Milestones
“ | To achieve company milestones according to satisfaction we expect you to construct your FICSIT Inc. factory in such a way that it allows for easy expansion and complexion. Not only will buildings grow more complex over time, so will the parts they produce. Project Assembly isn’t your average high-school science project. We’re making history here! Go big or go home! Of course, this requires both high-level and low-level power management, good luck getting to nuclear! | „ |
~ Caterina Parks' assistant Steve |
Milestones are the primary method of progression in the game, allowing the pioneer to unlock new buildings, recipes, equipment, and more. They can be completed at the HUB Terminal by inputting the specified resources. To do so, move near the terminal (the PC-shaped booth inside the HUB), interact E with it, then Ctrl+ the required material in your inventory.
Sets of milestones are grouped into tiers. At the start of a new game session, only Tier 0 is available (unless Onboarding is skipped, which will skip Tier 0 as well). Completing Tier 0 unlocks Tiers 1 and 2, and completing phases of the Space Elevator unlocks higher tiers.
Parts inserted into the HUB Terminal cannot be taken back.
Tier 0: Onboarding
Tier 0 focuses on upgrading the HUB. Unlike milestones in later tiers, all the HUB upgrades must be completed in sequential order. Each milestone changes the HUB's appearance as well.
Before HUB Upgrade 1, only the following is available:
- Craft Bench recipes:
Iron Ingot,
Iron Plate and
Iron Rod
- Equipment Workshop recipe:
Xeno-Zapper (appears in the Codex, but can't be crafted before the Equipment Workshop itself is unlocked in HUB Upgrade 1)
- Buildings:
The HUB and
Craft Bench
- Resource Scanner:
Iron Ore
Several Onboarding steps have to be completed before the HUB can be constructed and its terminal accessed to begin completing milestones.
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
10 × ![]() |
00:00 | ![]() ![]() ![]() ![]() ![]() |
2 | ![]() |
20 × ![]() |
00:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10 × ![]() | ||||
3 | ![]() |
20 × ![]() |
00:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
20 × ![]() | ||||
20 × ![]() | ||||
4 | ![]() |
75 × ![]() |
00:00 | ![]() ![]() ![]() ![]() |
20 × ![]() | ||||
10 × ![]() | ||||
5 | ![]() |
75 × ![]() |
00:00 | ![]() ![]() ![]() ![]() |
50 × ![]() | ||||
20 × ![]() | ||||
6 | ![]() |
100 × ![]() |
00:00 | ![]() ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
100 × ![]() | ||||
50 × ![]() |
- Note: The two Biomass Burners that are added to the HUB are smaller than the standalone version, each only produces 20 MW instead of 30 MW. They also burn fuel proportionally slower.
Tier 1
Tier 1 milestones are available starting in Phase 1.
Requirements: All Milestones from Tier 0 completed (The HUB is completed) or Onboarding is skipped
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
200 × ![]() |
02:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
100 × ![]() | ||||
2 | ![]() |
150 × ![]() |
04:00 | ![]() ![]() ![]() ![]() ![]() |
150 × ![]() | ||||
300 × ![]() | ||||
3 | ![]() |
300 × ![]() |
03:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
300 × ![]() | ||||
100 × ![]() |
Tier 2
Tier 2 milestones are available starting in Phase 1.
Requirements: All Milestones from Tier 0 completed (The HUB is completed) or Onboarding is skipped
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
200 × ![]() |
06:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
200 × ![]() | ||||
500 × ![]() | ||||
300 × ![]() | ||||
2 | ![]() |
500 × ![]() |
03:00 | ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
100 × ![]() | ||||
3 | ![]() |
50 × ![]() |
04:00 | ![]() ![]() ![]() |
300 × ![]() | ||||
150 × ![]() | ||||
4 | ![]() |
400 × ![]() |
05:00 | ![]() ![]() ![]() ![]() ![]() |
500 × ![]() | ||||
200 × ![]() | ||||
200 × ![]() | ||||
5 | ![]() |
50 × ![]() |
06:00 | ![]() ![]() ![]() ![]() |
200 × ![]() | ||||
300 × ![]() | ||||
300 × ![]() |
Tier 3
Tier 3 milestones are available starting in Phase 2.
Requirements: Space Elevator Phase 1 completed
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
150 × ![]() |
08:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50 × ![]() | ||||
500 × ![]() | ||||
2 | ![]() |
25 × ![]() |
04:00 | ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
200 × ![]() | ||||
400 × ![]() | ||||
3 | ![]() |
50 × ![]() |
08:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
150 × ![]() | ||||
500 × ![]() | ||||
1 000 × ![]() | ||||
4 | ![]() |
100 × ![]() |
03:00 | ![]() ![]() ![]() |
600 × ![]() | ||||
1 500 × ![]() |
Tier 4
Tier 4 milestones are available starting in Phase 2.
Requirements: Space Elevator Phase 1 completed
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
100 × ![]() |
05:00 | ![]() ![]() ![]() ![]() |
200 × ![]() | ||||
500 × ![]() | ||||
1 000 × ![]() | ||||
2 | ![]() |
200 × ![]() |
05:00 | ![]() ![]() ![]() ![]() ![]() |
200 × ![]() | ||||
400 × ![]() | ||||
3 | ![]() |
100 × ![]() |
10:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
200 × ![]() | ||||
500 × ![]() | ||||
4 | ![]() |
50 × ![]() |
05:00 | ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
200 × ![]() | ||||
2 000 × ![]() | ||||
5 | ![]() |
50 × ![]() |
10:00 | ![]() ![]() ![]() ![]() ![]() |
300 × ![]() | ||||
500 × ![]() |
Tier 5
Tier 5 milestones are available starting in Phase 3.
