 | 36, 0.64, 0.34 (39, 0.37, 0.61) |
157, 137, 98 | #9D8962 | None | |
Swatch 2 | 11, 0.91, 0.8 (18, 0.66, 0.90) |
232, 125, 77 | #E87D4D | 234, 0.20, 0.38 (232, 0.09, 0.65) |
150, 152, 166 | #9698A6 | ||
Swatch 3 | 236, 0.32, 0.18 (234, 0.16, 0.46) |
99, 101, 119 | #636577 | 147, 0.34, 0.36 (150, 0.17, 0.63) |
134, 162, 148 | #86A294 | ||
Swatch 4 | 221, 0.08, 0.81 (220, 0.03, 0.91) |
224, 227, 233 | #E0E3E9 | 232, 0.57, 0.26 (230, 0.32, 0.54) |
95, 102, 140 | #5F668C | ||
Swatch 5 | 91, 0.61, 0.73 (87, 0.34, 0.87) |
187, 222, 146 | #BBDE92 | 232, 0.57, 0.26 (230, 0.32, 0.54) |
95, 102, 140 | #5F668C | ||
Swatch 6 | 319, 0.65, 1.00 (315, 0.37, 1.00) |
255, 160, 231 | #FFA0E7 | 232, 0.57, 0.26 (230, 0.32, 0.54) |
95, 102, 140 | #5F668C | ||
Swatch 7 | 176, 0.48, 0.87 (176, 0.25, 0.94) |
179, 214, 237 | #B3F1ED | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 8 | 35, 0.79, 0.49 (40, 0.51, 0.72) |
186, 155, 90 | #BA9B5A | 180, 0.06, 0.35 (180, 0.02, 0.62) |
155, 159, 159 | #9B9F9F | ||
Swatch 9 | 35, 0.29, 0.96 (36, 0.13, 0.98) |
251, 237, 216 | #FBEDD8 | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 10 | 263, 0.66, 0.98 (268, 0.38, 0.99) |
201, 155, 253 | #C99BFD | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 11 | 159, 0.69, 0.64 (162, 0.40, 0.82) |
124, 210, 185 | #7CD2B9 | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 12 | 52, 0.65, 0.93 (53, 0.37, 0.96) |
247, 237, 154 | #F7ED9A | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 13 | 65, 0.14, 0.31 (65, 0.06, 0.59) |
150, 151, 141 | #96978D | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 14 | 309, 0.79, 0.47 (306, 0.51, 0.71) |
183, 88, 173 | #B758AD | 232, 0.58, 0.26 (229, 0.33, 0.54) |
93, 101, 139 | #5D658B | ||
Swatch 15 | 0, 0, 0.22 (0, 0, 0.50) |
130, 130, 130 | #828282 | 235, 0.10, 0.87 (230, 0.04, 0.94) |
229, 231, 241 | #E5E7F1 |
Color Manager
Individual Color Swatches can be edited by highlighting the swatch and click 'Edit' at the bottom of it which brings up the Color Manager UI.[9]
Color presets can be saved for use later by using Load Preset by clicking the 'save' icon near the bottom right, and entering a custom preset name.[10] To restore a particular color swatch, click 'Load Preset' at the bottom middle.
Colors can be set by adjusting the individual sliders, or by manually entering a desired hex-code in the lower left, or by editing the HSV[note 1] individual values on the right to make a custom-defined HSV color space, which is different from the common HSV color space.
- Hue can be any degree value from 0° to 359°.[note 2]
- Saturation can be any percentage value from 0% (Pure Grey) to 100% (Pure Color defined by Hue).[note 3]
- Value (or Brightness) can be any percentage value from 0% (Black) to 100% (Full Brightness).[note 3]
Notes:
- ↑ The abbreviation HSV stands for hue, saturation, and value, and is also often called HSB (B for brightness).
- ↑ Hue degree values are shown as whole numbers 0 thru 359.
- ↑ 3.0 3.1 Saturation and Value/Brightness percentage values are shown as fractional numbers 0 thru 1 (example 5% would show as 0.05, 75% would show as 0.75, 100% would show as 1).
Default assignment
Default active swatches can be overridden by right-clicking on a color swatch you can assign that color swatch as default color for various buildable's.[11][12] See also current issues below.
This will not retroactively apply the selected swatch to the objects of the selected type, but will set it as the default for newly created objects of that type.
For example if Swatch 1 is right-clicked and 'Ficsit Foundation' is ticked, any foundations built from that point will have Swatch 1 applied.
