Settings are a set of options accessible from the main menu and the in-game Esc menu.
These settings are stored in config files, which can be found in \AppData\Local\FactoryGame\Saved\Config\WindowsNoEditor
Options
- There are several sub-tabs in the 'Options' tab in the main menu. When in game, 'Manage Session' can be accessed to change session and multiplayer settings.
- In Update 8 the 'Options' tab was changed.[1][2]
Gameplay
Gameplay
Setting
|
Options
|
Default
|
Effects
|
Creature Hostility
|
|
Default
|
Adjust the hostility settings for all creatures in the world.
|
Default
|
Creatures will attack players on sight.
|
Passive
|
Creatures will not attack players, or retaliate when attacked by players.
|
Retaliate
|
Creatures will only attack when attacked by players.
|
General
Setting
|
Options
|
Default
|
Effects
|
Automatic Clearance Separation
|
On/Off
|
Off
|
When enabled, buildings will be moved if they are built within the clearance of another building
|
Autosave Interval (minutes)
|
0-120
|
5
|
Sets the autosave interval, 0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3
|
Arachnophobia Mode
|
On/Off
|
Off
|
Turns Stingers (spider-like creatures) to 2D cat sprites to make the game more palatable to those with arachnophobia
|
Enable Mouse Smoothing
|
On/Off
|
On
|
Delays cursor movements to make them appear more smooth
|
Send Gameplay Data
|
On/Off
|
On
|
Enables whether in-game diagnosis data will be sent to Coffee Stain Studios
|
Network Quality
|
Low, Medium, High, Ultra
|
Medium
|
Determines the maximum bandwidth the game can use. See Multiplayer § Temporary lag solution for more details
|
Language
Setting
|
Options
|
Default
|
Effects
|
Language
|
42 languages
|
English (United States)
|
Changes the game language. ADA narrative is not translated, but subtitles are. Translations are community-made
|
Camera
Setting
|
Options
|
Default
|
Effects
|
Head Bobbing
|
1-10
|
10
|
Sets how much the screen shakes when walking
|
Camera Movement Feedback Strength (%)
|
0-150
|
100
|
Determines the strength of camera effects in Hyper Tubes
|
Other
Setting
|
Options
|
Default
|
Effects
|
Equipment Swapping Scroll Direction
|
Right/Left
|
Left
|
The direction of swapping hand equipment by scrolling. Left means scrolling down will change equipment to the left (decrement).
|
Autosave Notifications
|
On/Off
|
On
|
A notification is shown 10 seconds before each autosave and after the autosave is finished
|
Break Notifications
|
On/Off
|
On
|
Unavailable as of a certain Update 3 patch, possibly 0.3.2.0 or 0.3.3.0. If enabled, a break notification would appear every 2 hours in a similar manner to autosave notifications.
|
Build In One Click
|
On/Off
|
Off
|
When enabled, buildings built with multiple clicks (such as Conveyor Poles) are now built with one click. Instead, holding down acts like the first click and letting go as the second
|
Explicit Pole Tilt by X Axis
|
On/Off
|
Off
|
If enabled, Ctrl will set the vertical rotation instead of horizontal while constructing structures that can be rotated in multiple axes
|
Disable Seasonal Events
|
On/Off
|
Off
|
Title screen only. Removes seasonal events, such as FICSMAS, from the game
|
Audio
Setting
|
Options
|
Default
|
Effects
|
Master Volume
|
0-100
|
100
|
Sets the volume of the listed audio sources. Factory Volume, Equipment Volume and Effects Volume can be expanded using a small arrow to the right, where the volume of individual factory buildings, equipment and effects can be adjusted, respectively.
|
Ambient Volume
|
Factory Volume
|
Equipment Volume
|
Music Volume
|
Effects Volume
|
UI Volume
|
Dialogue Volume
|
[Experimental] Enable Directional Subtitles
|
On/Off
|
Off
|
Enables directional subtitles for hostile creatures that show their movement, action, and attack sounds (e.g. Flying Crab Hatcher hatching or Hog footsteps)
|
Misophonia Mode
|
On/Off
|
Off
|
Changes eating sounds to beeps
|
Reset Reverb
|
Click to activate
|
Resets stuck reverb
|
Video
General
Setting
|
Options
|
Default
|
Effects
|
Graphics Preset
|
Low, Medium, High, Ultra, (Custom)
|
Ultra
|
Does nothing alone, simply changes the configuration of other graphics settings.
