Settings

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Settings are a set of options accessible from the main menu, and the in-game escape menu accessed by Esc.

Options

There are several sub-tabs in the 'Options' tab in the main menu.

Gameplay

Gameplay

Setting Options Default Effects
Creature Hostility Default Adjust the hostility settings for all creatures in the world.
Default Creatures will attack players on sight
Passive Creatures will not attack players, or retaliate when attacked by players
Retaliate Creatures will only attack when attacked by players
Keep Inventory Keep Nothing, Keep Equipment, Keep Everything Keep Equipment Affects what items are kept on death.
If not set to Keep Everything than a Death Crate is created for items not returned
Automatic Clearance Separation On/Off Off When enabled, buildings are automatically moved if they are built within another buildings clearance
Autosave Interval (minutes) 0-120 5 Sets the amount of time in minutes for the autosave interval.
0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3
Dismantle Crate Placement Next to Player, On Dismantle Site Next to Player Determines the placement of the Dismantle Crate when dismantling buildings
Merge Dismantle Crates On/Off On When enabled, dismantling will try to put resources into the existing dismantle crate in 100m range before making a new dismantle crate
Sample Copy Customization On/Off On When enabled, will copy customization on a building when sampling it
(see Building eyedropper)
Sample Copy Settings On/Off On When enabled, will copy settings such as recipe and overclocking on a building when sampling it
(see Building eyedropper)
Server Restart Schedule (time) 00:00 to 24:00 24:00 Sets the time of day the server should restart at. So if it is set to 17:00, the server will restart at 17:00 every day
(uses 24-hour clock)
Show Clearance On/Off On Enables or disables showing the white hitbox representing the hologram's clearance when building
Arachnophobia Mode On/Off Off When enabled, Stingers (spider-like creatures) are replaced with 2D cat sprites. This replaces Stinger sounds with meows
This setting helps make the game more palatable to those with arachnophobia.
Enable Mouse Smoothing On/Off On When enabled, makes mouse movements smoother. Essentially, this delays your cursor movements to create a smoother feeling
Disable Narrative Messages On/Off Off Enables or disables the narrative messages from ADA from showing up onscreen for you. It does not prevent other players from seeing messages.
The muted messages will still appear in the Codex, where you can play them at will
Send Gameplay Data On/Off On Unchecking this box means you will not send data to Coffee Stain Studios when playing
(changing this value requires you to restart game for the change to take effect)
Network Quality Low, Medium, High, Ultra Medium Increasing network quality may improve client load times and network performance at the cost of server frame-rate. Experiment with these settings to see what works for you.
(see Multiplayer Temporary Lag Solution for more details)
Disable Seasonal Events On/Off Off Removes all seasonal event content from the game, such as FICSMAS

Language

Setting Options Default Effects
Language 42 languages English (United States) Select which language you would like to play the game in.
Languages marked with a (⬤) are supported officially by Coffee Stain Studios.
The rest of the languages are supported by the game community. You can join the official Discord server if you would like to help.
ADA narrative is not translated, but subtitles are.

Camera

Setting Options Default Effects
Camera Movement Feedback Strength (%) 0-150 100 Sets the strength of feedback used in tilt and affects the camera to indicate acceleration and movement
(currently only used in automatic transportation modes such as Hypertubes)

Notifications

Setting Options Default Effects
Autosave Notifications On/Off On When enabled, you will receive a notification 10 seconds before each autosave and after the autosave is complete.
(see also Autosave Interval in Gameplay > General)
Break Notifications On/Off On When enabled, you will receive notifications every 2 hours to remind you to take a break every now and then

Video

🚩 NOTE: These are settings for the PC release of the game. For Console release see other tab.

Display

Setting Options Default Effects
Resolution Varies by monitor resolution Maximum resolution of the primary monitor Changes the window or fullscreen resolution
Full Screen Fullscreen, Windowed Fullscreen, Windowed Off Displays the game in Fullscreen mode
Graphics API DirectX 11 [Deprecated], DirectX 12, Vulkan [Experimental] DirectX 12 Selects which low level graphics API to use. DirectX 12 is tested, and considered stable. Vulkan is less tested but may offer a performance increase. DirectX 11 is depreciated but can still be used
(changing this value requires you to restart game for the change to take effect)
Max FPS Unlimited ∞, Capped 30, Capped 60, Capped 120, Capped 144 Unlimited ∞ Sets the maximum frames per second

General

Setting Options Default Effects
Run Hardware Benchmark Click to activate Runs a benchmark test and sets the graphics options to a preset based on the results.[1][2]
(may take a few seconds)
Graphics Preset Low, Medium, High, Ultra, Custom Ultra The global graphics quality setting
("Custom" appears if any graphics settings are changed individually)

