Miner

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A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.

Portable Miner (see below) is an equipment that has to be held in the hand slot to be placed on a Resource Node. Multiple Portable Miners can be placed on the same node, as long as there is space for them.

Miner buildings (mark 1 to 3) are constructed with the Build Gun instead. Only one Miner building can be built on a Resource Node, and the Resource Node must be free of obstruction caused by Resource Deposit or crackable boulders. Miner buildings require power to operate. They output mined resources to a connected Conveyor Belt, which allows the process to be fully automated.

Building

Building placement

Building upgrades

  • Once the higher tier of Miners are unlocked, you can upgrade (and downgrade, if you wish) the existing Miner in-place.
  • Aim the hologram of the higher-mark Miner at the existing Miner and Left to upgrade it.
  • The Power Line and Conveyor Belt connected to it will remain connected. However, its stored ores and Power Shards will be returned to the pioneer's Inventory.
    • Take note when upgrading a Uranium miner, as the Uranium ore is strongly radioactive when carried.
    • A Conveyor Lift directly connected to a Miner will become disconnected after the Miner upgrade, observe the flexible connector of the lift become retracted as an indication. Rebuild the Conveyor Lift.
  • In case the pioneer's Inventory is full when upgrading the Miner, the returned material will still be stored in the Dismantle Crate, which will be hidden below the Miner. Dismantle the Miner to find it.
  • You will still need to have the required number of Portable Miners in your inventory when upgrading, despite them also being a part of the returned parts.

Foundations

A Miner can be built on a Resource Node even if the entire node is covered by Foundations. This does not apply to Portable Miners.

  • This is provided the foundations laid are not too high above the Resource Node.
  • If desired to cover foundations higher, consider using corner ramps as they lack collision box, and thus allow clipping.
  • If covering foundations are higher and the miner is unable to find the node, alternatively to placing corner ramps, place foundations while leaving any portion of the node visible. When placing the miner, point your gun at the node and the miner should be placed at the appropriate height.

Starting time

A Miner, once it receives power, requires 10 seconds to start up. During the startup period, it consumes power, but no ore will be mined.

Mining speed

(Mining Speed) in items/min = (Purity Modifier) * (Overclock percentage) / 100 * (Default Mining Speed) items/min
where
Purity Modifier: Impure = 0.5, Normal = 1, Pure = 2 and
Default Mining Speed: Mk.1 = 60, Mk.2 = 120, Mk.3 = 240

  • Mining speed can also be set by typing a desired number in the "parts per minute" under the "Target production rate:" instead of the sliding bar, or percentage.

Miner mining speed by Resource Node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 30 60 120
Miner Mk.2 60 120 240
Miner Mk.3 120 240 480

Miner mining speed by Resource Node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 45 90 180
Miner Mk.2 90 180 360
Miner Mk.3 180 360 720

Miner mining speed by Resource Node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 60 120 240
Miner Mk.2 120 240 480
Miner Mk.3 240 480 960

Miner mining speed by Resource Node purity
Miner Mark Impure Node Normal Node Pure Node
Miner Mk.1 75 150 300
Miner Mk.2 150 300 600
Miner Mk.3 300 600 1200

Overclocking

Miners can be overclocked up to 250% speed, at the cost of greatly increased power consumption.

Power Consumption by Miners vs Overclocking Speed (MW)
Miner 50 % 100 % 150 % 200 % 250 %
Miner Mk.1 2.0 5.0 8.5 12.5 16.8
Miner Mk.2 6.0 15.0 25.6 37.5 50.4
Miner Mk.3 18.0 45.0 76.9 112.5 151.1

When aiming for a higher mining rate, overclocking is preferred over using higher tier miners. In any case, power consumption isn't much different between all three kinds of miners:

  • Running a Miner Mk.2 at 100% has the same mining rate as a Miner Mk.1 at 200% with increased energy consumption (15 MW instead of 12.5 MW).
  • Running a Miner Mk.3 at 50% has the same mining rate as a Miner Mk.1 at 200% with increased energy consumption (18 MW instead of 12.5 MW).
  • Running a Miner Mk.3 at 100% has the same mining rate as a Miner Mk.2 at 200% with increased energy consumption (45 MW instead of 37.5 MW).

