Settings are a set of options accessible from the main menu, and the in-game escape menu accessed by Esc.
Options
There are several sub-tabs in the 'Options' tab in the main menu.
Gameplay
Gameplay
| Setting
|
Options
|
Default
|
Effects
|
| Creature Hostility
|
|
Default
|
Adjust the hostility settings for all creatures in the world.
|
| Default
|
Creatures will attack players on sight
|
| Passive
|
Creatures will not attack players, or retaliate when attacked by players
|
| Retaliate
|
Creatures will only attack when attacked by players
|
| Keep Inventory
|
Keep Nothing, Keep Equipment, Keep Everything
|
Keep Equipment
|
Affects what items are kept on death. If not set to Keep Everything than a Death Crate is created for items not returned
|
| Automatic Clearance Separation
|
On/Off
|
Off
|
When enabled, buildings are automatically moved if they are built within another buildings clearance
|
| Autosave Interval (minutes)
|
0-120
|
5
|
Sets the amount of time in minutes for the autosave interval. 0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3
|
| Dismantle Crate Placement
|
Next to Player, On Dismantle Site
|
Next to Player
|
Determines the placement of the Dismantle Crate when dismantling buildings
|
| Merge Dismantle Crates
|
On/Off
|
On
|
When enabled, dismantling will try to put resources into the existing dismantle crate in 100m range before making a new dismantle crate
|
| Sample Copy Customization
|
On/Off
|
On
|
When enabled, will copy customization on a building when sampling it (see Building eyedropper)
|
| Sample Copy Settings
|
On/Off
|
On
|
When enabled, will copy settings such as recipe and overclocking on a building when sampling it (see Building eyedropper)
|
| Server Restart Schedule (time)
|
00:00 to 24:00
|
24:00
|
Sets the time of day the server should restart at. So if it is set to 17:00, the server will restart at 17:00 every day (uses 24-hour clock)
|
| Show Clearance
|
On/Off
|
On
|
Enables or disables showing the white hitbox representing the hologram's clearance when building
|
| Arachnophobia Mode
|
On/Off
|
Off
|
When enabled, Stingers (spider-like creatures) are replaced with 2D cat sprites. This replaces Stinger sounds with meows This setting helps make the game more palatable to those with arachnophobia.
|
| Enable Mouse Smoothing
|
On/Off
|
On
|
When enabled, makes mouse movements smoother. Essentially, this delays your cursor movements to create a smoother feeling
|
| Disable Narrative Messages
|
On/Off
|
Off
|
Enables or disables the narrative messages from ADA from showing up onscreen for you. It does not prevent other players from seeing messages. The muted messages will still appear in the Codex, where you can play them at will
|
| Send Gameplay Data
|
On/Off
|
On
|
Unchecking this box means you will not send data to Coffee Stain Studios when playing (changing this value requires you to restart game for the change to take effect)
|
| Network Quality
|
Low, Medium, High, Ultra
|
Medium
|
Increasing network quality may improve client load times and network performance at the cost of server frame-rate. Experiment with these settings to see what works for you. (see Multiplayer Temporary Lag Solution for more details)
|
| Disable Seasonal Events
|
On/Off
|
Off
|
Removes all seasonal event content from the game, such as FICSMAS
|
Language
| Setting
|
Options
|
Default
|
Effects
|
| Language
|
42 languages
|
English (United States)
|
Select which language you would like to play the game in. Languages marked with a (⬤) are supported officially by Coffee Stain Studios. The rest of the languages are supported by the game community. You can join the official Discord server if you would like to help. ADA narrative is not translated, but subtitles are.
|
Camera
| Setting
|
Options
|
Default
|
Effects
|
| Camera Movement Feedback Strength (%)
|
0-150
|
100
|
Sets the strength of feedback used in tilt and affects the camera to indicate acceleration and movement (currently only used in automatic transportation modes such as Hypertubes)
|
Notifications
| Setting
|
Options
|
Default
|
Effects
|
| Autosave Notifications
|
On/Off
|
On
|
When enabled, you will receive a notification 10 seconds before each autosave and after the autosave is complete. (see also Autosave Interval in Gameplay > General)
|
| Break Notifications
|
On/Off
|
On
|
When enabled, you will receive notifications every 2 hours to remind you to take a break every now and then
|
Video
🚩 NOTE: These are settings for the PC release of the game. For Console release see other tab.
Display
| Setting
|
Options
|
Default
|
Effects
|
| Resolution
|
Varies by monitor resolution
|
Maximum resolution of the primary monitor
|
Changes the window or fullscreen resolution
|
| Full Screen
|
Fullscreen, Windowed Fullscreen, Windowed
|
Off
|
Displays the game in Fullscreen mode
|
| Graphics API
|
DirectX 11 [Deprecated], DirectX 12, Vulkan [Experimental]
|
DirectX 12
|
Selects which low level graphics API to use. DirectX 12 is tested, and considered stable. Vulkan is less tested but may offer a performance increase. DirectX 11 is depreciated but can still be used (changing this value requires you to restart game for the change to take effect)
|
| Max FPS
|
Unlimited ∞, Capped 30, Capped 60, Capped 120, Capped 144
|
Unlimited ∞
|
Sets the maximum frames per second
|
General
| Setting
|
Options
|
Default
|
Effects
|
| Run Hardware Benchmark
|
Click to activate
|
Runs a benchmark test and sets the graphics options to a preset based on the results.[1][2] (may take a few seconds)
|
| Graphics Preset
|
Low, Medium, High, Ultra, Custom
|
Ultra
|
The global graphics quality setting ("Custom" appears if any graphics settings are changed individually)
|
Performance & Graphics Quality
| Setting
|
Options
|
Default
|
Effects
|
| Texture Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Sets the quality of object textures in the game
|
| Shadow Quality
|
Sets the quality of shadows in the game
|
| Far Shadow Trace Distance
|
Near, Default, Far, Cinematic
|
Default
|
Distance that far shadows will trace, lower values can cause gaps in the shadows. High values will cost more performance on the GPU
|
| Post Processing
|
Low, Medium, High, Ultra
|
Ultra
|
Affects post processing effects, such as motion blur, fog, etc.
