Walkways
“ | Walkways are the best. They’re attached to the ground and everything. | „ |
~ Caterina Parks's assistant Steve |
Walkways and Catwalks are navigational structures used to make safe and easy paths for the pioneer to get around their factory.
Types
Type | Unlocked by | Build cost | Straight | Turn | Crossing | T-Crossing | Ramp | Stairs |
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Walkway | AWESOME Shop - Industrial Walkways | 2×![]() 1× ![]() |
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N/A |
Catwalk | AWESOME Shop - Modern Catwalks | 2×![]() 1× ![]() |
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Construction
Walkways and Catwalks can be built one at a time or 10 at once using the Zoop construction mode.
Walkways and Catwalks are functionally identical (collectively referred to Walkways hereafter). Both can only be placed on the edge of a foundation or wall, or attach one to another. They cannot be placed freely. Each foundation edge has 3 snapping points for them.
Foundations can also snap to Walkways, which allows the player to offset them in 2m increments.
Power Poles and Conveyor Poles cannot be built on Walkways unless a foundation is built in the same tile. However, if a Power Line or Belt is started from an existing structure, they can be placed on Walkways, including on the railings.
Snapping
The following buildable's allow snapping of Walkways and Catwalks by default. Other buildable's can use foundations or walls to assist in placement. The Space Elevator upper platform can not be snapped to directly, despite the use of what appears to be walkway.
- Constructor
- Foundry
- Refinery
- Blender
- Train Station
- Lookout Tower
- Power Tower with platform.
- Coal-Powered Generator
- Fuel-Powered Generator
- Nuclear Power Plant
- Particle Accelerator
See also
Gallery
History
- Patch 0.7.0.5: Now affect Blueprint size
- Patch 0.6.1.2: Fixed various Walkway snapping issues
- Patch 0.5.0.0:
- Introduced Catwalks for Straight, Corner, T-Crossing, Crossing, Ramp, and Stairs
- Now can snap to walls
- Patch 0.3: Walkways are now unlocked in the AWESOME Shop instead of by a Tier 2 milestone - "Walkways".