Controls
This is a list of the default controls/keybindings.
Default keybindings
Keyboard/mouse | Keybind Group | Keybind Function | Notes |
---|---|---|---|
Esc | Player | Escape | Opens / closes Escape Menu |
W | Player Movement | Move Forward | |
Vehicles | Accelerate | ||
Trains | Increase Throttle | ||
A | Player Movement | Move Left | |
Vehicles | Turn Left | ||
Trains | Steer Left | ||
S | Player Movement | Move Backward | |
Vehicles | Break | ||
Trains | Decrease Throttle | ||
D | Player Movement | Move Right | |
Vehicles | Turn Right | ||
Trains | Steer Right | ||
Space | Player Movement | Jump | |
Vehicles | Handbreak | ||
Trains | Handbreak | ||
Craft Bench | Craft | One tap to start / stop | |
Build Menu | Focus Search | ||
⇧ Left Shift | Player Movement | Sprint | Hold To Sprint can be enabled in the Settings Controls Section |
C | Player Movement | Crouch | |
Vehicles | Toggle Camera | ||
Movement | Photo Mode | FoV | Move Camera left or right / Not re-bindable |
Menus | Quick Switch Scroll Left | ||
Equipment | Play / Pause | ||
Equipment | Open Menu | ||
Build | Primary Fire | ||
Player | Left Mouse | Use Hand Equipment / Drag and Drop Items | |
Vehicles | Honk | ||
Photo Mode | Take Photo | ||
Trains | Honk | ||
Click | Equipment | Put Down | |
Build | Sample Building | ||
Player | Sample Building | ||
Photo Mode | Toggle Instructions | ||
Up | Build | Rotate Hologram Right | |
Player | Cycle to Next Equipment | ||
Photo Mode | FoV / Zoom In | ||
Down | Build | Rotate Hologram Left | |
Player | Cycle to Previous Equipment | ||
Photo Mode | FoV / Zoom Out | ||
Menus | Quick Switch Scroll Right | ||
Equipment | Turbobass | ||
Equipment | Cycle | ||
Build | Secondary Fire | ||
Player | Right Mouse | Split Item / Return to Build Menu | |
Player | Respawn | Used in Multiplayer to revived dead co-op players | |
Left Alt + Click | Player | Place Map Marker | |
Right Alt + | Player | Ping | |
Right Alt + Up | Player | Cycle To Next Hotbar | |
Right Alt + Down | Player | Cycle To Previous Hotbar | |
Button 4 | (None) | Toggle Specified Multi Select Dismantle | See below |
R | Equipment | Open Menu | |
Build | Change Build Mode | ||
Player | Reload | ||
Vehicles | Save Path | ||
E | Build | Quick Switch | |
Player | Use | Collect Flora / Resource Mining | |
Vehicles | Exit | ||
Trains | Leave Train | ||
Tab ↹ | Player | Inventory | |
B | Player | Flashlight | |
Vehicles | Headlights | ||
V | Equipment | Resource Scanner | Hold to change scanned resource |
Vehicles | Load Path | ||
M | Player | Map | Unlocked in Tier 1 |
Q | Player | Build Menu | |
Vehicles | Record Menu | ||
Trains | Open Locomotive Menu | ||
Left Ctrl | Build | Snap To Guide Lines | |
Build | Toggle Mass Dismantle | ||
Build | Toggle Foundation Fine Rotation | Used when Foundation is placed on top of another Foundation | |
F | Player | Dismantle | Hold Ctrl to enter mass-dismantle mode |
Vehicles | Dock | ||
Trains | Dock | ||
↵ Enter | Player | Chat | |
T | Build | Toggle HUD | |
Player | Emote Wheel | ||
P | Player | Open Photo Mode | |
O | Player | Codex | |
N | Player | Quick Search | |
G | Build | Dismantle Filter | |
Build | Customizer Filter | While using Customizer | |
(None) | Cycle Nobelisk Ammunition | ||
(None) | Clear Vehicle Path | ||
X | Player | Customizer | |
Vehicles | Show/Hide Path | ||
Left Alt + Hotbar Slot Number |
Build | Save Hologram to Hotbar | See below |
Left Alt | Player | Map Marker Mode | |
Right Ctrl+C | Player | Clipboard Copy | [1] |
Right Ctrl+V | Player | Clipboard Paste | [2] |
H | Build | Lock Hologram | Using will place buildable/blueprint, pressing H again will reset the origin |
Player | Holster Equipment | ||
(None) | Hide Building/Dismantling UI | ||
↑ | Build | Nudge Forward | Moves hologram that is locked H in build mode or blueprint mode in 1m steps The maximum distance is limited, holding Ctrl will nudge in 0.5m steps |
↓ | Build | Nudge Backward | |
← | Build | Nudge Left | |
→ | Build | Nudge Right | |
← | (None) | Turn Left | Player movement |
→ | (None) | Turn Right | Player movement |
1 | Player | Shortcut 1 | Inventory relevant item, or inventory equipment shortcut, or hotbar slot 1 through 10 |
2 | Shortcut 2 | ||
3 | Shortcut 3 | ||
4 | Shortcut 4 | ||
5 | Shortcut 5 | ||
6 | Shortcut 6 | ||
7 | Shortcut 7 | ||
8 | Shortcut 8 | ||
9 | Shortcut 9 | ||
0 | Shortcut 10 | ||
§ / ` / ~ | Open/expand console | Not re-bindable | |
Alt + ↵ Enter / F11 |
(None) | Toggle Fullscreen | Not re-bindable This may result the game to be displayed at a non-native resolution when maximized |
Keyboard controls can be rebound in settings.