Requirements: Space Elevator Phase 2 completed
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
50 × ![]() |
05:00 | ![]() ![]() ![]() |
1 000 × ![]() | ||||
1 000 × ![]() | ||||
2 | ![]() |
50 × ![]() |
12:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
500 × ![]() | ||||
500 × ![]() | ||||
3 | ![]() |
200 × ![]() |
15:00 | ![]() ![]() ![]() ![]() ![]() |
300 × ![]() | ||||
400 × ![]() | ||||
4 | ![]() |
200 × ![]() |
08:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
400 × ![]() | ||||
1 000 × ![]() | ||||
5 | ![]() |
100 × ![]() |
15:00 | ![]() ![]() ![]() ![]() ![]() |
100 × ![]() | ||||
200 × ![]() | ||||
200 × ![]() |
Tier 6
Tier 6 milestones are available starting in Phase 3.
Requirements: Space Elevator Phase 2 completed
# | Milestone | Cost | Time | Rewards |
---|---|---|---|---|
1 | ![]() |
200 × ![]() |
12:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
200 × ![]() | ||||
400 × ![]() | ||||
1 000 × ![]() | ||||
2 | ![]() |
250 × ![]() |
15:00 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
500 × ![]() | ||||
1 000 × ![]() | ||||
1 000 × ![]() | ||||
3 | ![]() |
50 × ![]() |
15:00 | ![]() ![]() ![]() |
400 × ![]() | ||||
1 000 × ![]() | ||||
4 | ![]() |
50 × ![]() |
10:00 | ![]() ![]() ![]() |
1 000 × ![]() | ||||
1 000 × ![]() | ||||
5 | ![]() |
100 × ![]() |
05:00 | ![]() ![]() |
100 × ![]() | ||||
400 × ![]() | ||||
1 500 × ![]() |
Tier 7
Tier 7 milestones are available starting in Phase 4.
Requirements: Space Elevator Phase 3 completed
Tier 8
Tier 8 milestones are available starting in Phase 4.
Requirements: Space Elevator Phase 3 completed
Tier 9
Tier 9 milestones are available starting in Phase 5.
Requirements: Space Elevator Phase 4 completed
Achievements


Gallery
History
![]() |
The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes. |
- Patch 1.0:
- Introduced Tier 9
- Remade UI for the milestone switcher
- Rebalanced Milestone Costs
- Moved the 'Jetpack' Milestone to Tier 5
- Moved the Fuel Generator and Industrial Fluid Buffer unlocks to new milestone: Tier 5: Petroleum Power
- Renamed 'Alternative Fluid Transport' to 'Fluid Packaging'
- Removed 'Gas Mask' Milestone
- Moved the Truck unlock to Tier 5: Logistics Mk.4
- Added new milestone: Tier 6: FICSIT Blueprints Mk.2
- Moved 'Industrial Manufacturing' to Tier 6
- Moved Block and Path Signals to new milestone: Tier 6: Railway Signalling
- Moved the Blender, Sulfuric Acid, Packaged Sulfuric Acid, Battery, Supercomputer, Radio Control Unit and Assembly Director System to new milestone: Tier 7: Control System Development
- Moved the 'Aeronautical Engineering' milestone to Tier 8
- Patch 0.8.0.3: Fixed the FICSIT Blueprints milestone not showing the Blueprint Designer in the unlock list
- Patch 0.8.0.0:
- Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’
- Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
- Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure
- Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
- Patch 0.6.0.0:
- The Map is now unlocked in the Tier 1: Field Research milestone
- Updated the Lock icon in the Milestone Menu
- Added a new icon used in character related unlocks such as additional Hand/Equipment Slots
- Patch 0.5.0.0: Color Cartridges have now been moved to Tier 2 under the Resource Sink Bonus Program milestone, together with the AWESOME Shop and Customizer
- Patch 0.4.0.11:
- Moved the 'Hover Pack' milestone from Tier 8 to Tier 7
- Removed Computers from the unlock cost for Tier 6: Jetpack
- Patch 0.4.0.0:
- Introduced Tier 8 and moved things around in previous tiers
- Patch 0.3.6.3:
- Added a new milestone to Tier 6: 'Pipeline Engineering Mk.2'
- Moved Pipeline Mk.2 and Pump Mk.2 to Tier 6: Pipeline Engineering Mk.2
- Moved Valve from Tier 6: Expanded Power Infrastructure to Tier 5: Oil Processing
- Patch 0.3.6:
- Added a new milestone to Tier 5: 'Alternate Fluid Transport'
- Added Pipeline Mk.2 and Pump Mk.2 to Tier 7: Bauxite Refinement
- Added Valve to Tier 6: Expanded Power Infrastructure
- Patch 0.3: Tweaked Onboarding and milestone costs
- Patch 0.1.14 Added Nuclear Power and Bayer Process in Tier 7
- Early game development Implemented schematics in a system called "Tech Onion"