Fluids

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A "fluid" can be either a liquid or a gas.

There are fifteen different fluids of different purposes in Satisfactory. They are transported with Pipelines and can be stored in Fluid Buffers. To the player, their amount is shown in cubic meters (m3) with up to 2 decimals, however, internally the game stores them in liters (1/1000 of a cubic meter).

Unlike items, fluids cannot be carried in the inventory, unless packaged (if possible).

Liquids

Fluid Form Unlocked at Source Source building Packaged form Usage
 Water Fluid Tier 3 Water bodies Water Extractor.png Water Extractor or Resource Well Extractor  Packaged Water Coal-Powered Generator.png Coal and Nuclear Power Plant.png Nuclear power, some mid-to-late-game recipes and several alternate recipes
 Crude Oil Fluid Tier 5 It's Resource Node Oil Extractor.png Oil Extractor or Resource Well Extractor  Packaged Oil  Plastic,  Rubber and  Fuel +  Heavy Oil Residue and  Polymer Resin byproducts
 Heavy Oil Residue Fluid Tier 5  Plastic and  Rubber production Refinery.png Refinery  Packaged Heavy Oil Residue  Petroleum Coke
 Fuel Fluid Tier 5 Refined  Crude Oil  Packaged Fuel Fuel-Powered Generator.png Fuel Generator, Vehicle fuel and  Jetpack
 Turbofuel Fluid Tier 5 (MAM Sulfur Research) Refined  Crude Oil and  Sulfur  Packaged Turbofuel Fuel-Powered Generator.png Fuel Generator, Vehicle fuel and  Jetpack
 Liquid Biofuel Fluid Tier 5  Solid Biofuel +  Water  Packaged Liquid Biofuel Fuel-Powered Generator.png Fuel Generator, Biomass Burner, and Vehicle fuel
 Alumina Solution Fluid Tier 7  Bauxite +  Water  Packaged Alumina Solution  Aluminum Scrap used for  Aluminum Ingot production, and Batteries
 Sulfuric Acid Fluid Tier 7  Sulfur +  Water  Packaged Sulfuric Acid  Uranium/Plutonium refinement, Batteries and alternate recipes
 Dissolved Silica Fluid Tier 7  Raw Quartz +  Nitric Acid Cannot be packaged Alternative way to produce  Silica
 Nitric Acid Fluid Tier 8  Nitrogen Gas +  Water +  Iron Plate Blender.png Blender  Packaged Nitric Acid Advanced Aluminum parts and Plutonium refinement

Gases

All gases lack the head lift requirements and thus do not require the use of Pipeline Pumps.

Fluid Form Unlocked at Source Source building Packaged form Usage
 Rocket Fuel Gas Tier 7 (MAM Sulfur Research) Refinery.png Refinery  Turbofuel +  Nitric Acid  Packaged Rocket Fuel Fuel-Powered Generator.png Fuel Generator, Vehicle fuel and  Jetpack
 Nitrogen Gas Gas Tier 8 It's Resource Well Resource Well Extractor.png Resource Well Extractor  Packaged Nitrogen Gas Advanced Aluminum parts
 Ionized Fuel Gas Tier 9 (MAM Sulfur Research)  Rocket Fuel +  Power Shard Refinery.png Refinery  Packaged Ionized Fuel Fuel-Powered Generator.png Fuel Generator, Vehicle fuel and  Jetpack
 Excited Photonic Matter Gas Tier 9 Reactions with the Converter's building parts. Converter.png Converter Cannot be packaged Quantum Encoder.png Quantum Encoder
 Dark Matter Residue Gas Tier 9 All Quantum Encoder recipes or  Reanimated SAM Quantum Encoder.png Quantum Encoder or Converter.png Converter Cannot be packaged  Dark Matter Crystal and  Ficsonium

History

  • Patch 1.0:
    • Introduced Dissolved Silica, Rocket Fuel, Ionized Fuel, Excited Photonic Matter and Dark Matter Residue
  • Patch 0.4.0.11:
    • Default recipe for Nitric Acid:
      • Changed Nitrogen Gas cost from 24 to 12
      • Changed Water cost from 6 to 3
      • Changed Nitric Acid product from 6 to 3
    • Patch 0.4.0.8:
      • Alternate: Sloppy Alumina:
        • Changed recipe craft time from 6 to 3 seconds
        • Changed Bauxite cost from 15 to 10
        • Changed Water cost from 15 to 10
        • Changed Alumina Solution product from 18 to 12
  • Patch 0.4.0.0:
    • Introduced Nitrogen Gas and Nitric Acid
    • Introduced specific UI for gases and a separate system for them, meaning they lack a dependency on head lift.
    • Nerfed Sulfuric Acid recipe, now produces half as much from the same ingredients
    • Now Sulfuric Acid can be packaged
    • Introduced Turbo Blend Fuel alternate recipe
    • Fuel energy value increased from 600 MJ to 750 MJ
    • Water now extractible from resource wells
    • Water is now more light bluish in various buildings' UI
      • Introduced Sloppy Alumina alternate recipe
      • Default recipe for Alumina Solution:
        • Changed Bauxite cost from 7 to 12
        • Changed Water cost form 10 to 18
        • Changed Alumina Solution product from 8 to 12
        • Changed Silica product from 2 to 5
  • Patch 0.3.3.4:
    • Unpackaging Heavy Oil Residue now gives back the right amount of Canisters
  • Patch 0.3.3.2:
    • New icon for Turbofuel
    • New icon for Fuel
  • Patch 0.3.1.0:
    • Liquid Fuel color was changed to orange due to popular demand
  • Patch 0.3:
    • Introduced all liquids except Nitric Acid and Nitrogen Gas
    • Crude Oil can no longer be brought by Lizard Doggos
    • Crude Oil can no longer be obtained by cutting down specific plants with the Chainsaw
    • Crude Oil blobs occasionally found in foliage now result in No item in foliage
    • Loading a save created before Patch 0.3 would convert Turbofuel items to Packaged Turbofuel
    • Loading a save created before Patch 0.3 would convert Fuel items to Packaged Fuel
  • Unknown patch before Patch 0.1:
    • Crude Oil no longer possible to be mined by hand
  • Patch Closed Alpha 4:
    • Crude Oil mesh updated

See also