|
| Anti Aliasing
|
Turn on to prevent jagged lines along edges. The "Low" setting disables it entirely.
|
| Foliage Load Distance
|
Near, Default, Far, Very Far, Cinematic
|
Far
|
Controls how quickly foliage will load in Use the "Cinematic" setting at your own risk.
|
| VFX Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Affects the quality of visual effects in the game, such as smoke
|
| Foliage Quality
|
Sets the quality of foliage/vegetation in the game
|
| Light Quality
|
A higher setting means more lights will be rendered onscreen at once, and a lower setting means fewer lights will be rendered at once (see also Lights)
|
| View Distance
|
Sets when models in the distance will start to load in LODs which are lower quality models that are loaded in to increase performance
|
| Cloud Quality
|
Sets the quality of clouds in the game
|
| Motion Blur
|
On/Off
|
Off
|
Enable to see motion blur when moving the camera in the game
|
| Conveyor Visual Quality
|
Low, Medium, High, Ultra
|
Medium
|
Increased the visual accuracy of the items on conveyor belts for a minor CPU and memory cost (does not affect gameplay)
|
Advanced
| Setting
|
Options
|
Default
|
Effects
|
| Upscaling Method
|
None, Nvidia DLSS, Intel XeSS, Temporal Super Resolution (TSR), AMD FidelityFX™ Super Resolution (FSR)
|
Temporal Super Resolution (TSR)
|
Select Upscaling Method TSR is VRAM intensive
|
| Anti-Aliasing Method
|
None, Fast approximate AA (FXAA), Temporal AA (TAA), Temporal Super Resolution (TSR)
|
Temporal Super Resolution (TSR)
|
Select the desired Anti-Aliasing method TSR is VRAM intensive
|
| Frame Generation
|
On/Off
|
Off
|
Uses AI to create additional frames between rendered ones, boosting frame rates and smoothing motion
|
| Upscale Preset
|
Performance, Balanced, Quality, No Downscaling
|
Balanced
|
Sets the preferred upscaling to use Performance (performance over quality, some rendering artifacts) Balanced (balance between performance and quality) Quality (quality over performance) No Downscaling (only anti-aliasing, not recommended)
|
| Screen Percentage
|
0-100
|
75
|
The percentage of the resolution the game will be rendered at Example: 50% means the game will be rendered at half the resolution, but scaled up to fit the entire window size. When running TSR, the final image will be scaled up to full resolution
|
| Conveyor Belt Item Frequency
|
Capped at 30, Capped at 60, Unlimited
|
Unlimited
|
Sets how frequent the visuals of items on conveyor belts are updated (this setting affects CPU)
|
| Conveyor Belt Render Distance
|
Near, Medium, Far, Ultra
|
Far
|
The distance at which items on conveyor belts will be rendered
|
| Gamma
|
0-3 (increments of 0.05)
|
2
|
Controls the overall brightness in the game (see also Gamma for more information)
|
| VSync
|
On/Off
|
Off
|
Enables vertical synchronization. This can prevent screen tearing
|
| Hierarchical Z-Buffer Occlusion
|
On/Off
|
Off
|
Lowers the quality of the depth buffer. May have a performance impact on some systems (reduces CPU use and increases GPU use for rendering)
|
| Enable LOD Dithering
|
On/Off
|
On
|
Enables smoother transitioning between lower-detail models
|
| Enable Contact Shadows
|
On/Off
|
On
|
Enables higher quality shadows
|
| Global Illumination
|
Off, Medium, High
|
Off
|
Enables Lumen for Global Illumination. This can be expanded using a small arrow ◀ to the right, where the lighting mood can be adjusted.
|
| Lighting Mood
|
Dark, Moody Dark, Moody Bright, Bright
|
Bright
|
Changes the mood in enclosed spaces (only visible if Global Illumination is expanded using a small arrow ◀ to the right)
|
Camera
| Setting
|
Options
|
Default
|
Effects
|
| Camera Shake Intensity
|
Off, 0.1-1
|
1
|
Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake (can be used to disable shake when using the Chainsaw)
|
| Field of View
|
60-120
|
90
|
Sets the field of view. A wider field of view increased the visible range of the environment
|
| First Person FOV Modifier
|
0-1
|
0
|
Adjusts the scaling of equipment shown onscreen. Values like 0.25, 0.5, 0.75 are acceptable. Affects how far equipment and the Pioneer's hands appear
|
| Maintain Y-Axis FOV Aspect Ratio
|
On/Off
|
Off
|
Controls which axis is dominant when adjusting for FOV. Use of this is recommended when playing in ultrawide resolutions.
|
🚩 NOTE: These are settings for the Console release of the game. For PC release see other tab.