- Pressing Space while driving a Truck or Explorer will perform a drift.
- Holding down Resource Scanner V opens up a selection wheel, allows selection of the target resource.
- Holding down Emote T allows selecting the emote to perform.
- The Map is only accessible after it has been researched in Tier 1.
- Crouching while running will perform a slide.
- Crouching before jumping will result in a higher and longer jump, especially if have the Blade Runners equipped.
- Approach a Resource Node and interact E to start manual mining. If you press and hold E, you will mine for as long as you hold the key. If you tap and release E, you will mine continuously, and will stop when you tap the key again, or move or look away from the node.
- While equipping a Nobelisk, holding down allows them to be thrown farther.
- Photo Mode can be used as binoculars by zooming in .
- Ctrl + F will enter Mass Dismantle mode, where up to 50 structures can be highlighted to be dismantled simultaneously. Letting go and pressing Ctrl while aiming at an already highlighted building will toggle deselecting, for as long as the key is held.
- Holding button 4 while dismantling will only mark buildings of the same type as the first building that was selected.
- Holding Left Ctrl while building will align the building in a straight line, or snap to the next building.
- Pressing in build or dismantle mode while aiming at a building will copy that building, but not its configuration.
- All building shortcuts are only for buildings and vehicles in the Build Menu or Customizer materials and colors. They are not for equipment and consumables.
- These can be assigned by hovering over a building/vehicle in the Build Menu and pressing the keybind.
- These might not work for some keyboard layouts. This can be fixed easily by manually rebinding each key.
- There are 10 rows of hotbar, use Alt+ to cycle through them.
- You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
- If a Customizer material is bound to a hotbar slot, while viewing hotbar, pressing Left Alt key and a number (0 - 9) for the Hotbar location which is currently using a desired Material type, will switch ALL applicable other buildable's to the same Material type on that Hotbar.[3]
- See Current Issues.
- In the Esc Menu, clicking the 'Respawn' kills the player, should the player get stucked.
- In the Inventory window Tab ↹ as well as containers, splits a stack into halves. Holding down on the stack enables custom splitting using a slider or number inputs, as well as allow to view the item in the Codex.
- The N Quick Search is also a simple single-line calculator (see below).
Combination functions:
Keys | Function |
---|---|
+ ⇧ Shift | Transfer the clicked item (or single stack) between opened inventories / quickly equip equipment |
+ Ctrl | Transfer all of the clicked items of same type between opened inventories |
In-game calculator
The Quick Search in-game N also serves as a simple calculator. The following operators are supported:
.
: Decimal+ - * /
: Arithmetic^
: Exponentiation / Power of%
: Remainder( )
: Parenthesissqrt( )
: Square root
Other roots are possible using fractional exponentiation such as 8^(1/3)=2. The calculator enforces the order of operations.[4]
You can use similar formulas when entering values in a production building / machine UI for both Clock Speed and Target Production Rate.
Controller
Satisfactory used to have unofficial partial controller support using legacy leftover inputs from default Unreal Engine 4. That functionality was removed in Update 8, as a result of the upgrade to Unreal Engine 5. The goal was to allow players to remap controls using third-party software in order to create their own custom controller layouts.[5]
It was announced during Satisfactory Version 1.0 Release livestream that along with Consoles that the game will finally get official controller support for both consoles and PC.[6][7]
Current issues
Currently there is an issue with the apply Customizer Material to all relevant buildable's in the Hotbar.[8]
History
- Patch 1.0.0.1: Removed the remaining functionality to take high-res screenshots while using photo mode since it was previously broken and causing crashes
- Patch 0.8.3.1: Fixed bug where Hand Mining (using E) would sometimes get stuck as client
- Patch 0.8.2.6: Fixed a crash related to item pickup (using E)
- Patch 0.8.2.3
- Fixed Snap To Guidelines (Ctrl) and Save to Hotbar (Alt) Getting stuck
- Reverted clearing Save to Hotbar’s default input now that bug is fixed, so it is now Alt by default again
- Fixed a bunch of issues with keys getting stuck when alt tabbing (Like Crouch, Sprint, Jump, Map Markers, etc.)
