Geothermal Generator
The Geothermal Generator is a power generator building that generates 50-600 MW of power when built on top of a Geyser. It requires no additional input.
The power output of Geothermal Generators fluctuates and is affected by the purity of the Geyser. The power fluctuation cycle takes one minute, and is determined randomly when the generator is built. Dismantling and rebuilding a generator will result in a different time cycle.
Obtaining
Unlocking
Both unlocks are in the same research node.
Usage
The power output of a Geothermal Generator fluctuates between 0.5 and 1.5 times its average power generation. The average generation is determined by the Geyser purity:
Purity | Amount | Power | Average power |
---|---|---|---|
Impure | 9 | 50–150 MW | 100 MW |
Normal | 13 | 100–300 MW | 200 MW |
Pure | 9 | 200–600 MW | 400 MW |
Total | 31 | 3550–10650 MW | 7100 MW |
Geothermal Generators cannot be overclocked.
Tips
- Geothermal Generators can be built on Geysers completely covered by Foundations. The Geyser's steam eruption, however, has to be visible above the foundation.
- Power Storages can be used to mitigate the fluctuating power generation of Geothermal Generators, guaranteeing the average power generation. The number of Power Storages required for this depends on the purity of the Geyser. Power Storages charge at a maximum rate of 100MW, so you need enough Power Storages to consume all excess power above average power generation.
- You need 0.5 Power Storages per impure Geyser.
- You need 1 Power Storage per normal Geyser.
- You need 2 Power Storages per pure Geyser.
Trivia
- Each Geyser shoots out hot steam about every 15 seconds. The pioneer is not damaged by this hot steam, but is propelled by it.
- Geysers are the only Resource Nodes that do not produce any items or fluids.
Gallery
Geothermal Generators built in the Rocky Desert
Version 1.0 all Geysers[1]
History
- Patch 1.0:
- Geothermal Generator: Changed cost from 8 Supercomputer, 16 Heavy Modular Frame, 16 High-Speed Connector, 40 Copper Sheet and 80 Rubber to 10 Motor, 25 Modular Frame, 25 High-Speed Connector, 50 Copper Sheet and 250 Wire
- Added 12 Geysers & changed the purities of some Geysers
- Patch 0.8.0.4: Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up
- Patch 0.6.0.15: Updated Geyser icon
- Patch 0.5.0.0:
- Geyser eruptions now propel pioneers upward
- Geothermal Generators no longer all share the same fluctuation cycle
- Patch 0.4.0.0:
- Geothermal Generators no longer have priority over other generators
- Geysers now have purity
- The power output of Geothermal Generators is now dependent on Geyser purity and fluctuates
- The Geothermal Generator GUI is now finished and functions properly
- Unknown patch between Patch 0.3.7 and Patch 0.3.8.0: Renamed from Geo Thermal Generator to Geothermal Generator
- Patch 0.3.3.1: Fixed a bug where some Geysers were still not usable
- Patch 0.3.3.0:
- Geothermal Generators should be buildable on Geysers again
- Minor UI tweak
- Patch 0.3.2.0: Updated and optimized the Geyser idle and burst VFX
- Patch 0.3: Geysers now show just "Geyser" instead of "Geyser cannot be picked up! (Normal)" when approached
- Patch 0.2.1.19: Geyser placement issue in Desert Canyons resulting in ‘Floor is too steep’ when trying to build should be fixed
- Patch 0.1.5: Changed build cost from 25 Cable, 4 Heavy Modular Frame, and 20 Rubber to 30 Cable, 8 Heavy Modular Frame, and 50 Rubber
- Patch 0.1.10: Fixed an invalid Geyser