Creatures

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On the Planet called MASSAGE-2(A-B)b in the binary star system of Akycha there are many creatures (fauna), both benign and hostile, that will be seen by the Pioneer.

While some creatures will be seen regardless of time of day, others will only appear at night between dusk and dawn. Additionally some creatures will appear everywhere on the Map, sometimes in biome-specific "variants", while others will only appear in Caves.

Fauna list

Passive

Image Name Type Description Notes
Lizard Doggo.png Lizard Doggo Grounded Short reptilian dog-like creature, which can be tamed by the Pioneer. Tamed Lizard Doggos will generate random items.
Non Flying Bird.png Non Flying Bird Grounded Small bird-like creature that sticks to the undergrowth. Despite name, will sometimes fly away if a player sprints near them or attacks them.
PowerSlug Cycle.gif Power Slug Grounded Glowing immobile slugs that can found around the world. There are 3 Power Slug variants - Blue, Yellow, and Purple.
Space Giraffe-Tick-Penguin-Whale Thing.png Space Giraffe-Tick-Penguin-Whale Thing Grounded Passive land creature found throughout the world. Is bouncy and propels the pioneer high up into the air when jumped on, even if dead.
Giant Flying Manta.png Giant Flying Manta Aerial Large flying creature that patrols around the world. Can be rode upon. Always accompanied by Flying Birds.

Hostile

Image Name Type Description Notes
Flying Crab Hatcher.png Flying Crab Hatcher Grounded Stationary nest-like objects often found in the world. They get aggravated when Pioneer gets close and will spawn Flying Crabs.
Flying Crab.png Flying Crab Aerial Small flying creature that continually attacks the Pioneer. They continually spawn until aggravated Flying Crab Hatcher is destroyed.
Spore Flower.png Spore Flower Grounded Despite its look, this is a stationary hostile creature found in the world. Small glowing non-interactable insect-like creatures can be seen swarming around Spore Flowers.
Fluffy-tailed Hog.png Fluffy-tailed Hog Grounded Melee creature that the Pioneer can encounter while exploring. This is among the most common creatures found in the game world.
Alpha Hog.png Alpha Hog Grounded Larger version of Fluffy-tailed Hog that is also considerably more dangerous. Other than its larger body size, it can be distinguished by its tusks (which regular hogs lack).
Cliff Hog.png Cliff Hog Grounded Melee, and rock throwing creature that the Pioneer can encounter while exploring. Can typically be found alone or in groups of two.
Nuclear Hog.png Nuclear Hog Grounded Melee, rock throwing, radioactive creature that the Pioneer can encounter while exploring. Typically be found alone. Has passive radiation damage Area of Effect (AoE).
Desert Spitter.png Spitter Grounded Class of ranged hostile creature found in the world. In addition to the Desert Spitter (shown) there are 3 other variants (Aquatic, Forest, Red Forest).
Forest Alpha Spitter.png Alpha Spitter Grounded Stronger and larger version of the Spitter In addition to the Forest Alpha Spitter (shown) there are 3 other variants (Aquatic, Desert, Red Forest).
Stinger Cat 3.png Stinger Grounded Spider-like creatures found mostly in caves and jungles. Appears in 3 types (Baby, Alpha, and Elite Gas) and 2 Sub-Types (Normal and Cave).

Image Name Type Description Notes
Flying Crab Hatcher.png Flying Crab Hatcher Grounded Stationary nest-like objects often found in the world. They get aggravated when Pioneer gets close and will spawn Flying Crabs.
Flying Crab.png Flying Crab Aerial Small flying creature that continually attacks the Pioneer. They continually spawn until aggravated Flying Crab Hatcher is destroyed.
Spore Flower.png Spore Flower Grounded Despite its look, this is a stationary hostile creature found in the world. Small, glowing non-interactable insect-like creatures can be seen swarming around Spore Flowers.
Fluffy-tailed Hog.png Fluffy-tailed Hog Grounded Melee creature that the Pioneer can encounter while exploring. This is among the most common creatures found in the game world.
Alpha Hog.png Alpha Hog Grounded Larger version of Fluffy-tailed Hog that is also considerably more dangerous. Other than its larger body size, it can be distinguished by its tusks (which regular hogs lack).
Cliff Hog.png Cliff Hog Grounded Melee, and rock throwing creature that the Pioneer can encounter while exploring. Can typically be found alone or in groups of two.
Nuclear Hog.png Nuclear Hog Grounded Melee, rock throwing, radioactive creature that the Pioneer can encounter while exploring. Typically be found alone. Has passive radiation damage area of effect (AoE).
Desert Spitter.png Spitter Grounded Class of ranged hostile creature found in the world. In addition to the Desert Spitter (shown) there are 3 other variants (Aquatic, Forest, Red Forest).
Forest Alpha Spitter.png Alpha Spitter Grounded Stronger and larger version of the Spitter In addition to the Forest Alpha Spitter (shown) there are 3 other variants (Aquatic, Desert, Red Forest).
Stinger Icon.png Stinger Grounded Spider-like creatures found mostly in caves and jungles. Appears in 3 types (Baby, Alpha, and Elite Gas) and 2 Sub-Types (Normal and Cave).