|
Auto Detect Settings[EX]
|
On/Off
|
On
|
Runs a test on your PC's Hardware and sets the graphics options to a preset based on the results. [3]
Formerly called "Run Hardware Benchmark", this was changed in Patch 0.8.2.0. [4]
|
Performance & Graphics Quality
Setting
|
Options
|
Default
|
Effects
|
Texture Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Sets the quality of textures of objects, as well as antisotropic filtering
|
Shadow Quality
|
Sets the quality of shadows
|
Post Processing
|
Affects post processing effects, such as motion blur or fog
|
Anti Aliasing
|
Sets the strength of anti-aliasing. Confusingly, setting it to "Low" disables it entirely
|
VFX Quality
|
Sets the quality of visual effects, such as machine smoke not going through Foundations on High and Ultra
|
Foliage Load Distance[EX]
|
Far, Medium, Close[EX]
|
Far[EX]
|
Sets the distance foliage will load[EX]
|
Foliage Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Sets the quality of foliage
|
Light Quality
|
Sets the quality of Lights
|
View Distance
|
Sets how far away from the player will LOD models start appearing
|
Cloud Quality
|
Affects cloud scalability
|
Motion Blur
|
On/Off
|
Off
|
Enables motion blur
|
Screenspace Reflections[EA]
|
Off, On Simple, On Complex[EA]
|
???[EA]
|
Affects how reflective glass is[EA]
|
Volumetric Clouds[EA]
|
On/Off[EA]
|
On[EA]
|
Enables volumetric (3D) clouds, opposed to a simple 2D texture[EA]
|
Display
Setting
|
Options
|
Default
|
Effects
|
Resolution
|
Varies by monitor resolution
|
Maximum resolution of the primary monitor
|
Sets the window or fullscreen resolution
|
Full Screen
|
Fullscreen, Windowed Fullscreen, Windowed
|
Off
|
Sets the game to fullscreen
|
Graphics API
|
DirectX 11, DirectX 12, Vulkan [Experimental]
|
DirectX 12
|
The graphics API affects how the game is rendered. DirectX 12 and Vulkan may not be supported on all graphics cards, but might provide better performance when they are
|
Screen Percentage
|
0-100
|
75
|
Sets percentage of screen to use
|
Max FPS
|
Unlimited, Capped 30, Capped 60, Capped 120, Capped 144, (Custom)
|
???
|
Sets the maximum frames per second
|
Camera
Setting
|
Options
|
Default
|
Effects
|
Field of View
|
60-120
|
90
|
Sets the field of view
|
First Person FOV Modifier
|
0.5-1.5
|
1
|
How far equipment and the pioneer's hands appear
|
❗Maintain Y-Axis FOV Aspect Ratio
|
On/Off
|
Off
|
Relevant on ultrawide resolutions. ❗Broken in Update 8 (as of Patch 0.8.3.1)
|
Advanced[EX]
Setting
|
Options
|
Default
|
Effects
|
Upscaling Method[EX]
|
None, Nvidia DLSS, Intel XeSS, Temporal Super Resolution (TSR), AMD FidelityFX™ Super Resolution (FSR)[EX]
|
Temporal Super Resolution (TSR)[EX]
|
Sets preferred upscaling method to use[EX]
|
Screen Percentage[EX]
|
1-100[EX]
|
100[EX]
|
Sets preferred screen percentage to use[EX]
|
Anti-Aliasing Method[EX]
|
None, Fast approximate AA (FXAA), Temporal AA (TAA), Temporal Super Resolution (TSR)[EX]
|
Temporal Super Resolution (TSR)[EX]
|
Sets preferred anti-aliasing method to use[EX]
|
TSR Preset[EX]
|
Performance, Balanced, Quality, No Downscaling[EX]
|
Balanced[EX]
|
Sets preferred TSR downscaling preset[EX]
|
Gamma
|
0-3 (increments of 0.05)
|
2
|
Sets the gamma (~brightness) of the game
|
VSync
|
On/Off
|
Off
|
Enables vertical synchronization, which prevents tearing
|
Hierarchical Z-Buffer Occlusion[EX]
|
On/Off[EX]
|
Off[EX]
|
Reduces CPU use and increases GPU use for rendering[EX]
|
Enable LOD Dithering
|
On/Off
|
???