Performance & Graphics Quality

Setting Options Default Effects
Texture Quality Low, Medium, High, Ultra Ultra Sets the quality of object textures in the game
Shadow Quality Sets the quality of shadows in the game
Far Shadow Trace Distance Near, Default, Far, Cinematic Default Distance that far shadows will trace, lower values can cause gaps in the shadows. High values will cost more performance on the GPU
Post Processing Low, Medium, High, Ultra Ultra Affects post processing effects, such as motion blur, fog, etc.
Anti Aliasing Turn on to prevent jagged lines along edges.
The "Low" setting disables it entirely.
Foliage Load Distance Near, Default, Far, Very Far, Cinematic Far Controls how quickly foliage will load in
Use the "Cinematic" setting at your own risk.
VFX Quality Low, Medium, High, Ultra Ultra Affects the quality of visual effects in the game, such as smoke
Foliage Quality Sets the quality of foliage/vegetation in the game
Light Quality A higher setting means more lights will be rendered onscreen at once, and a lower setting means fewer lights will be rendered at once
(see also Lights)
View Distance Sets when models in the distance will start to load in LODs which are lower quality models that are loaded in to increase performance
Cloud Quality Sets the quality of clouds in the game
Motion Blur On/Off Off Enable to see motion blur when moving the camera in the game
Conveyor Visual Quality Low, Medium, High, Ultra Medium Increased the visual accuracy of the items on conveyor belts for a minor CPU and memory cost
(does not affect gameplay)

Advanced

Setting Options Default Effects
Upscaling Method None, Nvidia DLSS, Intel XeSS, Temporal Super Resolution (TSR), AMD FidelityFX™ Super Resolution (FSR) Temporal Super Resolution (TSR) Select Upscaling Method
TSR is VRAM intensive
Anti-Aliasing Method None, Fast approximate AA (FXAA), Temporal AA (TAA), Temporal Super Resolution (TSR) Temporal Super Resolution (TSR) Select the desired Anti-Aliasing method
TSR is VRAM intensive
Frame Generation On/Off Off Uses AI to create additional frames between rendered ones, boosting frame rates and smoothing motion
Upscale Preset Performance, Balanced, Quality, No Downscaling Balanced Sets the preferred upscaling to use
Performance (performance over quality, some rendering artifacts)
Balanced (balance between performance and quality)
Quality (quality over performance)
No Downscaling (only anti-aliasing, not recommended)
Screen Percentage 0-100 75 The percentage of the resolution the game will be rendered at
Example: 50% means the game will be rendered at half the resolution, but scaled up to fit the entire window size.
When running TSR, the final image will be scaled up to full resolution
Conveyor Belt Item Frequency Capped at 30, Capped at 60, Unlimited Unlimited Sets how frequent the visuals of items on conveyor belts are updated
(this setting affects CPU)
Conveyor Belt Render Distance Near, Medium, Far, Ultra Far The distance at which items on conveyor belts will be rendered
Gamma 0-3 (increments of 0.05) 2 Controls the overall brightness in the game
(see also Gamma for more information)
VSync On/Off Off Enables vertical synchronization. This can prevent screen tearing
Hierarchical Z-Buffer Occlusion On/Off Off Lowers the quality of the depth buffer. May have a performance impact on some systems
(reduces CPU use and increases GPU use for rendering)
Enable LOD Dithering On/Off On Enables smoother transitioning between lower-detail models
Enable Contact Shadows On/Off On Enables higher quality shadows
Global Illumination Off, Medium, High Off Enables Lumen for Global Illumination. This can be expanded using a small arrow ◀ to the right, where the lighting mood can be adjusted.
Lighting Mood Dark, Moody Dark, Moody Bright, Bright Bright Changes the mood in enclosed spaces
(only visible if Global Illumination is expanded using a small arrow ◀ to the right)

Camera

Setting Options Default Effects
Camera Shake Intensity Off, 0.1-1 1 Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake
(can be used to disable shake when using the Chainsaw)
Field of View 60-120 90 Sets the field of view. A wider field of view increased the visible range of the environment
First Person FOV Modifier 0-1 0 Adjusts the scaling of equipment shown onscreen. Values like 0.25, 0.5, 0.75 are acceptable.
Affects how far equipment and the Pioneer's hands appear
Maintain Y-Axis FOV Aspect Ratio On/Off Off Controls which axis is dominant when adjusting for FOV. Use of this is recommended when playing in ultrawide resolutions.

🚩 NOTE: These are settings for the Console release of the game. For PC release see other tab.