Miner Mk.3 extraction limit

The Miner Mk.3 can produce 1,200 units per minute on a pure Resource Node when overclocked to 250%.


Maximum ore throughput with Miner Mk.3 on every ore node

Iron Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 39 4,680 11,700
Normal 42 10,080 25,200
Pure 46 22,080 55,200
Total 127 36,840 92,100
Copper Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 13 1,560 3,900
Normal 29 6,960 17,400
Pure 13 6,240 15,600
Total 55 14,760 36,900
Limestone Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 15 1,800 4,500
Normal 49 11,760 29,400
Pure 30 14,400 36,000
Total 94 27,960 69,900
Coal Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 15 1,800 4,500
Normal 31 7,440 18,600
Pure 16 7,680 19,200
Total 62 16,920 42,300
Caterium Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 0 0 0
Normal 9 2,160 5,400
Pure 8 3,840 9,600
Total 17 6,000 15,000
Raw Quartz Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 3 360 900
Normal 7 1,680 4,200
Pure 7 3,360 8,400
Total 17 5,400 13,500
Sulfur Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 6 720 1,800
Normal 5 1,200 3,000
Pure 5 2,400 6,000
Total 16 4,320 10,800
Bauxite Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 5 600 1,500
Normal 6 1,440 3,600
Pure 6 2,880 7,200
Total 17 4,920 12,300
Uranium Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 3 360 900
Normal 2 480 1,200
Pure 0 0 0
Total 5 840 2,100
SAM Nodes
Node
purity
Number
of nodes
Mk.3
mining rate
Mk.3 mining rate
at 250 %
Impure 10 1,200 3,000
Normal 6 1,440 3,600
Pure 3 1,440 3,600
Total 19 4,080 10,200

Portable Miner

We don’t want you to harm yourself mining for ore bare-handed.
~ Caterina Parks's assistant Steve

A Portable Miner is a small, portable version of a Miner. As the first available mining machine, it is used to semi-automate the mining process in the early-game. It can be crafted at the Equipment Workshop after completing the Tier 0 Milestone - HUB Upgrade 1. It requires no fuel nor power. It has no Conveyor Belt connections which means its mining process cannot be fully automated.

Crafting

Recipe Ingredients Produced in Products Unlocked by
Portable Miner
2 × Iron Plate.pngIron Plate3 / min
4 × Iron Rod.pngIron Rod6 / min
1 × Portable Miner.pngPortable Miner1.5 / min
Tier 0 - HUB Upgrade 1
Automated Miner
Alternate
4 × Steel Pipe.pngSteel Pipe4 / min
4 × Iron Plate.pngIron Plate4 / min
Assembler
60 sec
1 × Portable Miner.pngPortable Miner1 / min
Tier 3 - Basic Steel Production

Mining speed

A Portable Miner mines at a speed of 20, 40, and 80 items per minute for impure, normal, and pure nodes respectively.

Dismantle

As a Portable Miner is considered as equipment, not a building, you cannot dismantle it with F. Manually approach it E and press the 'Pick Up Miner' button to remove it, including its contents.

Usage

Open the inventory Tab ↹ and Double Left the Portable Miner to equip it in hand. Then find a Resource Node with the Resource Scanner V, such as an Iron Ore node. At any location on the deposit where you have the prompt to pick up ore, Left to deploy the miner. It will display a deploy animation but will begin mining as soon as it leaves your hand.

It holds a maximum of one stack of ore (100). When it is full, it will stop mining. To have it start mining again, interact E with it and click 'Grab All' to remove the ore from its inventory.

It is advised to place several Portable Miners in an arc shape so that the pioneer is not required to move around when interacting with the next portable miner. As soon as the  Storage Container is unlocked, build it next to the mining site for ore-buffering.

Although Portable Miners are primarily an early-game tool, they can still find some use in mid-game situations to allow semi-automated collection of far-away Resource Nodes, without the player having to set up power lines or resource transport to those nodes.

