Flying Crab Hatcher

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Flying Crab Hatchers are nest-like objects often found near rivers, cliff edges, Resource Nodes, Power Slugs and Crash Sites. They periodically spawn Flying Crabs when aggroed.

Behavior

When approached by a pioneer for the first time or shot from a distance, the Flying Crab Hatcher will spawn 3 Flying Crabs. Afterwards, it will periodically spawn 1 or 2 Flying Crabs every 5 seconds or each time it is shot, until the Hatcher is destroyed or all pioneers get away from it. Spawned Flying Crabs die when they hit a pioneer or a vehicle, or after 60 seconds. The Flying Crab Hatcher does not respawn.

Flying Crab aggro sphere radius is 60 Meters.

Tips

  • Parking a vehicle over a Hatcher will cause spawned Flying Crabs to die upon touching the vehicle.
  • If a Hatcher is alone and both  Blade Runners and  Xeno-Basher are equipped, bunny hopping (sprint, crouch then jump followed by another crouch) to its melee range then quickly bash 3 times will kill it before any Crabs can spawn, due to the spawning action taking around 5 seconds.
  • Avoid aggroing more than one Hatcher at a time. Either destroy them from a distance with a  Rebar Gun or  Rifle, or carefully trigger the Hatchers one by one by approaching them slowly.
  • It is possible to stay much closer to a Hatcher by hiding behind foliage (trees, shrubs, etc.).
  • As Flying Crabs only have 1 HP, the  Boom Box is an effective weapon against them, as it deals AOE damage.
An aggroed Hatcher will continue spawning Flying Crabs until it's destroyed.

Gallery

History

  • Patch 0.8.2.5: Fixed Crab Hatcher respawning
  • Patch 0.8.2.0: Refactored the Flying Crab
  • Patch 0.8.1.1: Potentially fixed Flying Crab Hatcher respawning improperly
  • Patch 0.7.0.2: Flying Crab Hatchers and Flying Crabs should now work properly with the hostility settings
  • Patch 0.7.0.1: Fixed an audio issue with the Flying Crab Hatcher
  • Patch 0.6.1.2: Lowered and remixed Flying Crabs sound as they were extremely loud before
  • Patch 0.6.0.13: Potential fix for Crab Hatchers displaying incorrectly when joining for Multiplayer Clients and Dedicated servers Clients
  • Patch 0.6.0.12
    • Increased the Flying Crab sphere radius to 60 (Was 32 before)
    • Fixed crash related to Hatchers on Dedicated Server
    • Fixed Crab Hatcher not spawning crabs in certain scenarios
  • Patch 0.6.0.10: Updated Flying Crab behaviors.
  • Patch 0.6.0.4
    • Fixed Flying Crabs not spawning from Hatchers
    • Fixed Hatchers respawning near factories
  • Patch 0.6.0.3: Fixed Hatcher Protein recipe so that it correctly requires Hatcher Remains
  • Patch 0.6.0.2
    • Hatcher should now show their status properly for for Multiplayer Clients and Dedicated servers Clients
    • Fixed Hatcher not disappearing and respawning near bases
    • Hatchers should now not respawn if the Player is closer than 20 meters to them
    • Hatcher loot is now dropped on the floor instead of on top of the Hatcher
  • Patch 0.6.0.1: Fixed an issue with the Flying Baby Crabs not properly saving
  • Patch 0.6.0.0:
    • The AI system, navigation, and spawning have been overhauled
      • Creatures now have separate visual and audio perception (and they won’t hear you crouch)
      • Creatures can now panic and run when certain conditions are met
    • Added unique loot for all aggressive wildlife
    • Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu)
    • Flying Crab Hatcher changes
      • Full visual overhaul
      • Now persists and spawns new Baby Crabs until destroyed
      • Baby Crabs have more predictable behavior
      • Undocumented Change: Flying Crab HP reduced from 6 to 1
      • Undocumented Change: Flying Crab damage doubled from 5 to 10
  • Patch 0.3.4.11: Increased hitstun on the Flying Crabs a little more
  • Patch 0.3.4.10:
    • Increased the size of Flying Crabs to make them easier to hit and track
    • Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer
  • Patch 0.2.1?: No longer simply fly in straight lines, but have three different movement patterns, making defeating them significantly more challenging
  • Patch Closed Alpha 2: Introduced