General
| Setting
|
Options
|
Default
|
Effects
|
| Graphics Preset
|
Quality, Performance, Balance
|
Quality
|
Quality: Will increase visual fidelity but lock your performance to 30 FPS. Performance: Will decrease range on some sliders, but you can get 60 FPS. Balance: Decreases quality a bit but you can get 40 FPS. Balanced Mode is only available on Displays capable of 120 Hz or higher.[3]
|
Performance & Graphics Quality
| Setting
|
Options
|
Default
|
Effects
|
| Motion Blur
|
On/Off
|
Off
|
Enable to see motion blur when moving the camera in the game
|
Advanced
| Setting
|
Options
|
Default
|
Effects
|
| Gamma
|
0-3 (increments of 0.05)
|
2
|
Controls the overall brightness in the game (see also Gamma for more information)
|
Camera
| Setting
|
Options
|
Default
|
Effects
|
| Camera Shake Intensity
|
Off, 0.1-1
|
1
|
Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake (can be used to disable shake when using the Chainsaw)
|
| Field of View
|
60-120
|
90
|
Sets the field of view. A wider field of view increased the visible range of the environment
|
| First Person FOV Modifier
|
0-1
|
0
|
Adjusts the scaling of equipment shown onscreen. Values like 0.25, 0.5, 0.75 are acceptable. Affects how far equipment and the Pioneer's hands appear
|
Audio
General
| Setting
|
Options
|
Default
|
Effects
|
| Master Volume
|
0-100
|
100
|
Sets the volume of the listed audio sources. (see Sound Effects where the volume of individual equipment, factory buildings, vehicle, and weapon sounds can be adjusted, respectively)
|
| Dialogue Volume
|
| Effects Volume
|
| UI Volume
|
| Music Volume
|
| Mute Music
|
On/Off
|
Off
|
Enable to mute all music in the game. Mutes everything except for the Boombox
|
| Mute Game When Minimized
|
On/Off
|
On
|
When enabled, mutes all game sounds when the game window is minimized or not in focus
|
| Streamer Mode (Mute Licensed Music)
|
On/Off
|
Off
|
Enable to mute any licensed music. Useful when streaming content online
|
| Mute Game Chat Notification Sound
|
On/Off
|
Off
|
Enable to Mute In-Game Chat Notification Sound when receiving a chat message
|
Controller
| Setting
|
Options
|
Default
|
Effects
|
| Use Wireless Controller Speaker
|
On/Off
|
Off
|
Controls if the wireless controller's speaker should be used for audio output
|
| Wireless Controller Speaker Volume
|
0-10
|
10
|
Controls the volume of the wireless controller speaker
|
Voice Chat Detection
| Setting
|
Options
|
Default
|
Effects
|
| Attenuate Game Volume from other Applications
|
Off, Communications Apps, All Apps
|
Off
|
This feature attenuates the volume on output from other applications on your system. Off = External apps will not affect the volume Communication Apps = Communication apps (Discord, TeamSpeak, etc.) will lower the volume when others speak All Apps = All apps (communication apps, music players, web browsers, etc.) will lower the volume
|
| Attenuation Strength
|
Low, Medium, Strong
|
Medium
|
Tweaks the attenuation strength of the voice chat detection
|
| Microphone Input attenuates Game Volume
|
On/Off
|
On
|
Enables whether your microphone input (when you speak) will attenuate the volume
|
Sound Effects
| Setting
|
Options
|
Default
|
Effects
|
| Ambient Volume
|
0-100
|
100
|
Controls the volume of the listed audio sources. "Equipment Volume", "Factory Volume", "Vehicle Volume", and "Weapons Volume" each can be expanded using a small arrow ◀ to the right, where the volume of individual equipment, factory buildings, vehicles, and weapons can be adjusted, respectively. "Player Foley Volume" controls the volume of all player foley (footsteps, cloth, prop handling, etc.) "Reverb Volume" controls the General Volume of the reverb and sound propagation in the game
|
| Consumables Volume
|
| Creatures Volume
|
| Equipment Volume ◀
|
| Factory Volume ◀
|
| Player Foley Volume
|
| Reverb Volume
|
| Vehicle Volume ◀
|
| Weapons Volume ◀
|
Accessibility
| Setting
|
Options
|
Default
|
Effects
|
| Misophonia Mode
|
On/Off
|
Off
|
Enable to turn off sounds such as eating, drinking, etc. This can be used by players with Misophonia
|
| Mono Mode
|
On/Off
|
Off
|
Combines both left and right audio channels
|
| [Experimental] Enable Directional Subtitles
|
On/Off
|
Off
|
Enable to turn on directional subtitles that display the actions of hostile creatures such as Stinger footsteps, or Hog growls, or Flying Crab Hatcher hatching, etc.