|
Enables smoother transitioning between lower-detail models
|
Enable Contact Shadows
|
On/Off
|
???
|
Enables higher quality shadows
|
Global Illumination[EX]
|
High, Medium, Off[EX]
|
Medium[EX]
|
Sets Global Illumination (Lumen) to preferred setting[EX]
|
Global Illumination Reflections[EX]
|
High, Medium, Off[EX]
|
Off[EX]
|
Sets Global Illumination (Lumen) reflections to preferred setting[EX]
|
Controls
Setting
|
Options
|
Default
|
Effects
|
Mouse Sensitivity
|
1-10
|
4
|
Sets the mouse sensitivity
|
Invert Look
|
On/Off
|
Off
|
Inverts both the X and Y axis of how the player looks around with the mouse
|
Hold to sprint
|
On/Off
|
On
|
If enabled, ⇧ Shift has to be held to sprint instead of acting like a toggle
|
Auto Release Sprint[EX]
|
On/Off[EX]
|
Off[EX]
|
If enabled, whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting[EX]
|
Enable Gamepad Input[EA]
|
On/Off[EA]
|
???[EA]
|
Affects whether gamepads can be used to control the game, otherwise, only keyboard and mouse can. Removed in Update 8.[EA]
|
Hotbar Scroll Direction[EX]
|
Clockwise/Counterclockwise
|
Clockwise
|
Depending on setting, Alt+ will scroll Hotbars in ascending (1 to 10) or descending (10 to 1) order.
|
Keybindings
User Interface
Setting
|
Options
|
Default
|
Effects
|
[Experimental] HUD Scaling
|
0.2-2
|
1
|
Sets the size of HUD elements, does not affect the title screen
|
Tooltip Scaling
|
0.2-2
|
1
|
Sets the size of on-hover item tooltips in the inventory
|
Compass and Hotbar Background Opacity
|
0-1
|
Off
|
Sets the opacity of the Compass and Hotbar, making them easier to read on lighter backgrounds
|
Hologram Color
|
Any color
|
■#00D4FF
|
The color of valid Build Gun building placement holograms
|
Dismantle Hologram Color
|
■#FF7700
|
The color of dismantle mode target holograms
|
Hard Clearance Hologram Color
|
■#FF7070
|
The color of invalid Build Gun building placement holograms
|
Soft Clearance Hologram Color
|
■#FFE100
|
The color of valid soft clearance Build Gun building placement holograms
|
High Contrast Build/Dismantle Mode
|
On/Off
|
Off
|
Enables higher contrast with the build and dismantle mode text
|
Small Cost Slot in Build/Dismantle Mode
|
On/Off
|
Off
|
Makes item cost/return boxes in the center of the screen in build/dismantle mode smaller
|
Enable Large Inventory Slots
|
On/Off
|
Off
|
Makes inventory slots larger
|
Use Small Slots for the Game Progression
|
On/Off
|
Off
|
Shows smaller icons when the Game Progresssion is selected to be shown
|
Use Small Equipment Icons in the HUD
|
On/Off
|
Off
|
Makes the equipment shown in the bottom left of the HUD smaller
|
Use Small Equipment Info in the HUD
|
On/Off
|
Off
|
Makes the equipment information shown in the bottom left of the HUD smaller
|
Item Abbreviation
|
On/Off
|
Off
|
Adds text to the top of ores, ingots and select other parts in the inventory to make them more easily to distinguish
|
Force Big Hand Equipment Icon
|
On/Off
|
Off
|
Overrides the "Use Small Equipment Icons in the HUD" setting for hand equipment, making it always appear big
|
Force Big Hand Equipment Info
|
On/Off
|
Off
|
Overrides the "Use Small Equipment Info in the HUD" setting for hand equipment, making it always appear big
|
Show Icon Text in Radial Menus
|
On/Off
|
Off
|
Show text as well as icons in radial menus (such as Resource Scanner or Building Quick Switch E)
|
Show Current Game Phase in HUD
|
On/Off
|
On
|
Toggles the visability of Space Elevator progression in the HUD
|
Show Current Milestone in HUD
|
On/Off
|
On
|
Toggles the visability of HUB milestone progression in the HUD
|
Hide Static Key Shortcuts
|
On/Off
|
Off
|
Hides key hints in the bottom right of the HUD
|
Hide Dynamic Key Shortcuts
|
On/Off
|
Off
|
Hides key hints under each respective UI, such as the inventory, building configuration menus or while driving
|
Online (main menu only)
Due to Online Integration being reworked, account unlinking is now a WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
Setting
|
Options
|
Default
|
Effects
|
Log in Epic Account
|
Click to activate
|
Allows the user to log in into an Epic Games Account, should that have not happened upon game startup
|
Logout Epic Account
|
Click to activate
|
Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above)
|
Debug
Setting
|
Options
|
Default
|
Effects
|
Enable Quick Language Switching
|
On/Off
|
Off
|
Enables the QuickSwitchLanguage command, switching the language between the currently selected one and the one in the setting below. The command does nothing when executed otherwice
|
Quick Switch Language
|
All game languages and Localization Debug Mode
|
Localization Debug Mode
|
The language to be used with the QuickSwitchLanguage command. Localization Debug Mode is a special "language" that allows translation strings to be identified more easily
