Old unreleased content

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Disambig.svg This article is about unreleased content, such as the item Dark Matter. For the fluid added in the 1.0 release, see Dark Matter Residue.

This page lists old unreleased content which was datamined from old builds of the game and will not be implemented into the game, according to an official video by Coffee Stain.

This page is being preserved for archival purposes. As a matter of policy no new unreleased content should be added here, but additional information regarding the existing content is still considered relevant.

Dark Matter

Dark Matter was a crafting component created in the Hadron Collider. Guessing from the power requirement of the Hadron Collider, it might've been created only using power.

Its sprite is similar to that of  Nuclear Pasta introduced in Patch 0.4.0.0, but its name and the Quantum Crystal recipe make it function more like a  Dark Matter Residue prototype.

RecipeIngredientsTime (s)Product
Dark Matter
Unreleased
 
1 1 ×  Dark Matter (60 / min)

Quantum Crystal

The Quantum Crystal was a crafting component used to create  Superposition Oscillators. This, alongside its sprite and ingredients, mean that it is likely a prototype of the  Dark Matter Crystal.

RecipeIngredientsTime (s)Product
Quantum Crystal
Unreleased
 
10 ×  Quartz Crystal 24 1 ×  Quantum Crystal (2.5 / min)
12 ×  Dark Matter

SAM Ingot

SAM Ingot was a crafting component smelted from SAM Ore that was solely used to craft SAM Fluctuators, a role which is now fulfilled by  Reanimated SAM.

RecipeIngredientsTime (s)Product
SAM Ingot
Unreleased
 
6 ×  SAM Ore 2 1 ×  SAM Ingot (30 / min)

SAM Fluctuator

The SAM Fluctuator was a crafting component used to build the Remote Storage and the Converter.

A component of the same name was added in Patch 1.0 with additional uses.

RecipeIngredientsTime (s)Product
SAM Fluctuator
Unreleased
 
15 ×  Cable 12 1 ×  SAM Fluctuator (5 / min)
5 ×  SAM Ingot

Heat Resistant Suit

The Heat Resistant Suit would have been used to prevent the engineer from taking any heat damage. It is unknown where it would get used, as currently there is no heat damage (unlike Radiation and its suit for example). It didn't change the engineer's appearance.

Rebar Scatter Gun

The Rebar Scatter Gun was a ranged weapon that could be unlocked in Patch 0.1.5 and was removed in Patch 0.1.6. It couldn't be reloaded with  Spiked Rebar, rendering it unusable. It did have it's own ammo, but it could not be crafted. The only way to get it was save editing and/or cheats.

Its functionality has been reintroduced in Patch 0.6.0.0 with the  Shatter Rebar alternative ammo for the  Rebar Gun.

RecipeIngredientsTime (s)Product
Rebar Scatter Gun
Unreleased
 
2 ×  Rebar Gun 1 ×  Rebar Scatter Gun
15 ×  Encased Industrial Beam
200 ×  Screw
20 ×  Steel Pipe

Rifle Mk.2

The Rifle Mk.2 was an upgraded version of the  Rifle. It could only hold six rounds (instead of 10) and dealt 12 damage per hit (instead of six). Just like the Rebar Scatter Gun, it could be unlocked in Patch 0.1.5 and was removed in Patch 0.1.6.

RecipeIngredientsTime (s)Product
Rifle Mk.2
Unreleased
 
10 ×  Heavy Modular Frame 1 ×  Rifle Mk.2
5 ×  Computer
100 ×  Rubber
2 ×  Rifle

Mk.2 variants of buildings

The Assembler.png Assembler, Constructor.png Constructor, Foundry.png Foundry, Manufacturer.png Manufacturer and Smelter.png Smelter had a Mk.2 variant that would operate either 25% or 50% faster (listed in the infoboxes below).

These buildings weren't introduced because Coffee Stain felt they would need unique designs, which takes a lot of work just for them to be the same but faster, especially with overclocking available.

Converter

The Converter was a building that could convert any two raw resources into any one raw resource of the player's choice. It used a temporary model and did function.

Even though it was intended to convert TWO resources into one new one, it only needed one to be functional.

It was eventually implemented in Patch 1.0 with additional uses.

Hadron Collider

The Hadron Collider was a building used to produce Dark Matter and having one output and zero inputs. Due to not being implemented correctly, the recipe could not be selected and the building was never operational.

The Hadron Collider was eventually implemented in Patch 0.4.0.0, renamed as the Particle Accelerator.png Particle Accelerator, with different functionality.

It had unusually high power usage, which didn't fluctuate. Additionally, it reportedly wasn't animated, simply lighting up when placed.

Hadron Collider In-game.png

Industrial Lighting

Industrial Lighting was a Power Pole-like with two power connections. Despite its name and appearance, it did not emit any light, even while powered, rendering it useless. It consumed 1 MW to "operate".

It was eventually implemented in Patch 0.4.0.0 as the Street Light.png Street Light.

Powered Wall

The Powered Wall was a building that allowed power to propagate through foundations underneath it, removing the need for Power Lines.

It was not implemented due to being unintuitive. The intended experience was introduced using Wall Outlets.

Quantum Encoder

The Quantum Encoder was a building used for crafting the Quantum Crystal and Superposition Oscillator.

The description said it would take 40MW but actually took 90MW.

It was eventually implemented in Patch 1.0 with an updated functionality.

The E3 trailer shows it in action, as well as its blueprint.

Quantum Encoder In-game.png

Remote Storage

The Remote Storage was a building that could be used to access items stored within the storage unit from anywhere, accessible from the inventory. It only had one input and no outputs. It did not function as items couldn't be placed from it's UI into the inventory.

It was eventually implemented in Patch 1.0 renamed the Dimensional Depot Uploader.

It can be briefly seen in the E3 trailer.

Remote Storage In-game-Front.png
Remote Storage In-game-Back.png

Conveyor Belt and Lift Mk.6

The Mk.6 Conveyor Belt and Mk.6 Conveyor Lift would have been the highest conveyor mark.

The belt could be accessed and datamined, with its description stating a capacity of 900 parts/min. After its removal from public builds, the capacity was increased to 1200 parts/min, as confirmed by translation strings.[1] They also confirm the existence of a matching Mk.6 lift,[2] which never appeared in a public build.

It can be assumed the increase happened at the same time the capacity of Mk.4 and Mk.5 conveyors was increased in Patch 0.1.15.

The Mk.6 belt is showcased in the Conveyor Belt Speeds teaser alongside all other Conveyor Belt marks and has been subsequently mentioned in several dev streams.

It was eventually implemented in Patch 1.0 with a different build cost.

Trivia

  • One of Jace's first tasks at Coffee Stain was to prototype the Remote Storage.[3]
    • One of Snutt's first tasks at Coffee Stain involved removing the Remote Storage.[3]
    • A similar experience to the Mk.2 variant buildings was added with Overslooping in Patch 1.0

References