Used to craft

Recipe Ingredients Produced in Products Unlocked by
Drone
4 × Motor.pngMotor
10 × Alclad Aluminum Sheet.pngAlclad Aluminum Sheet
1 × Radio Control Unit.pngRadio Control Unit
2 × AI Limiter.pngAI Limiter
1 × Portable Miner.pngPortable Miner
1 × Drone.pngDrone
Tier 8 - Aeronautical Engineering
Miner Mk.1
1 × Portable Miner.pngPortable Miner
10 × Iron Plate.pngIron Plate
10 × Concrete.pngConcrete
1 × Miner Mk.1.pngMiner Mk.1
Tier 0 - HUB Upgrade 5
Miner Mk.2
2 × Portable Miner.pngPortable Miner
10 × Encased Industrial Beam.pngEncased Industrial Beam
20 × Steel Pipe.pngSteel Pipe
10 × Modular Frame.pngModular Frame
1 × Miner Mk.2.pngMiner Mk.2
Tier 4 - Advanced Steel Production
Miner Mk.3
3 × Portable Miner.pngPortable Miner
50 × Steel Pipe.pngSteel Pipe
5 × Supercomputer.pngSupercomputer
10 × Fused Modular Frame.pngFused Modular Frame
3 × Turbo Motor.pngTurbo Motor
1 × Miner Mk.3.pngMiner Mk.3
Tier 8 - Leading-Edge Production

AWESOME Sink

 Portable Miner can be sunk into the AWESOME Sink.png AWESOME Sink to yield 56 points.

Achievements

PLACED PORTABLE MINER unlocked.jpgRock and stone! • "Place down a Portable Miner."

Trivia

  • When opening the Portable Miner's inventory there is a small chance that the name of the item will be misspelled (written as "Portobello Miner") in the top left corner of the UI

Gallery

History

  • Patch 1.0:
    • Changed Miner Mk.2 power usage from 12 MW to 15 MW
    • Changed Miner Mk.3 power usage from 30 MW to 45 MW
    • Changed Portable Miner stack size from 1 to 50
    • Automated Miner
      • Changed production building from Manufacturer to Assembler
      • Changed cost from 1 Motor, 4 Steel Pipe, 4 Iron Rod and 2 Iron Plate to 4 Steel Pipe and 4 Iron Plate
  • Patch 0.7.0.8: Fixed “No Power” warning missing on Miners
  • Patch 0.6.0.10: Fixed not showing “No Power” When not connected to a power grid
  • Patch 0.6.0.4: Fixed being able to place Miners on top of Resource Deposits (They must be Gathered first)
  • Patch 0.6.0.0:
    • Updated Portable Miner visuals
    • Portable Miner now show when there is no room in the inventory to pick them up
  • Patch 0.5.0.6: Fixed Miner Mk.1 standby switch not working
  • Patch 0.4.0.12: Fixed Miners not being able to be upgraded/downgraded, this time for real™
  • Patch 0.4.0.11: Reverted the fix in Patch 0.4.0.10. Proper fix for the Miners not being able to be upgraded/downgraded soon™.
  • Patch 0.4.0.10: Fixed a bug that prevented Miners from being upgraded/downgraded.
  • Patch 0.4.0.0
    • Introduced Portable Miner alternate recipe, allowing it to be automated
    • Changed the cost of Miner Mk.3
  • Patch 0.3.4.10: Portable Miner's cost changed to 2 Iron Plates and 4 Iron Rods
  • Patch 0.2.1: Made the Miner Mk.3 available.
  • Patch 0.1.5: Miner Mk.2 cost changed from 1 Portable Miner, 4 Encased Industrial Beam, and 10 Cable to 2 Portable Miners, 5 Encased Industrial Beam and 15 Cable.
  • Unknown Alpha/Pre-Alpha build: The Portable Miner was "very portable" and capable of walking itself to a spot on a Resource Node from which to start mining.[1]

Early game development

Prior to Closed Alpha, the Miner was the first buildable created for the game. By Sprint 12 (week 24) the Portable Miner was introduced.

References