|
In-game options
When in a session you can press Esc and find more settings.
Multiplayer Settings
See Multiplayer.
Advanced Game Settings
It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly. The following changes will have a drastic negative impact on your framerate, but will eliminate rocks and foliage magically appearing a few meters away from you. For a more detailed explanation of these settings and pictures, see this old but still relevant post: Force good LOD, Draw distance
Two steps to apply these changes (close the game first):
- Open Notepad, then open this file: Early Access -
%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor\Engine.ini
[EA]Experimental - %LOCALAPPDATA%\FactoryGame\Saved\Config\Windows\Engine.ini
[EX]
- Add (or replace if you've already done this) the following to the bottom of the file then save it:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0
r.TemporalAASamples=32
r.PostProcessAAQuality=5
r.ToneMapper.Sharpen=1
r.ViewDistanceScale=5
r.Shadow.MinResolution=256
r.Shadow.DistanceScale=5
foliage.LODDistanceScale=2
foliage.DitheredLOD=5
r.MaxAnisotropy=16
You've done the change right if your file looks similar to this when you're done: picture of modified Engine.ini
it is also possible to enter the lines listed above into the in-game console. Please note that when using this method the effects of the command aren't permanent and will disappear when the game is restarted.
Trivia
- Arachnophobia Mode was created by Jace.[5]
Gallery
A Stinger, as seen when Arachnophobia Mode is enabled.
History
 |
The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes.
|
- Patch 0.8.3.1
- Invert Look option now also works on Vehicles and Trains
- Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
- Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again
- Potential fix for a crash that would happen when switching between upscalers
- Fixed Antialiasing always resetting to TAA
- Patch 0.8.2.9: Fixed Graphics Preset option always showing “Custom” on some hardware configurations that did not support some of the options
- Patch 0.8.2.7: Fixed some duplicate entries on the key rebind menu
- Patch 0.8.2.6
- Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
- Tweaked scalability for better eye adaptation on lower quality
- Patch 0.8.2.4
- Added AMD FidelityFX™ Super Resolution (FSR) 2
- It can now be selected under Options > Video > Upscaling Method
- Patch 0.8.2.2
- Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
- This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the Alt key getting stuck
- Patch 0.8.2.1: Fixed Global Illumination being empty by resetting it when the value was set to 0
- Patch 0.8.2.0
- Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
- Auto Detect Settings (Experimental)
- When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
- If you’ve never changed a setting before, a new default will be applied to it
- If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
- Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
- Hotbar system has been reworked
- Added a way to save the current hologram into the hotbar by pressing Alt+Shortcut key combination
- You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
- Input System
- Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the ⇧ Left Shift key is automatically released so you have to press it again to start sprinting
- Fix head bobbing not working, and head bobbing scale option not affecting anything
- Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
- Fixed Full Screen setting being reversed when pressing apply after restarting the game
- Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
- Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
- Patch 0.8.1.3
- Updated XeSS to 1.2
- Changed so screen percentage presets for XeSS match DLSS and TSR presets
- Unlocked Screen Percentage for XeSS
- Moved the Screen Percentage setting to be under Upscaling Preset
- Fixed Screen Percentage setting not saving properly
- Patch 0.8.1.0
- Added Nvidia DLSS as a selectable Upscaling method
- Added Intel XeSS as a selectable Upscaling method
- Added Upscaling method settings
- You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
- Patch 0.8.0.4
- Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
- Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
- Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
- Patch 0.8.0.1
- Removed "Cinematic" Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
- Renamed TSR "Insanity" Preset to "No downscaling" and added Tooltips clarifying their purpose
- Performance (Performance over quality, Some rendering artifacts)
- Balanced (Performance and quality focused)
- Quality (Quality Focused)
- No Downscaling (Only Anti aliasing, not recommended!)