General

Setting Options Default Effects
Graphics Preset Quality, Performance, Balance Quality Quality: Will increase visual fidelity but lock your performance to 30 FPS.
Performance: Will decrease range on some sliders, but you can get 60 FPS.
Balance: Decreases quality a bit but you can get 40 FPS. Balanced Mode is only available on Displays capable of 120 Hz or higher.[3]

Performance & Graphics Quality

Setting Options Default Effects
Motion Blur On/Off Off Enable to see motion blur when moving the camera in the game

Advanced

Setting Options Default Effects
Gamma 0-3 (increments of 0.05) 2 Controls the overall brightness in the game
(see also Gamma for more information)

Camera

Setting Options Default Effects
Camera Shake Intensity Off, 0.1-1 1 Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake
(can be used to disable shake when using the Chainsaw)
Field of View 60-120 90 Sets the field of view. A wider field of view increased the visible range of the environment
First Person FOV Modifier 0-1 0 Adjusts the scaling of equipment shown onscreen. Values like 0.25, 0.5, 0.75 are acceptable.
Affects how far equipment and the Pioneer's hands appear

Audio

General

Setting Options Default Effects
Master Volume 0-100 100 Sets the volume of the listed audio sources.
(see Sound Effects where the volume of individual equipment, factory buildings, vehicle, and weapon sounds can be adjusted, respectively)
Dialogue Volume
Effects Volume
UI Volume
Music Volume
Mute Music On/Off Off Enable to mute all music in the game. Mutes everything except for the Boombox
Mute Game When Minimized On/Off On When enabled, mutes all game sounds when the game window is minimized or not in focus
Streamer Mode (Mute Licensed Music) On/Off Off Enable to mute any licensed music. Useful when streaming content online
Mute Game Chat Notification Sound On/Off Off Enable to Mute In-Game Chat Notification Sound when receiving a chat message

Controller

Setting Options Default Effects
Use Wireless Controller Speaker On/Off Off Controls if the wireless controller's speaker should be used for audio output
Wireless Controller Speaker Volume 0-10 10 Controls the volume of the wireless controller speaker

Voice Chat Detection

Setting Options Default Effects
Attenuate Game Volume from other Applications Off, Communications Apps, All Apps Off This feature attenuates the volume on output from other applications on your system.
Off = External apps will not affect the volume
Communication Apps = Communication apps (Discord, TeamSpeak, etc.) will lower the volume when others speak
All Apps = All apps (communication apps, music players, web browsers, etc.) will lower the volume
Attenuation Strength Low, Medium, Strong Medium Tweaks the attenuation strength of the voice chat detection
Microphone Input attenuates Game Volume On/Off On Enables whether your microphone input (when you speak) will attenuate the volume

Sound Effects

Setting Options Default Effects
Ambient Volume 0-100 100 Controls the volume of the listed audio sources.
"Equipment Volume", "Factory Volume", "Vehicle Volume", and "Weapons Volume" each can be expanded using a small arrow ◀ to the right, where the volume of individual equipment, factory buildings, vehicles, and weapons can be adjusted, respectively.
"Player Foley Volume" controls the volume of all player foley (footsteps, cloth, prop handling, etc.)
"Reverb Volume" controls the General Volume of the reverb and sound propagation in the game
Consumables Volume
Creatures Volume
Equipment Volume ◀
Factory Volume ◀
Player Foley Volume
Reverb Volume
Vehicle Volume ◀
Weapons Volume ◀

Accessibility

Setting Options Default Effects
Misophonia Mode On/Off Off Enable to turn off sounds such as eating, drinking, etc.
This can be used by players with Misophonia
Mono Mode On/Off Off Combines both left and right audio channels
[Experimental] Enable Directional Subtitles On/Off Off Enable to turn on directional subtitles that display the actions of hostile creatures such as Stinger footsteps, or Hog growls, or Flying Crab Hatcher hatching, etc.
Reset Reverb Click to activate Resets stuck reverb