Hotbar assignment
Color Swatches can be bound to a hotbar by highlighting Color Swatch and pressing a number (0 - 9) for the hotbar location where you want to place the Color Swatch.
Materials
Certain architecture buildings can be retextured by changing their material. Attempting to apply a material that is already in use, or onto an incompatible building, will display an 'Invalid customization target' error.
Materials come in various types, which appear in one of 3 different groups (Foundation, Wall, and Roof).
Usage
You can filter the Build Menu to a specific Material by selecting the appropriate filter.[13] You can change Material prior to placement of Foundation, Wall, or Roof, by holding E to bring up Quick Switch radial menu, and then use RMB to select the Material type you wish to use.[14]
Applying a Material when your Inventory is full will result in the appearance of inventory overflow crates holding the items not used in the recipe for the new Material used.[15] Example, changing FICSIT Foundations which use 5x Concrete and 2x Iron Plate with Coated Concrete Foundation Material which use 5x Concrete and 2x Plastic will result in one or more inventory overflow crates containing the unused 2x Iron Plate.
Foundation Materials
Name | Unlocked at | Prerequisites |
---|---|---|
FICSIT Foundation | Always available | Tier 1, Milestone 1 - Base Building |
Concrete Foundation | AWESOME Shop - Concrete Foundations Material | Tier 1, Milestone 1 - Base Building |
Asphalt Foundation | AWESOME Shop - Asphalt Foundation Material | Tier 1, Milestone 1 - Base Building Tier 3, Milestone 2 - Vehicular Transport |
Grip Metal Foundation | AWESOME Shop - Grip Metal Foundation Material | Tier 1, Milestone 1 - Base Building Tier 3, Milestone 3 - Basic Steel Production |
Coated Concrete Foundation | AWESOME Shop - Coated Concrete Foundation Material | Tier 1, Milestone 1 - Base Building Tier 5, Milestone 1 - Oil Processing |
Wall Materials
Name | Unlocked at | Prerequisites |
---|---|---|
FICSIT Wall | Always available | Tier 1, Milestone 1 - Base Building |
Concrete Wall | AWESOME Shop - Concrete Wall Material | Tier 1, Milestone 1 - Base Building |
Steel Wall | AWESOME Shop - Steel Wall Material | Tier 1, Milestone 1 - Base Building Tier 3, Milestone 3 - Basic Steel Production |
Roof Materials
Name | Unlocked at | Prerequisites |
---|---|---|
FICSIT Roof | Always available | AWESOME Shop - FICSIT Roofs |
Tar Roof | AWESOME Shop - Tar Roof Material | AWESOME Shop - FICSIT Roofs |
Glass Roof | AWESOME Shop - Glass Roof Material | AWESOME Shop - FICSIT Roofs Quartz Research, Node 3 - Silica |
Metal Roof | AWESOME Shop - Steel Roof Material | AWESOME Shop - FICSIT Roofs Tier 3, Milestone 3 - Basic Steel Production |
Hotbar assignment
Materials can be bound to a hotbar by highlighting buildable using the desired Material and pressing a number (0 - 9) for the hotbar location where you want to place the Material.[16]
You can also assign Material type to Hotbar by right-clicking on Material in the Customizer and selecting Apply Material to Hotbar Buildings.[17]
An even faster method to assign Material type to Hotbar consists of, while viewing Hotbar, pressing left Alt key and a number (0 - 9) for the Hotbar location which is currently using a desired Material type. This will switch ALL applicable other buildable's to same Material type on that Hotbar.[18]
Patterns
Patterns can be applied to Foundations and Roofs and require the use of one Color Cartridge for each Pattern place.
Usage
Application
Each single Foundation can only have 1 Pattern applied to its center. Patterns can be rotated with mouse wheel prior applying.
Applying a different Pattern will replace the existing pattern, including the same Pattern with different rotation. Applying a same pattern with same rotation will display the 'Customization already applied' error since nothing is changed.
Removal
To remove a Pattern, choose 'Pattern Removal'. When a Pattern is removed the Pioneer does not get back any Color Cartridges.
Color
The color of the applied Pattern follows the Secondary Color of the Foundation's Color Swatch that was used when Foundation was initially constructed or last updated.
Reflectivity
Like paint, Patterns placed on Foundations are glossy and will reflect items, buildings / machines, walls, landscape, etc., around them.[19][20]
The use of a black secondary Foundation swatch color is best to see any reflection, and the use of other colors will still have a reflection but it will be harder to see the lighter the color. White can be considered as the "least reflective" of all Pattern colors.