- Potentially fixed a crash that would happen when opening the keybinds menu
- Patch 0.8.0.0
- Re-worked the options menus and key binding menu
- Added a search bar in the options and key binding menu
- Added TSR
- Added TSR Presets:
- Performance (60% Screen percentage)
- Balanced (75% Screen percentage)
- Quality (90% Screen percentage)
- Insanity (100% Screen percentage)
- Added Lumen
- Added Lumen Scalability
- Added Lumen Reflections Scalability
- Improved DirectX12 Stability
- Improved Vulkan Stability
- Deprecated/Soft Removed DirectX 11
- Note you can still run on DirectX 11 but without Nanite or Lumen. We cannot promise the same quality as on DirectX 12 or Vulkan.
- Patch 0.7.0.8: Added support for hiding some HUD elements. Can be toggled on and off in the options menu
- Patch 0.7.0.6: (Re)Fixed the Advanced Game Settings menu not being able to close with Esc after clicking Reset to Default
- Patch 0.7.0.5: Fixed Advanced Game Settings menu not being able to be closed with Esc after pressing Reset To Default or Apply buttons
- Patch 0.6.1.1
- Added a new option under Options > User interface to hide Static Key Shortcuts (Shortcuts shown at the bottom right side of the HUD at all times)
- Added a new option under Options > User Interface to hide Dynamic Key Shortcuts (The keybinds shown at the bottom of the build menu, while driving, etc)
- Added a Boombox Volume Slider under Equipment Volume
- Made the resolution change pop up size smaller
- Fixed typo in Arachnophobia option tooltip
- Patch 0.6.0.14
- Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
- Fixed Options menu tooltip changing size when hovering different options
- Patch 0.6.0.10
- Reorganized the UI of the Options menu
- Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
- Moved Keybindings to their own submenu
- Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
- Patch 0.6.0.5: Added a new Tooltip Scaling option (User Interface > Tooltip Scaling)
- Patch 0.6.0.0: Added scalability settings in the options menu
- Patch 0.5.1.12: Added Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking
- Patch 0.5.1.11: Fixed a crash when exiting the game when using Vulkan as a renderer
- Patch 0.5.1.7: Fixed not being able to rebind certain mouse buttons
- Patch 0.5.1.5
- Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
- Updated the tooltip of the Network Quality setting explaining what it does
- Patch 0.5.1.2
- Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
- If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
- Patch 0.5.0.10
- Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)
- Fixed Options Menu not scrolling down all the way in certain menus
- Patch 0.5.0.9
- Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
- Added a volume slider for "Manual Mining" under Audio > Equipment Volume
- Quite significantly increased Gameplay > Network Quality scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings.
- Patch 0.5.0.8: Added a “Consumables Volume” Sub Option and Medicinal Inhaler volume control has now been added under “Equipment Volume”
- Patch 0.5.0.6: Fixed Chainsaw custom volume settings not working properly
- Patch 0.5.0.0
- Undocumented Change - Added Color Hologram Settings for Building, Dismantling, Hard Clearance, and Soft Clearance. [6]
- Patch 2018-10-11: Made available
References
v · d · eSatisfactory game mechanics |
---|
| Player abilities | | | Unlockable abilities | | | Progression | | | Environment | | | Miscellaneous | | | Guides and tutorials |
Basics | | | Logistics | | | Dedicated servers | | | Other | |
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