|
| Reset Reverb
|
Click to activate
|
Resets stuck reverb
|
Controls
General
| Setting
|
Options
|
Default
|
Effects
|
| Select Controls
|
Keyboard and Mouse, Controller
|
Keyboard and Mouse
|
Select if you want to play with Keyboard and Mouse or Controller Unavailable if a controller is not detected
|
| Controller Type
|
Default, Xbox Series X/S, DuelSense
|
Default
|
Select your desired controller type to be displayed Unavailable if Select Controls is not set to Controller
|
| Invert Look
|
On/Off
|
Off
|
Inverts the X and Y axis when controlling the camera (for looking around with the mouse)
|
| Mouse Sensitivity
|
1-10
|
4
|
Affects the mouse sensitivity
|
| Hold To Snap Building
|
On/Off
|
On
|
If enabled, hold Left Ctrl to snap buildings to the grid (controller only)
|
| Hold To Sprint
|
On/Off
|
On
|
When enabled, Left Shift to keep sprinting. When disabled, pressing Left Shift once will cause you to continue sprinting until you press Left Shift again
|
| Hold To Zipline
|
On/Off
|
On
|
If enabled, aim at Power Line and hold the button to zip along the line. If disabled, aim at the Power Line and press the button once to start and press it a second time to stop. Eliminates the need to hold the button when traveling.
|
| Controlled X Axis Rotation
|
On/Off
|
On
|
When enabled, Left Ctrl and aim to set the vertical rotation of structures with X axis rotation, such as Pipelines and Hypertubes. Aiming without holding the input will set the structure's support height. When disabled, these controls are inverted: hold Left Ctrl and aim to set the support height, and set vertical rotation by aiming without holding the input.
|
| Equipment Swapping Scroll Direction
|
Right/Left
|
Left
|
The direction of (Scroll Up/Down) when cycling through hand slot equipment. "Left" means scrolling down will cycle to the left. "Right" means scrolling down will cycle to the right
|
| Hologram Rotation Mode
|
Static, Spawn Facing Player, Always Face Player
|
Static
|
Controls how hologram rotation is applied relative to player's location. Hologram Rotation Mode can be expanded using a small arrow ◀ to the right, where how the hologram is rotated relative to the player.
|
| Relative Rotation to Player
|
Perpendicular, Parallel
|
Perpendicular
|
Controls how the hologram is rotated relative to the player. Available options are perpendicular (side facing the player) and parallel (front facing the player) (Only visible if Hologram Rotation Mode is expanded using a small arrow ◀ to the right)
|
| Hotbar Scroll Direction
|
Clockwise/Counterclockwise
|
Clockwise
|
Direction of Right Alt+ (Scroll Up/Down) when cycling through Hotbars. Clockwise means scrolling up will cycle clockwise (1 to 10), and counterclockwise means scrolling up will cycle counterclockwise (10 to 1)
|
| One-Click Build
|
On/Off
|
Off
|
Buildings placed with two clicks, such as Conveyor Belts with Conveyor Poles attached, will now be placed with one click. Hold to change the height of the building, then release to place.
|
Controller
| Setting
|
Options
|
Default
|
Effects
|
| Look Sensitivity X-Axis
|
0.1-2
|
1
|
Adjusts the horizontal sensitivity of the camera movement when looking left or right
|
| Look Sensitivity Y-Axis
|
0.1-2
|
1
|
Adjusts the vertical sensitivity of the camera movement when looking up or down
|
| Movement Sensitivity X-Axis
|
0.1-1
|
1
|
Adjusts the sensitivity of the character movement when moving forward or backward
|
| Movement Sensitivity Y-Axis
|
0.1-1
|
1
|
Adjusts the sensitivity of the character movement when moving right or left
|
| Camera Deadzone
|
0-1
|
0.6
|
Sets the distance XboxOne needs to be moved before it is detected as input.
|
| Movement Deadzone
|
0-1
|
0.2
|
Sets the distance XboxOne needs to be moved before it is detected as input.
|
| Aim Assist Strength
|
Off, 1-100
|
50
|
Changes the Aim Assist Strength with weapons. The higher the Aim Assist Strength the more support you get with aiming at your target and the easier it is to keep your aim on target
|
| Invert Look X-Axis for controller
|
On/Off
|
Off
|
Inverts the horizontal axis for XboxOne when controlling camera
|
| Invert Look Y-Axis for controller
|
On/Off
|
Off
|
Inverts the vertical axis for XboxOne when controlling camera
|
| Invert Movement X-Axis for controller
|
On/Off
|
Off
|
Inverts the horizontal axis for XboxOne when controlling camera
|
| Invert Movement Y-Axis for controller
|
On/Off
|
Off
|
Inverts the vertical axis for XboxOne when controlling camera
|
| Auto Release Sprint
|
On/Off
|
Off
|
When enabled, the Left Shift sprint key will automatically be released once you stop moving. Only works when Hold To Sprint is disabled.
|
| Gamepad Vibration
|
On/Off
|
On
|
Enables or disables gamepad vibration feedback
|
| Gamepad Vibration Intensity
|
0-10
|
10
|
Controls the intensity of the gamepad vibration
|
| KBM Switch on Controller Disconnection
|
On/Off
|
On
|
Activate automatic switching to Keyboard and Mouse input when connection to controller is lost
|
Keybindings
Click the tab for either Keyboard/Mouse or Controller to see individual keybindings.