Valid targets
All Foundations, Invert Foundations, Ramps, Double Ramps, Corner Ramps, Inverted Corner Ramps, Quarter Pipes and Inverted Quarter Pipes, and Roofs can be patterned, and not others. However, among the valid targets, patterns applied to glass and frame Foundations, Roofs, Quarter Pipes and Inverted Quarter Pipes will not be visible.
Applying a new material to a patterned Foundation also rotates the pattern by rotating the material before applying it.
Groups
Customizer patterns are shown in one of 6 different groups.
Arrows
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
All | Straight Arrow | AWESOME Shop - Customizer - Arrow Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Left Arrow | ||||
Right Arrow | ||||
U-turn Arrow | ||||
NO! Straight Arrow | ||||
NO! Left Arrow | ||||
NO! Right Arrow |
Icons
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
Factory | Factory Icon | AWESOME Shop - Customizer - Factory Icon Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Power Icon | ||||
Storage Icon | ||||
Nuclear Warning Icon | ||||
Liquid Icon | ||||
Cross Icon | ||||
Pioneer Icon | ||||
NO! Pioneer Icon | ||||
Transportation | Tractor Icon | AWESOME Shop - Customizer - Transportation Icon Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Truck Icon | ||||
Explorer Icon | ||||
Factory Cart Icon | ||||
NO! Factory Cart Icon | ||||
Parking Icon | ||||
NO!Parking Icon |
Lines
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
Solid | Center Line | AWESOME Shop - Customizer - Solid Line Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Center Corner Line | ||||
Split Line | ||||
Cross Line | ||||
Side Line | ||||
Side Corner Line | ||||
Double Line | ||||
Dotted | Center Dotted Line | AWESOME Shop - Customizer - Dotted Line Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Center Corner Dotted Line | ||||
Split Dotted Line | ||||
Cross Dotted Line | ||||
Side Dotted Line | ||||
Side Corner Dotted Line | ||||
Double Dotted Line |
Numbers
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
All | Number 0 | AWESOME Shop - Customizer - Number Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Number 1 | ||||
Number 2 | ||||
Number 3 | ||||
Number 4 | ||||
Number 5 | ||||
Number 6 | ||||
Number 7 | ||||
Number 8 | ||||
Number 9 |
Paths
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
Factory | Straight Path | AWESOME Shop - Customizer - Pathway Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Corner Path | ||||
Split Path | ||||
Cross Path | ||||
Pioneer Path | ||||
Cart Path | ||||
Small Crosswalk | ||||
Transportation | Large Crosswalk | AWESOME Shop - Customizer - Transportation Icon Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program |
Zones
Type | Icon | Name | Unlocked at | Prerequisites |
---|---|---|---|---|
All | Full Factory Zone | AWESOME Shop - Customizer - Factory Zone Patterns | Tier 2, Milestone 4 - Resource Sink Bonus Program | |
Half Factory Zone | ||||
Quarter Factory Zone | ||||
Factory Zone Line |
Skins
Currently, the Customizer only has Basic and Premium skins that are unlocked in the FICSMAS Seasonal Event. Once unlocked an additional Skins tab is added to the Customizer UI.
See also: FICSMAS Customizer Skins
Current issues
The custom color swatch should never be set as a default color for any buildable due to a current issue. See Customizer Will Turn Everything Black Forever.
Trivia
- The introduction of the Customizer in Update 5 also introduced the characters, played by Coffee Stain Studios Community Managers, of Snutty Mays (Snutt Treptow) and Juice Velvet (Jace Varlet) which are referenced elsewhere in this Wiki.[21]
- Snutt made a theme song for the Customizer.[22]
- u/Vencam made a huge list of colours found in the game for use with the Customizer. Find it here on r/SatisfactoryGame.
Gallery
Customizer fake advertisement as seen on now disabled website
History
- Patch 0.8.2.0: Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
- Patch 0.8.0.4
- Fixed the Customizer still consuming resources from inventory when No Build Cost was enabled
- Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)
- Fixed a crash with the Customizer when using the Customization filter
- Patch 0.7.0.8: Added feedback when trying to save colour picker presets with the same name as an already existing preset
- Patch 0.7.0.6
- Fixed having to click twice on Foundations, Walls and Roof Material filters in order for the Apply Material to Hotbar buildings button to be displayed
- Added feedback when trying to save color picker presets with the same name as an already existing preset
- Patch 0.7.0.5: Fixed Color preset names not having a character limit
- Patch 0.6.0.12: Fixed an issue where the player could open the Customizer menu before it was unlocked
- Patch 0.6.0.10
- Unpaintable buildings should now be paintable
- Fixed Customizer UI displaying N/A for active material customization in some scenarios
- Patch 0.6.0.4: Fixed an issue where all player input would stop working if the Build Menu/ Customizer was closed with the color picker open
- Patch 0.6.0.0: Equipment will now be colored to the default factory color selected in the Customizer
- Patch 0.5.0.13: Fixed Power Lines being able to be selected as a Customizer target which would then result in them looking weird when a colour swatch was applied
- Patch 0.5.0.12
- Introduced Asphalt Foundation Material now available in the AWESOME Shop
- Fixed a crash related to Swatches, players affected by this might still need to apply correct defaults to get everything back to normal.
