Resource Node

From Satisfactory Wiki
(Redirected from Resource node)
Jump to navigation Jump to search
Disambig.png This article is about Resource Node, not to be confused with Resource Well
A Miner Mk.1 on top of a copper Resource Node, producing Copper Ore.

Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. Three nearest Resource Nodes (or batches of them) from the pioneer can be located with the Resource Scanner.

Nodes have three possible purities, which affect how fast are resources extracted (see below). All Resource Nodes are infinite which means they cannot be depleted.

Resource Deposit

Resource Deposits are hand-mineable rocks that are found commonly on top of Resource Nodes as well as in the world. There can be a deposit on a node, which blocks the building of Miners, until removed.

Deposits cannot be scanned for by any means, and do not show up on the resource scanner. Finding and mining some Resource Deposits (for example, Caterium, Sulfur, and Raw Quartz) is beneficial, as they can be used to unlock the corresponding MAM trees.

Uranium deposits are often found in areas of interest such as Crash Sites and SAM Ore Nodes, to deter players from accessing the area. Some collectibles such as Power Slugs can be hidden behind deposits, that need to be mined out first.

The locations of deposits in the world are fixed, however the resource type is randomized (some specific deposits, such as the aforementioned uranium deposits, will not be random). Deposits are always displayed to have a purity of pure, however the amount of items received when mining them is random and typically less than 100.

Resource Deposits can only be extracted and destroyed by mining them manually, see § Extraction.

Accessing

Solid Resource Nodes will often have Resource Deposit(s) on top of them, which must be mined out by hand before a miner building can be placed on them. Portable Miners can be placed on them without clearing the deposit. There are also often hostile creatures spawned nearby to make accessing the node more challenging.

Some Resource Nodes, such as Caterium Ore, can be blocked by large round boulders with cracks on them. These boulders can be detonated using a Nobelisk Detonator. These boulders block the placement of buildings, but not the placement of Portable Miners.

Extraction

The extraction methods depend on whether the node or deposit produces a solid resource, fluid resource or is a Geyser.

  • Solid nodes and Resource Deposits:
    • Manual hand-mining with a chisel. Simply approach it and interact (default E). If your inventory is full, you will not be able to start mining.
      • Holding down E shortly will toggle mining until it is pressed again.
    • Placing a  Portable Miner on it. Equip the Miner into your hand slot, Left to place down. You can place multiple portable miners on the same node. As the internal storage of a portable miner is limited, and the lack of a belt output, you need to take out the mined ore manually.
    • Placing a  Miner building on it. This is the only way to fully automate the mining process. Only one Miner can be built on each Resource Node.
      • Miner buildings can be only placed on Resource Nodes that are clear of Resource Deposits. However, they work through foundations.
  • Fluid nodes (Crude Oil):
    • Building an  Oil Extractor on it. There is no other way to extract Crude Oil.
  • Geyser:

Purity

Node purity Building multiplier Manual mining amount
Impure × 0.5 1
Normal × 1.0 2
Pure × 2.0 3
Resource Deposit N/A (can only be hand mined) 6

Types

Solid resources
Resource Deposits on node Impure Normal Pure Maximum per min
 Iron Ore varies 33 41 46 70380
 Copper Ore varies 9 28 12 28860
 Limestone varies 12 47 26 52080
 Coal no* 6 29 14 30120
 Caterium Ore no* - 8 8 11040
 Raw Quartz no - 11 5 10500
 Sulfur no 1 7 3 6840
 Uranium no 1 3 - 2100
 Bauxite no 5 6 6 9780
 SAM Ore no 8 8 - 7200

* Coal and Caterium nodes sometimes have cracked boulders obstructing them, which must be destroyed using explosives.

All ores have their own Resource Deposits that are present all over the world. SAM Ore nodes behave strangely, as they only produce ore in batches after the game is reloaded (see SAM Ore for details). Uranium nodes and deposits, just like all Uranium-based items, are radioactive.

Other resources
Resource Impure Normal Pure Maximum per min Note
 Crude Oil 10 12 8 9900 Extracted as a fluid using Oil Extractors
 Geyser 3 9 6 - Used for power generation using Geothermal Generators

These Resource Nodes do not allow the construction of Miners and the usage of Portable Miners on them.