User Interface
General
| Setting
|
Options
|
Default
|
Effects
|
| Tooltip Scaling
|
0.2-2
|
1
|
Sets the scale of in game tooltips
|
| Expand Organizer Recipes by Default
|
On/Off
|
Off
|
Expands the recipes in the organizer menu by default
|
| Show Icon Text in Radial Menus
|
On/Off
|
Off
|
Show the name of the options under their respective icons in radial menus (such as Resource Scanner or Building Quick Switch E)
|
| AWESOME Shop Dark Mode
|
On/Off
|
Off
|
When enabled, the AWESOME Shop interface will appear in Dark Mode
|
Controller
| Setting
|
Options
|
Default
|
Effects
|
| Inventory Context Menu Toggle
|
On/Off
|
Off
|
When enabled, the inventory context menu toggles on and off with each press, instead of only staying open while the input is held
|
| Toggle Tooltip
|
On/Off
|
Off
|
If enabled, changes the item tooltip behavior when displayed, to automatically show the tooltip for any newly selected item, until the tooltip is manually hidden again. If disabled, the item tooltip has to be manually displayed for each newly selected item
|
Holograms/Build Mode
| Setting
|
Options
|
Default
|
Effects
|
| Hologram Color
|
Any color
|
■#00D4FF
|
The color of building holograms when in Build Mode
|
| Dismantle Hologram Color
|
■#FF7700
|
The color of building holograms when in Dismantle Mode
|
| Hard Clearance Hologram Color
|
■#FF7070
|
The color of building holograms when building placement is invalid. (see also Hard clearance)
|
| Soft Clearance Hologram Color
|
■#FFE100
|
The color of building holograms when another structure's space is being encroached on, but placement is valid. (see also Soft clearance)
|
| High Contrast Build/Dismantle Mode
|
On/Off
|
Off
|
Enables higher contrast background behind the Build Mode/Dismantle Mode text
|
| Small Cost Slot in Build/Dismantle Mode
|
On/Off
|
Off
|
Use small cost slots in the HUD when in Build mode/Dismantle Mode
|
| Show Only Missing Cost in Build Mode
|
On/Off
|
Off
|
Only shows cost slots for items you are missing in Build Mode
|
HUD
| Setting
|
Options
|
Default
|
Effects
|
| [Experimental] HUD Scaling (PC Only)
|
0.2-2
|
1
|
Sets the scaling of the HUD and interface elements in game. Might break some layouting. (does not scale the main menu)
|
| ADA Message Text Size
|
Small, Medium, Big, Very Big
|
Medium
|
Changes the text size of ADA's messages
|
| Compass and Hotbar Background Opacity
|
Off, 0.5-1
|
Off
|
Sets the background transparency for the HUD Compass and HUD Hotbar. Increasing this slider can be helpful if you have trouble reading them in lighter environments
|
| Turn Off Creature Alert
|
On/Off
|
Off
|
Disables the alert that tells the player when a hostile creature has noticed them
|
| Use Small Slots for the Game Progression
|
On/Off
|
Off
|
Makes the HUD Progression UI in the upper right corner use small inventory slots
|
| Use Small Equipment Icons in HUD
|
On/Off
|
On
|
Use small equipment icons in the HUD. Does not affect the size of the HUD equipment info box (in the bottom left)
|
| Use Small Equipment Info in HUD
|
On/Off
|
Off
|
Use small equipment info boxes in the HUD (bottom left). Does not affect the size of the equipment icons
|
| Force Big Hand Equipment Icon
|
On/Off
|
Off
|
Uses the big icon for equipped Hand Equipment in the HUD, overriding the "Use Small Equipment Icons in HUD" setting
|
| Force Big Hand Equipment Info
|
On/Off
|
Off
|
Use the big info box for Hand Equipment in the HUD, overriding the "Use Small Equipment Info in HUD" setting
|
| Show Current Game Phase in HUD
|
On/Off
|
On
|
Toggles the visibility of the Game Phase Progression UI in the top right of the HUD. (see also Space Elevator Project Assembly phases)
|
| Show Current Milestone in HUD
|
On/Off
|
On
|
Toggles the visibility of Milestone Progression UI in the top right of the HUD. (see also Milestones)
|
| Hide Static Key Shortcuts
|
On/Off
|
Off
|
Enable to hide the static key shortcuts in the bottom right of the HUD
|
| Hide Dynamic Key Shortcuts
|
On/Off
|
Off
|
Hides the key shortcuts that are shown contextually. (For example when building, driving, interacting in production menus, etc.)
|
Inventory
| Setting
|
Options
|
Default
|
Effects
|
| Enable Large Inventory Slots
|
On/Off
|
Off
|
Enables large Inventory slots
|
| Item Abbreviation
|
On/Off
|
Off
|
Adds a small abbreviation in the top right corner of some items in slots, like ores and ingots. Makes it easier for people with color blindness or similar conditions to tell some resources apart
|
Accessibility
This option menu groups several settings that also appear in various other menu options for ease of use.