- Fixed Jetpack (Space) Getting stuck
- Patch 0.8.2.2
- Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
- This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the Alt key getting stuck
- Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
- Patch 0.8.2.0
- Hotbar system has been reworked
- Added a way to save the current hologram into the hotbar by pressing Alt+Shortcut key combination
- You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
- Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
- Nudging (Arrow Keys)
- Holding Ctrl when Nudging will now nudge in half steps
- Fixed so Wall Mounted Flood Light Nudging is Vertical
- Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
- Input System
- Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the ⇧ Left Shift key is automatically released so you have to press it again to start sprinting
- Resource Miner (Hand Mining)
- Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
- Fixed a couple of issues with mining lingering around when walking away from the node
- Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
- Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
- Fixed an issue where drag and drop, using , wouldn’t be cancelled when opening up a different menu
- Hotbar system has been reworked
- Patch 0.8.0.5 Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds
- Patch 0.8.0.0
- Added the ability to lock a hologram in place with H by default while in Build Mode, allowing players to inspect the placement before building
- Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
- Added a Dismantle Filter to the Dismantle Mode F, allowing the player to select a specific buildable to dismantle and ignore all other buildable's
- Added UI for selecting Dismantle Modes
- Patch 0.7.0.8: Added support for hiding some HUD elements. Can be toggled on and off in the options menu
- Patch 0.7.0.0 Undocumented Change: Gave additional function to H. During Build Mode Q and Dismantle Mode F using Key H will "Hide on the HUD" the Currently Building/Dismantling + Building Requirements UI.
- Patch 0.6.1.2: Potential fix to E losing functionality when interacting with a building and closing it’s UI immediately
- Patch 0.6.1.1: Fixed a bug where using in-game chat ↵ Enter, typing in the in-game chat would still result in keybinding actions (Like R reload, etc.)
- Patch 0.6.0.10: Moved Controls Keybindings to their own submenu
- Patch 0.6.0.3: Adjusted the Foliage pickup speed when holding E to be faster
- Patch 0.6.0.0
- Added support for several ammunition types per weapon
- Hold R with the weapon equipped to open the selection wheel
- Added holster functionality for the currently equipped Hand Slot.
- Default keybinding is H
- Players can now hold E to collect foliage
- Undocumented change: Added Function of Copy Factory Ctrl+C and Paste Factory Ctrl+V
- Added support for several ammunition types per weapon
- Patch 0.5.0.9: Made text prompts on Quick Switch E more consistent
- Patch 0.5.0.4
- Patch 0.5.0.2 (Released again in Patch 0.5.0.3): Fixed being unable to close the Locomotive Menu with V
- Patch 0.5.0.0:
- Introduced Quick Switching
- Some default shortcuts have been changed:
- Default Flashlight keybinding is now B
- Default Map keybinding is now M
- Default Codex keybinding is now O
- Customizer was assigned to X
- Text under Icons in Radial Menus is now hidden by default, can be turned on in the Options Menu
- You can now hold Ctrl when hovering over wall with a different buildable of the same category to replace it instead of snap to it (i.E. Aiming at a Wall while having a Window out will usually snap to it, but holding CTRL will place it in the same spot as the wall instead)
- Patch Closed Alpha 4: Photo mode P introduced
- Patch 2018-10-17: Introduced
Early game development
Prior to Closed Alpha, the first look at the keybinds for the Controls was seen in Sprint 12 (week 24) when activating the escape menu. Additionally a Chat Function was introduced.
References
- ↑ YouTube - Update 6 Release Stream (Experimental)
- ↑ YouTube - Update 6 Release Stream (Experimental)
- ↑ YouTube - The CUSTOMIZER and Update 5 RELEASE DATE - Customizer Materials - Hotbar Assignment
- ↑ In-Game Calculator PEMDAS Proof for Build CL#188609
- ↑ YouTube - Update 8 Known Issues and State of FICSMAS - Controller Support
- ↑ YouTube - October 17th, 2023 Livestream - Q&A: Will there ever be full Controller Support?
- ↑ YouTube - Satisfactory 1.0 Release Stream! - Official Controller Support Coming
- ↑ Satisfactory Q&A Post - Regression: Hotkey to Apply Customization to All Hotbar Buildings no Longer Works on 1.0