- Added some fallback data so saves affected by null Swatch groups can get their Swatches back to normal
- Fixed issues with swatches on Pipeline buildables
- Patch 0.5.0.11: Fixed some Customizer FICSIT Factory Swatches being wrongly applied to some Foundation types after last update
- Patch 0.5.0.10: Fixed the search function in the Customizer not working properly
- Patch 0.5.0.9: Fixed so Customizer Patterns are no longer rotated based on foundation rotation (Double for real)
- Patch 0.5.0.6: Fixed Customizer shortcuts being wiped from Hotbars in offline saves
- Patch 0.5.0.2 (Released again in Patch 0.5.0.3): Fixed Multiplayer / Dedicated Servers Clients not being able to save or remove colour presets in the Customizer
- Patch 0.5.0.0: Introduced, replacing the Color Gun
- The Customizer is a new main tab in the Build Menu Q. The standard Build Menu tab is now named ‘Builder’
- Press X to open by default
- While in the Build Menu, pressing Q/X will swap between the Builder and Customizer tabs
- Unlockable in Tier 2, “Resource Sink Bonus Program”, together with the AWESOME Shop and Color Cartridges
- Materials and Patterns can be purchased in the new “Customizer” section of the AWESOME Shop
- Materials, Colors and Patterns can be selected from the Customizer menu, they can also be placed on the Hotbar for quick access
- Selecting a Material, Color, or Pattern allows them to be applied to a valid building, and the input can be held down for continuous application
- The Customizer Material partially determines the build cost for Walls, Foundations, and Roofs.
- This cost is always 2 pieces of the part used by the specific Material
- Changing Material refunds the cost of the previous Material
- Materials are available for Walls, Foundations (including Ramps), and Roofs:
- 3 Wall Materials: FICSIT, Concrete, and Steel
- 4 Foundation Materials: FICSIT, Concrete, Grip Metal, and Coated
- 4 Roof Materials: FICSIT, Tar, Steel, and Glass
- Patterns always cost 1 Color Cartridge
- Using Pattern Removal refunds the Color Cartridge
- Patterns can be painted on any building in the ‘Foundation’ category of the Build Menu.
- Patterns use the Secondary Color slot of the Swatch applied to their Foundation.
- There are a total of 58 different Patterns available in the following bundles:
- Arrow Patterns
- Number Patterns
- Factory Zone Patterns
- Transportation Icon Patterns
- Factory Icon Patterns
- Pathway Patterns
- Solid Line Patterns
- Dotted Line Patterns
- The Color section now features Default swatches for Factory, Pipes, FICSIT Foundations, and Concrete Walls & Foundations
- Coloring now no longer requires Color Cartridges but is instead free, so no more Flower Petal grinding just to color the factory
- Instead, Patterns use the Color Cartridges
- The “Pattern Removal” option refunds the Color Cartridges when used to remove a Pattern
- Vehicles can now be painted
References
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer General Information 1
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer General Information 2
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Unlocking
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Colors - General
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Colors - Description
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Default Color - General
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Default Color - Vehicles
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Custom Color
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Color Manager - General
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Color Manager - Saving Color Presets
- ↑ YouTube - The CUSTOMIZER Guide - Everything You Need To Know Satisfactory Update 6 - Default Assignment
- ↑ Reddit - TIL: Right click a color swatch and change the default color for newly constructed buildings
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Build Menu Filter
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Quick Switch
- ↑ Reddit - Coated Concrete creating crates?
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Hotbar Assignment
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Hotbar Assignment - Tip 1
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Hotbar Assignment - Tip 2
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Using Patterns
- ↑ Reddit - How did Snutt get a reflective pattern on the floor?
- ↑ YouTube - Satisfactory Update 5 OUT NOW on Experimental - Patch Notes Video - Snutty Mays & Juice Velvet Talk: Introducing The Customizer™
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Theme song for the Customizer