General
| Setting
|
Options
|
Default
|
Effects
|
| Keep Inventory
|
Keep Nothing, Keep Equipment, Keep Everything
|
Keep Equipment
|
Affects which items are kept on death.
|
| Creature Hostility
|
|
Default
|
Adjust the hostility settings for all creatures in the world.
|
| Default
|
Creatures will attack players on sight.
|
| Passive
|
Creatures will not attack players, or retaliate when attacked by players.
|
| Retaliate
|
Creatures will only attack when attacked by players.
|
| Arachnophobia Mode
|
On/Off
|
Off
|
When enabled, Stingers (spider-like creatures) are replaced with 2D cat sprites to make the game more palatable to those with arachnophobia. Also when enabled, this replaces Stinger sounds with meows
|
| Automatic Clearance Separation
|
On/Off
|
Off
|
When enabled, buildings will be moved if they are built within the clearance of another building
|
Motion Sickness
| Setting
|
Options
|
Default
|
Effects
|
| Field of View
|
60-120
|
90
|
Sets the field of view. A wider field of view increased the visible range of the environment
|
| First Person FOV Modifier
|
0-1
|
0
|
Adjusts the scaling of equipment shown onscreen. Affects how far equipment and the Pioneer's hands appear
|
| Camera Movement Feedback Strength (%)
|
0-150
|
100
|
Sets the strength of feedback used in tilt and affects the camera to indicate acceleration and movement (currently only used in automatic transportation modes such as Hypertubes)
|
| Camera Shake Intensity
|
Off, 0.1-1.0
|
1.0
|
Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake
|
| Motion Blur
|
On/Off
|
Off
|
Enables motion blur
|
Input Assistance
| Setting
|
Options
|
Default
|
Effects
|
| Look Sensitivity X-Axis
|
0.1-2
|
1
|
Adjusts the horizontal sensitivity of the camera movement when looking left or right
|
| Look Sensitivity Y-Axis
|
0.1-2
|
1
|
Adjusts the vertical sensitivity of the camera movement when looking up or down
|
| Movement Sensitivity X-Axis
|
0.1-1
|
1
|
Adjusts the sensitivity of the character movement when moving forward or backward
|
| Movement Sensitivity Y-Axis
|
0.1-1
|
1
|
Adjusts the sensitivity of the character movement when moving right or left
|
| Camera Deadzone
|
0-1
|
0.6
|
Sets the distance XboxOne needs to be moved before it is detected as input.
|
| Movement Deadzone
|
0-1
|
0.2
|
Sets the distance XboxOne needs to be moved before it is detected as input.
|
| Gamepad Vibration
|
On/Off
|
On
|
Enables or disables gamepad vibration feedback
|
| Gamepad Vibration Intensity
|
0-10
|
10
|
Controls the intensity of the gamepad vibration
|
| Toggle Tooltip
|
On/Off
|
Off
|
If enabled, changes the item tooltip behavior when displayed, to automatically show the tooltip for any newly selected item, until the tooltip is manually hidden again. If disabled, the item tooltip has to be manually displayed for each newly selected item
|
| Inventory Context Menu Toggle
|
On/Off
|
Off
|
When enabled, the inventory context menu toggles on and off with each press, instead of only staying open while the input is held
|
| Hold To Snap Building
|
On/Off
|
On
|
If enabled, hold Left Ctrl to snap buildings to the grid (controller only)
|
| Hold To Zipline
|
On/Off
|
On
|
If enabled, aim at Power Line and hold the button to zip along the line. If disabled, aim at the Power Line and press the button once to start and press it a second time to stop. Eliminates the need to hold the button when traveling.
|
| Hold To Sprint
|
On/Off
|
On
|
When enabled, Left Shift to keep sprinting. When disabled, pressing Left Shift once will cause you to continue sprinting until you press Left Shift again
|
| Auto Release Sprint
|
On/Off
|
Off
|
When enabled, the Left Shift sprint key will automatically be released once you stop moving. Only works when Hold To Sprint is disabled.
|
| Expand Organizer Recipes by Default
|
On/Off
|
Off
|
Expands the recipes in the organizer menu by default
|
Visual Aids and Customization
| Setting
|
Options
|
Default
|
Effects
|
| ADA Message Text Size
|
Small, Medium, Big, Very Big
|
Medium
|
Changes the text size of ADA's messages
|
| Tooltip Scaling
|
0.2-2
|
1
|
Sets the scale of in game tooltips
|
| Hologram Color
|
Any color
|
■#00D4FF
|
The color of building holograms when in Build Mode
|
| Dismantle Hologram Color
|
■#FF7700
|
The color of building holograms when in Dismantle Mode
|
| Hard Clearance Hologram Color
|
■#FF7070
|
The color of building holograms when building placement is invalid. (see also Hard clearance)
|
| Soft Clearance Hologram Color
|
■#FFE100
|
The color of building holograms when another structure's space is being encroached on, but placement is valid. (see also Soft clearance)
|
| High Contrast Build/Dismantle Mode
|
On/Off
|
Off
|
Enables higher contrast background behind the Build Mode/Dismantle Mode text
|
| Force Big Hand Equipment Icon
|
On/Off
|
Off
|
Uses the big icon for equipped Hand Equipment in the HUD, overriding the Use Small Equipment Icons in HUD setting
|
| Force Big Hand Equipment Info
|
On/Off
|
Off
|
Use the big info box for Hand Equipment in the HUD, overriding the Use Small Equipment Info in HUD setting
|
| Item Abbreviation
|
On/Off
|
Off
|
Adds a small abbreviation in the top right corner of some items in slots, like ores and ingots. Makes it easier for people with color blindness or similar conditions to tell some resources apart
|
Audio Aids
| Setting
|
Options
|
Default
|
Effects
|
| Mute Music
|
On/Off
|
Off
|
Enable to mute all music in the game. Mutes everything except for the Boombox
|
Online Settings (main menu only)
| Setting
|
Options
|
Default
|
Effects
|
| Account Info
|
Click to activate
|
Displays the current User Name and Account Info being used and whether or not player has a valid Epic Games Login
|
| Log in Epic Account
|
Click to activate
|
Allows the user to log in into an Epic Games Account, should that have not happened upon game startup
|
| Logout Epic Account
|
Click to activate
|
Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above)
|
In-game options
When in a session you can press Esc to open the Escape Menu where you can then click on Options to adjust your settings while playing game.
