Refinery
The Refinery is a building used for crafting recipes involving fluids. Most notably, this includes recipes transforming Crude Oil into Rubber, Plastic, or Fuel, but it is also used as part of advanced production recipes, such as refining Bauxite into Alumina Solution and then further into Aluminum Scrap. It has one Pipeline and one Conveyor Belt connectors for both input and output, allowing for the production and consumption of recipes involving fluids and/or solid items.
The Refinery is noteworthy for producing by-products as part of its process. For example, refining Crude Oil into Rubber produces Heavy Oil Residue, which must be dealt with, or else production of the primary output will stop.
Recipes
Recipe | Ingredients | Duration | Products | Unlocked by |
---|---|---|---|---|
Alumina Solution | 6 sec | Tier 7 - Bauxite Refinement | ||
Aluminum Scrap | 1 sec | Tier 7 - Bauxite Refinement | ||
Fuel | 6 sec | Tier 5 - Oil Processing | ||
Ionized Fuel | 24 sec | MAM Sulfur Research - Ionized Fuel | ||
Liquid Biofuel | 4 sec | Tier 5 - Fluid Packaging | ||
Petroleum Coke | 6 sec | Tier 5 - Oil Processing | ||
Plastic | 6 sec | Tier 5 - Oil Processing | ||
Residual Fuel | 6 sec | Tier 5 - Oil Processing | ||
Residual Plastic | 6 sec | Tier 5 - Oil Processing | ||
Residual Rubber | 6 sec | Tier 5 - Oil Processing | ||
Rubber | 6 sec | Tier 5 - Oil Processing | ||
Smokeless Powder | 6 sec | MAM Sulfur Research - Smokeless Powder | ||
Sulfuric Acid | 6 sec | Tier 7 - Control System Development | ||
Coated Cable Alternate |
8 sec | Tier 5 - Oil Processing | ||
Diluted Packaged Fuel Alternate |
2 sec | Tier 5 - Oil Processing | ||
Electrode Aluminum Scrap Alternate |
4 sec | Tier 7 - Bauxite Refinement | ||
Heavy Oil Residue Alternate |
6 sec | Tier 5 - Oil Processing | ||
Leached Caterium Ingot Alternate |
10 sec | Tier 7 - Control System Development | ||
Leached Copper Ingot Alternate |
12 sec | Tier 7 - Control System Development | ||
Leached Iron ingot Alternate |
6 sec | Tier 7 - Control System Development | ||
Polyester Fabric Alternate |
2 sec | MAM Mycelia Research - Synthetic Polyester Fabric | ||
Polymer Resin Alternate |
6 sec | Tier 5 - Oil Processing | ||
Pure Caterium Ingot Alternate |
5 sec | MAM Caterium Research - Caterium OR Tier 5 - Oil Processing | ||
Pure Copper Ingot Alternate |
24 sec | Tier 5 - Oil Processing | ||
Pure Iron Ingot Alternate |
12 sec | Tier 5 - Oil Processing | ||
Pure Quartz Crystal Alternate |
8 sec | MAM Quartz Research - Quartz Crystals OR Tier 5 - Oil Processing | ||
Quartz Purification Alternate |
12 sec | Tier 7 - Control System Development | ||
Recycled Plastic Alternate |
12 sec | Tier 5 - Oil Processing | ||
Recycled Rubber Alternate |
12 sec | Tier 5 - Oil Processing | ||
Sloppy Alumina Alternate |
3 sec | Tier 7 - Bauxite Refinement | ||
Steamed Copper Sheet Alternate |
8 sec | Tier 3 - Coal Power | ||
Turbo Heavy Fuel Alternate |
8 sec | Tier 5 - Oil Processing OR MAM Sulfur Research - Compacted Coal | ||
Turbofuel Alternate |
16 sec | MAM Sulfur Research - Turbofuel | ||
Wet Concrete Alternate |
3 sec | Tier 3 - Coal Power |
Overclocking
The Refinery can be overclocked using Power Shards. Overclocking increases the input/output speed of the Refinery at the cost of exponentially increased power demand.
Clock speed | 25% | 50% | 75% | 100% | 150% | 200% | 250% |
---|---|---|---|---|---|---|---|
Consumption (MW) | 4.8 | 12 | 20.51 | 30 | 51.27 | 75 | 100.73 |
By-products
A Refinery stops working if any of its output, whether the belt slot or the fluid slot, is fully backed up if the recipe involves by-products. To keep the refinery running, BOTH its products must be constantly removed from it.
- To handle solid by-products: Connect the Conveyor to an AWESOME Sink via a Smart Splitter with an 'Overflow' rule.
- To handle fluid by-products: Connect the Pipeline with a pipe overflow mechanism, then package the fluid with Empty Canisters. The packaged fluid can then be sent to the AWESOME Sink.
- It is also possible to remove fluid manually by holding down the by-products icon and dragging it to the trash can slot in inventory. The fluid is destroyed using this process.
- Heavy Oil Residue can be converted to Petroleum Coke, which is way faster than packaging and also doesn't consume any plastic.
Head lift
A Refinery has a recommended head lift of 10 meters, measured from the center of its pipe outlet.
Tips
- Oil-product refining is a multistage process, and the uses of specific machines tend to change. A useful technique is to wrap a stack of belts and pipes up one side of a row of Refineries, around the far end and down the other side, with the output side of the Refineries facing toward the origin of the belt. This way, individual Refineries can be easily reconnected to different inputs and outputs, and any Refinery in the complex can draw from the output of any other.
- Placing Refineries in the center of a 5-foundation-wide slab and running input/output manifolds through the center of the outermost foundations places them at the perfect distance to be reached by a Conveyor Lift or vertical pipe branch.
See also
Gallery
History
- Patch 0.8.2.9: Some improvements to Pipe SFX causing hitches/stuttering in factories with a lot of Refineries/Blenders built
- Patch 0.8.2.0: Fixed an Audio issue leading to performance hitches in factories with Refineries, including audio optimizations for the Refinery
- Patch 0.3.6:
- New visuals
- Slightly smaller size (width from 12 m to 10 m and height from 30 m to 21 m), can now clip through part of the smokestack
- Moved packaging and unpackaging recipes to the Packager
- Existing Refineries will continue to work, but it will not be possible to select the recipes on newly built ones
- Diluted Packaged Fuel wasn't moved as it is not just a packaging recipe (Heavy Oil Residue is being refined to Fuel)
- New visuals
- Patch 0.3.2.2: Reduced power consumption from 50 to 30 MW
- Patch 0.3.1.0: Fixed position
- Patch 0.3:
- Renamed to Refinery.
- Now is used to refine other fluids besides Crude Oil
- Now can package and unpackage liquids
- Some recipes now produce by-products
- Added a Pipeline in/output.
- Patch 0.1.9: Adjusted alignments of input and output
- Patch 0.1.5:
- Changed crafting cost from 2 Heavy Modular Frame, 5 Motor, and 20 Cable to 4 Heavy Modular Frame, 8 Motor, and 25 Cable
- Changed length and width from 22x13m to 20x12m
Early game development
Prior to Closed Alpha, In early game development there was not a dedicated refinery, but that function was combined in a multi-purpose Manufacturing Plant. In Sprint 6 (week 12), the refinery became its own buildable as a Oil Refinery.
- See also: Game Development - Manufacturing Plant