Tips

  • Using an online resource map to determine where to build a factory can be very useful.
  • When mining a pure deposit by hand, it will yield twice as much as a pure node.
  • If Crude Oil is extracted using both Resource Nodes and resource wells, the upper limit is 11700 m3/min

See also

History

  • Patch 0.8.2.9: Fixed incorrect text when mining resource nodes
  • Patch 0.8.2.8: You can now more easily pick up items dropped in resource nodes
  • Patch 0.8.2.0
    • Resource Miner (Hand Mining) can be started / stopped by tapping E to Mine (Toggle) or by holding E to Mine, depending on how long the button is held.
    • Fixed a couple of issues with Resource Deposit mining lingering around when walking away from the node
    • Fixed Resource Miner (Hand Mining) having an incorrect animation in Multiplayer or when Holstering
    • Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
    • Removed a duplicate Coal Node
  • Patch 0.6.0.4
    • Fixed being able to place Miners on top of Resource Deposits (They must be Gathered first)
    • Fixed Resource Deposits being Invisible/Non-interactable for for Multiplayer Clients or Dedicated Server Clients
  • Patch 0.6.0.2
    • Fixed some Bauxite Resource Node that were missing
    • Fixed a Uranium node that was missing
  • Patch 0.5.0.5: Fixed some missing Uranium IDs
  • Patch 0.5.0.4
  • Patch 0.4.0.0:
    • Geysers now have purity
    • One Uranium and several Bauxite nodes were added to the world
  • Patch 0.3.4.15: Fixed some Uranium and SAM nodes that had the Iron material on them instead of their own
  • Patch 0.3.4.11: Small visual tweaks on Limestone node meshes in the world
  • Patch 0.3.4.10: Fixed up some Limestone Resource Node locations
  • Patch 0.3.3.2: Bauxite Resource Nodes now have their own textures
  • Patch 0.3.3.0:
    • Fixed a crash on load when a Miner is placed on a removed Resource Node
    • Fixed a crash when upgrading a Miner built on a removed Resource Node
  • Patch 0.3.2.1: Resource Deposits now have the correct materials again (Iron, Copper, Caterium etc. no longer look like Bauxite)
  • Patch 0.3.2.0:
    • Portable Miners now only work on solid resources
    • Oil nodes show purity again
    • Switched out all Limestone Resource Nodes with new meshes
    • Quartz Resource Deposits now have their own mesh and material
  • Patch 0.3.1.0: Adjusted a few faulty Resource Nodes in the Dune Desert (not high enough hitbox, hidden in a cliff or that wasn’t removed from an earlier iteration of the Dune Desert)
  • Patch 0.3:
    • Crude Oil and Geyser Resource Nodes no longer show "(resource) can not be picked up" when approached, and instead just tell the name of the node. Node purity is no longer shown on Crude Oil nodes, an Oil Extractor has to be built to detect it
    • Crude Oil is now extracted as fluid instead of in barrels
    • Overhauled Dune Desert visual & design as a new starting area
    • Tweaked mesh and colours for the Limestone Resource Node
    • Tweaked Limestone deposit textures to match the Resource Node better
      • Complete resource & reward overhaul
    • Resource Deposits are far more likely to be MAM related resources
  • Patch 0.1.20: Uranium nodes and clusters now radiate
  • Patch 0.1.14:
    • Tweaked resources in several areas
      • Red Jungle (Plateau northwest of Grass Fields)
        • Added Bauxite, Uranium and Coal
      • Bamboo Fields (Plateau north of Grass Fields)
        • Added Bauxite and Coal
      • Swamp (Northeast of Grass Fields)
        • Completely overhauled resource placements and added new nodes
  • Patch 0.1.5:
    • Moved all Oil Nodes in the Dune Desert (northeast corner of the map) west to the Spire Coast
    • Adjusted purity of Oil Nodes in the Desert Canyons east and west of the Northern Forest
    • Adjusted and fixed gameplay and Resource Nodes in several locations - Northern Forest Limestone location
  • Unknown patch before Patch 0.1: Crude Oil can no longer be mined by hand
  • Patch Closed Alpha 5: Added sounds for Resource Deposits being destroyed
  • Patch Closed Alpha 4.1:
    • Fixed Oil Node placements
    • Implemented Grass Fields Stone Node and grass fixes
  • Patch Closed Alpha 3:
    • Playability pass over all Resource Nodes
    • New mesh for Sulfur Resource Nodes & deposits
    • Implemented the Significance Manager and added support for several elements of the game - Resource Nodes
  • Patch Closed Alpha 2:
    • Updated Stone and Coal Resource Nodes mesh.
    • Updated Stone and Coal Resource Deposit material.
  • Patch 2018-10-11: Initial design. Various Resource Nodes were updated throughout Closed Alpha