Multiplayer Settings
When in game, 'Manage Session' can be accessed to change session and multiplayer settings.
Advanced Game Settings
It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly.
Setting config files
All game settings are stored in config files, which can be found at the following location:
\AppData\Local\FactoryGame\Saved\Config\Windows\
Tips
- Changing or adjusting some of the Video Advanced Settings is often done when troubleshooting game performance issues.[4][5]
- Both references shown above are from Update 8 but are still applicable in Version 1.0 (and after).
Trivia
- Arachnophobia Mode was created by Jace.[6]
Gallery
A
Stinger, as seen when Arachnophobia Mode is enabled.
History
 |
The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes.
|
- Patch 1.1.1.7: Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video > Advanced
- Patch 1.1.0.6: Fixed Invert Mouse look not working properly for KBM and Controller from the previous patch
- Patch 1.1.0.5
- Improvements to text in the options menu
- Re-arranged the new Accessibility menu
- Fixed unintentional duplicate entries in the Options Menu
- Patch 1.1.0.2: Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard
- Patch 1.1.0.1: "Invert Look" option for Mouse should be available again under “Controls” in the options menu
- Patch 1.1.0.0
- Voice chat has different strength levels adjustable in Settings
- Attenuation now uses mid-side stereo positioning rather than just ducking specific frequencies
- Patch 1.0.1.0
- Clearance Boxes (White Outlines) no longer show up for lightweight buildable's (Foundations/Walls) which are built inside of a Blueprint Designer
- Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO). This was the crash on startup that would require using '-dx11' as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
- Added Game Options > Audio > Voice Chat Detection (Volume attenuation). This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu
- Patch 1.0.0.5
- Re-added the clearance visualization boxes on Buildings
- Can now be enabled in the Options menu > Gameplay > General > Show Clearance
- Patch 1.0.0.4
- Fixed Autosave text being cut off in some languages
- Disabled Frame Generation being on by default
- There is now a new option in the options menu to enable it again
- Disabled Mouse Smoothing being on by default
- Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
- Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
- Added a new slider in the options menu to adjust the volume of the Crafting Bench
- Patch 1.0.0.3
- Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
- Fixed Network Quality and other settings
- Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
- Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe, and Flightless Birds
- Patch 1.0.0.1
- Added a new tooltip on the Language selection menu
- Some community translated languages are missing due to new and rewritten content for 1.0 that hasn’t had time to be translated yet. These will be added over time as more gets translated. If you’d like to help with translations, please join our Discord!
- Patch 1.0
- Fixed Maintain Y-Axis FOV Aspect Ratio
- Account linking has also changed allowing more flexibility, as it can now be managed entirely from Epic’s website by logging into a linked account.
- Undocumented Change - Game Options Menus were changed:
- Added Gameplay General > Server Restart Schedule, Show Clearance, and Disable Narrative Messages options
- Removed Gameplay > Camera > Head Bobbing.
- Video > Display > MAX FPS and Video > General > Graphics Preset removed "Custom" setting
- Added Performance & Graphics Quality > Far Shadow Trace Distance, and Conveyor Visual Quality
- Added Video > Advanced > Frame Generation, Conveyor Belt Item Frequency, Conveyor Belt Render Distance, Global Illumination > Lighting Mood (sub-menu). Removed Video > Advanced > Global Illumination Reflections
- Added new Audio sections for General, Sound Effects, and Accessibility
- Added Audio > Sound Effects > Consumables Volume, Creatures Volume, Player Foley Volume, Mono Mode, Enable Directional Subtitles
- Changed Controls > General > Explicit Pole Tilt by X Axis to now Controlled X Axis Rotation
- Added Controls > General > Hologram Rotation Mode along with Relative Rotation to Player (sub menu)
- Added User Interface > General > Expand Organizer Recipes by Default, and User Interface > HUD > Turn Off Creature Alert.
- Undocumented Change - Changed Main Menu Online menu item to read Online Settings menu item
- Added Online Settings > Account Info
- Patch 0.8.3.1
- Invert Look option now also works on Vehicles and Trains
- Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
- Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again
- Potential fix for a crash that would happen when switching between upscalers
- Fixed Antialiasing always resetting to TAA
- Patch 0.8.2.9: Fixed Graphics Preset option always showing “Custom” on some hardware configurations that did not support some of the options
- Patch 0.8.2.7: Fixed some duplicate entries on the key rebind menu
- Patch 0.8.2.6
- Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
- Tweaked scalability for better eye adaptation on lower quality
- Patch 0.8.2.4
- Added AMD FidelityFX™ Super Resolution (FSR) 2
- It can now be selected under Options > Video > Upscaling Method
- Patch 0.8.2.2
- Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
- This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the Alt key getting stuck
- Patch 0.8.2.1: Fixed Global Illumination being empty by resetting it when the value was set to 0
- Patch 0.8.2.0
- Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
- Auto Detect Settings (Experimental)
- When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
- If you’ve never changed a setting before, a new default will be applied to it
- If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
- Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
- Hotbar system has been reworked
- Added a way to save the current hologram into the hotbar by pressing Alt+Shortcut key combination
- You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
- Input System
- Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the Left Shift key is automatically released so you have to press it again to start sprinting
- Fix head bobbing not working, and head bobbing scale option not affecting anything
- Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
- Fixed Full Screen setting being reversed when pressing apply after restarting the game
- Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
- Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
- Patch 0.8.1.3
- Updated XeSS to 1.2
- Changed so screen percentage presets for XeSS match DLSS and TSR presets
- Unlocked Screen Percentage for XeSS
- Moved the Screen Percentage setting to be under Upscaling Preset
- Fixed Screen Percentage setting not saving properly
- Patch 0.8.1.0
- Added Nvidia DLSS as a selectable Upscaling method
- Added Intel XeSS as a selectable Upscaling method
- Added Upscaling method settings
- You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
- Patch 0.8.0.5
- Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds
- To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.