Non-Interactable

Image Name Type Description Notes
Flying Bird.png Flying Bird Aerial Small dragon-like creature seen in the skies of the world. Can mostly be seen following the Giant Flying Manta.
Leaf Bug.png Leaf Bug Grounded Tiny flightless insect-like creatures. They can be found in the Grass Fields Biome.
Grass Sprite.png Grass Sprite Aerial Tiny insect-like creatures that fly just about the ground. They can be found in the Grass Fields Biome.
Cave Bat.png Cave Bat Aerial Sometimes found in caves, especially between dusk and dawn. Often seen in groups of 2 or 3.
Huge Pink Jellyfish.webp Huge Pink Jellyfish Aerial Unofficial name given to a species of jellyfish-looking creatures. Unknown whether it is Fauna or Flora (placed here for reference).
Lake Shark.png Lake Shark Aquatic A life-form that could only be seen in inland bodies of water. Removed as of Update 3.
Walker.png Walker Grounded A one-eyed cyclops-like monster, which could be found in a cave in Abyss Cliffs. Removed as of Update 3.

Respawning

All creatures (fauna) have the ability to respawn. The Pioneer has no control over passive and non-interactable creatures respawning, but can control where and how hostile creatures will respawn as a result of improved logic.[1]

Creatures won't respawn near places which are intended to be a factory space and have for example large Foundation platforms, or functional Buildings like Miners, Manufacturers, Generators, etc.

Creatures will respawn near smaller infrastructure like Pipelines, Power Lines, Conveyor Belts, and Foundation "Roads" between distant factories, etc.

In the new Creature Spawning System[2] each Buildable is given a value, and if the sum total of all the Buildable values in a given location reach a threshold amount then nearby spawners will be disabled. For example, a single Miner is capable of disabling nearby spawners but a single Foundation is not.

The new Creature Spawning System is believed to have kept the same "effect radius"[3] that was updated in Update 6 where spawners are disabled within 150 meters of powered buildings, and within a smaller radius for foundations.

See also

Crab Boss which is related to Flying Crab Hatcher but never appeared in game.[4][5]

History

  • Patch 0.8.1.0: Optimized logic to determine if an entity is near a factory.
  • Patch 0.8.0.0
    • Added functionality for Vehicles to deal damage to Creatures by hitting them
      • Damage dealt is relative to vehicle speed and size
  • Patch 0.6.1.3: Potential fix for a “Reliable Buffer Overflow” error related to Creatures
  • Patch 0.6.1.2
    • Made it easier to pick up loot under Creature ragdolls
    • Fixed some creatures not showing up in the Radar Tower
  • Patch 0.6.1.1:
    • Potential fix for a rare crash related to creatures
    • Made some changes to the creature spawner to prevent creatures from spawning inside walls (as in, clipping in them)
    • Fixed creatures getting stuck in shallow water
  • Patch 0.6.0.14: General creature improvements
  • Patch 0.6.0.13: Potential fix for Creatures not spawning for some players in specific saves
  • Patch 0.6.0.12
    • Potential fix for creatures becoming stiff when ragdolling
    • Fixed up the Creature Warning to be on screen for a shorter time, changed its position and made it not show up again until you’ve left a previous combat encounter
    • Reduced the size of the radius for Factory buildings preventing creatures from respawning
  • Patch 0.6.0.10: Passive creature behavior has been updated
  • Patch 0.6.0.7
    • Potential fix for several creature related crashes
    • Potential fix for creatures freezing up randomly
  • Patch 0.6.0.5
    • Spawner rework, Initial creature respawn has been reset for all creatures across the world
    • Reduced the distance check for despawning when considered near to a base
    • Power Poles, Hypertubes, Conveyor Belts, Pipelines and their related attachments should no longer be considered a base, therefore should not despawn any creatures when built by themselves
  • Patch 0.6.0.4:
    • Potential fix for some of the missing creatures in the world by correcting some of them having incorrect spawn locations
    • Fixed creature drops floating, now they should spawn closer to the ground
    • Fixed a bug where certain projectiles would not deal impact damage
    • Fixed so creatures don’t lose stress while stunned
    • Fixed another crash related to Creature actions
  • Patch 0.6.0.3
    • Potential fix to a crash related to creature actions
    • Fixed a crash related to trying to unstuck a creature
  • Patch 0.6.0.2: Fixed two crashes related to Creature actions
  • Patch 0.6.0.1: Fixed a crash related to creatures freezing up
  • Patch 0.6.0.0
    • The AI system, navigation, and spawning have been overhauled
      • Creatures now have separate visual and audio perception (and they won’t hear you crouch)
      • Creatures can now panic and run when certain conditions are met
    • Added unique loot for all aggressive wildlife
    • Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu)
  • Patch 2018-10-11: Introduced

References