Flying Crab Hatcher
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Flying Crab Hatchers are nest-like objects often found near rivers, cliff edges, Resource Nodes, Power Slugs and Crash Sites. They periodically spawn Flying Crabs when aggroed.
Behavior
When approached by a pioneer for the first time or shot from a distance, the Flying Crab Hatcher will spawn 3 Flying Crabs. Afterwards, it will periodically spawn 1 or 2 Flying Crabs every 5 seconds or each time it is shot, until the Hatcher is destroyed or all pioneers get away from it. Spawned Flying Crabs die when they hit a pioneer or a vehicle, or after 60 seconds. The Flying Crab Hatcher does not respawn.
Flying Crab aggro sphere radius is 60 Meters.
Tips
- Parking a vehicle over a Hatcher will cause spawned Flying Crabs to die upon touching the vehicle.
- If a Hatcher is alone and both
Blade Runners and
Xeno-Basher are equipped, bunny hopping (sprint, crouch then jump followed by another crouch) to its melee range then quickly bash 3 times will kill it before any Crabs can spawn, due to the spawning action taking around 5 seconds.
- Avoid aggroing more than one Hatcher at a time. Either destroy them from a distance with a
Rebar Gun or
Rifle, or carefully trigger the Hatchers one by one by approaching them slowly.
- It is possible to stay much closer to a Hatcher by hiding behind foliage (trees, shrubs, etc.).
- As Flying Crabs only have 1 HP, the
Boom Box is an effective weapon against them, as it deals AOE damage.
Gallery
Before Update 6, the Hatcher spawned 3 stronger Crabs, and dropped a retextured Alien Carapace.
History
- Patch 0.8.2.5: Fixed Crab Hatcher respawning
- Patch 0.8.2.0: Refactored the Flying Crab
- Patch 0.8.1.1: Potentially fixed Flying Crab Hatcher respawning improperly
- Patch 0.7.0.2: Flying Crab Hatchers and Flying Crabs should now work properly with the hostility settings
- Patch 0.7.0.1: Fixed an audio issue with the Flying Crab Hatcher
- Patch 0.6.1.2: Lowered and remixed Flying Crabs sound as they were extremely loud before
- Patch 0.6.0.13: Potential fix for Crab Hatchers displaying incorrectly when joining for Multiplayer Clients and Dedicated servers Clients
- Patch 0.6.0.12
- Increased the Flying Crab sphere radius to 60 (Was 32 before)
- Fixed crash related to Hatchers on Dedicated Server
- Fixed Crab Hatcher not spawning crabs in certain scenarios
- Patch 0.6.0.10: Updated Flying Crab behaviors.
- Patch 0.6.0.4
- Fixed Flying Crabs not spawning from Hatchers
- Fixed Hatchers respawning near factories
- Patch 0.6.0.3: Fixed Hatcher Protein recipe so that it correctly requires Hatcher Remains
- Patch 0.6.0.2
- Hatcher should now show their status properly for for Multiplayer Clients and Dedicated servers Clients
- Fixed Hatcher not disappearing and respawning near bases
- Hatchers should now not respawn if the Player is closer than 20 meters to them
- Hatcher loot is now dropped on the floor instead of on top of the Hatcher
- Patch 0.6.0.1: Fixed an issue with the Flying Baby Crabs not properly saving
- Patch 0.6.0.0:
- The AI system, navigation, and spawning have been overhauled
- Creatures now have separate visual and audio perception (and they won’t hear you crouch)
- Creatures can now panic and run when certain conditions are met
- Added unique loot for all aggressive wildlife
- Added optional HUD indicators for aggressive wildlife (can be turned on in the options menu)
- Flying Crab Hatcher changes
- Full visual overhaul
- Now persists and spawns new Baby Crabs until destroyed
- Baby Crabs have more predictable behavior
- Undocumented Change: Flying Crab HP reduced from 6 to 1
- Undocumented Change: Flying Crab damage doubled from 5 to 10
- The AI system, navigation, and spawning have been overhauled
- Patch 0.3.4.11: Increased hitstun on the Flying Crabs a little more
- Patch 0.3.4.10:
- Increased the size of Flying Crabs to make them easier to hit and track
- Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer
- Patch 0.2.1?: No longer simply fly in straight lines, but have three different movement patterns, making defeating them significantly more challenging
- Patch Closed Alpha 2: Introduced
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