- In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.
- Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.
- Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.
- Patch 0.8.0.4
- Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
- Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
- Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
- Patch 0.8.0.1
- Removed "Cinematic" Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
- Renamed TSR "Insanity" Preset to "No downscaling" and added Tooltips clarifying their purpose
- Performance (Performance over quality, Some rendering artifacts)
- Balanced (Performance and quality focused)
- Quality (Quality Focused)
- No Downscaling (Only Anti aliasing, not recommended!)
- Potentially fixed a crash that would happen when opening the keybinds menu
- Patch 0.8.0.0
- Re-worked the options menus and key binding menu[7]
- Added a search bar in the options and key binding menu
- Added TSR
- Added TSR Presets:
- Performance (60% Screen percentage)
- Balanced (75% Screen percentage)
- Quality (90% Screen percentage)
- Insanity (100% Screen percentage)
- Added Lumen
- Added Lumen Scalability
- Added Lumen Reflections Scalability
- Improved DirectX12 Stability
- Improved Vulkan Stability
- Deprecated/Soft Removed DirectX 11
- Note you can still run on DirectX 11 but without Nanite or Lumen. We cannot promise the same quality as on DirectX 12 or Vulkan.
- Undocumented Change - Removed Screenspace Reflections which affected how reflective glass was.
- Undocumented Change - Volumetric Clouds which enabled volumetric (3D) clouds, opposed to a simple 2D texture.
- Patch 0.7.0.8: Added support for hiding some HUD elements. Can be toggled on and off in the options menu
- Patch 0.7.0.6: (Re)Fixed the Advanced Game Settings menu not being able to close with ESC after clicking Reset to Default
- Patch 0.7.0.5: Fixed Advanced Game Settings menu not being able to be closed with ESC after pressing Reset To Default or Apply buttons
- Patch 0.6.1.1
- Added a new option under Options > User interface to hide Static Key Shortcuts (Shortcuts shown at the bottom right side of the HUD at all times)
- Added a new option under Options > User Interface to hide Dynamic Key Shortcuts (The keybinds shown at the bottom of the build menu, while driving, etc)
- Added a Boombox Volume Slider under Equipment Volume
- Made the resolution change pop up size smaller
- Fixed typo in Arachnophobia option tooltip
- Patch 0.6.0.14
- Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
- Fixed Options menu tooltip changing size when hovering different options
- Patch 0.6.0.10
- Reorganized the UI of the Options menu
- Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
- Moved Keybindings to their own submenu
- Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
- Patch 0.6.0.5: Added a new Tooltip Scaling option (User Interface > Tooltip Scaling)
- Patch 0.6.0.0: Added scalability settings in the options menu
- Patch 0.5.1.12: Added Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking
- Patch 0.5.1.11: Fixed a crash when exiting the game when using Vulkan as a renderer
- Patch 0.5.1.7: Fixed not being able to rebind certain mouse buttons
- Patch 0.5.1.5
- Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
- Updated the tooltip of the Network Quality setting explaining what it does
- Patch 0.5.1.2
- Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
- If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
- Patch 0.5.0.10
- Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)
- Fixed Options Menu not scrolling down all the way in certain menus
- Patch 0.5.0.9
- Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
- Added a volume slider for "Manual Mining" under Audio > Equipment Volume
- Quite significantly increased Gameplay > Network Quality scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings.
- Patch 0.5.0.8: Added a “Consumables Volume” Sub Option and Medicinal Inhaler volume control has now been added under “Equipment Volume”
- Patch 0.5.0.6: Fixed Chainsaw custom volume settings not working properly
- Patch 0.5.0.0
- You can now lock your FPS to a specific number in the Options menu
- You can now manually and individually adjust the volume of every Factory Building and player Equipment to your liking
- Added an option to disable Mouse Smoothing in the Options menu
- You can now individually change the colors for all holograms in the Options menu. (Hologram, Dismantle, Hard Clearance, Soft Clearance)[8]
- DX12 now available again as experimental renderer in the options menu
- Vulkan now available again as experimental renderer in the options menu
- Patch 2018-10-11: Made available
References
Satisfactory game mechanics |
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| Player abilities | |
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| Unlockable abilities | |
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| Progression | |
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| Seasonal events | |
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| Environment | |
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| Gameplay | |
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| Technical | |
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|
| Guides and tutorials | | Basics | |
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| Logistics | |
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| Dedicated servers | |
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| Other | |
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