Controls

General

Setting Options Default Effects
Select Controls Keyboard and Mouse, Controller Keyboard and Mouse Select if you want to play with Keyboard and Mouse or Controller
Unavailable if a controller is not detected
Controller Type Default, Xbox Series X/S, DuelSense Default Select your desired controller type to be displayed
Unavailable if Select Controls is not set to Controller
Invert Look On/Off Off Inverts the X and Y axis when controlling the camera (for looking around with the mouse)
Mouse Sensitivity 1-10 4 Affects the mouse sensitivity
Hold To Snap Building On/Off On If enabled, hold Left Ctrl to snap buildings to the grid
(controller only)
Hold To Sprint On/Off On When enabled, Left Shift to keep sprinting. When disabled, pressing Left Shift once will cause you to continue sprinting until you press Left Shift again
Hold To Zipline On/Off On If enabled, aim at Power Line and hold the Left Button button to zip along the line. If disabled, aim at the Power Line and press the Left Button button once to start and press it a second time to stop. Eliminates the need to hold the button when traveling.
Controlled X Axis Rotation On/Off On When enabled, Left Ctrl and aim to set the vertical rotation of structures with X axis rotation, such as Pipelines and Hypertubes. Aiming without holding the input will set the structure's support height.
When disabled, these controls are inverted: hold Left Ctrl and aim to set the support height, and set vertical rotation by aiming without holding the input.
Equipment Swapping Scroll Direction Right/Left Left The direction of Middle Button (Scroll Up/Down) when cycling through hand slot equipment. "Left" means scrolling down will cycle to the left. "Right" means scrolling down will cycle to the right
Hologram Rotation Mode Static, Spawn Facing Player, Always Face Player Static Controls how hologram rotation is applied relative to player's location. Hologram Rotation Mode can be expanded using a small arrow ◀ to the right, where how the hologram is rotated relative to the player.
Relative Rotation to Player Perpendicular, Parallel Perpendicular Controls how the hologram is rotated relative to the player. Available options are perpendicular (side facing the player) and parallel (front facing the player)
(Only visible if Hologram Rotation Mode is expanded using a small arrow ◀ to the right)
Hotbar Scroll Direction Clockwise/Counterclockwise Clockwise Direction of Right Alt+Middle Button (Scroll Up/Down) when cycling through Hotbars. Clockwise means scrolling up will cycle clockwise (1 to 10), and counterclockwise means scrolling up will cycle counterclockwise (10 to 1)
One-Click Build On/Off Off Buildings placed with two clicks, such as Conveyor Belts with Conveyor Poles attached, will now be placed with one click. Hold Left Button to change the height of the building, then release to place.

Controller

Setting Options Default Effects
Look Sensitivity X-Axis 0.1-2 1 Adjusts the horizontal sensitivity of the camera movement when looking left or right
Look Sensitivity Y-Axis 0.1-2 1 Adjusts the vertical sensitivity of the camera movement when looking up or down
Movement Sensitivity X-Axis 0.1-1 1 Adjusts the sensitivity of the character movement when moving forward or backward
Movement Sensitivity Y-Axis 0.1-1 1 Adjusts the sensitivity of the character movement when moving right or left
Camera Deadzone 0-1 0.6 Sets the distance XboxOne needs to be moved before it is detected as input.
Movement Deadzone 0-1 0.2 Sets the distance XboxOne needs to be moved before it is detected as input.
Aim Assist Strength Off, 1-100 50 Changes the Aim Assist Strength with weapons. The higher the Aim Assist Strength the more support you get with aiming at your target and the easier it is to keep your aim on target
Invert Look X-Axis for controller On/Off Off Inverts the horizontal axis for XboxOne when controlling camera
Invert Look Y-Axis for controller On/Off Off Inverts the vertical axis for XboxOne when controlling camera
Invert Movement X-Axis for controller On/Off Off Inverts the horizontal axis for XboxOne when controlling camera
Invert Movement Y-Axis for controller On/Off Off Inverts the vertical axis for XboxOne when controlling camera
Auto Release Sprint On/Off Off When enabled, the Left Shift sprint key will automatically be released once you stop moving. Only works when Hold To Sprint is disabled.
Gamepad Vibration On/Off On Enables or disables gamepad vibration feedback
Gamepad Vibration Intensity 0-10 10 Controls the intensity of the gamepad vibration
KBM Switch on Controller Disconnection On/Off On Activate automatic switching to Keyboard and Mouse input when connection to controller is lost

Keybindings

Click the tab for either Keyboard/Mouse or Controller to see individual keybindings.

⭑ NOTE: The keybinding sub-menus and order of individual keybindings is exactly as shown in the game for ease of reference.

Vehicles

Keyboard/Mouse Function 
W Accelerate
S Break
A Turn Left
D Turn Right
E Exit Vehicle
T Hide HUD
Space Handbrake
Left Button Honk
C Toggle Camera
B Headlights
Q Record Menu
F Dock
V Load Path
R Save Path
X Show/Hide Path

Player

Keyboard/Mouse Function 
Middle Button Scroll Up Cycle to Next Equipment
Middle Button Scroll Down Cycle to Previous Equipment
H Holster
E Use
T Emote Wheel
Middle Button Sample Building / Open Building in Build Menu
Right Ctrl+F Toggle Fly
B Flashlight
G Toggle Ghost Fly
Right Button Teleport
Q Build Menu
F Dismantle
X Customizer
Tab Inventory
O Codex
N Quick Search
Left Button Left Mouse
Right Button Right Mouse
R Reload
Right Button Respawn
Left Alt Map Marker Mode
Left Alt+Right Button Place Map Marker
Esc Escape
Right Alt+Left Button Ping
Right Alt+Middle Button Scroll Up Cycle To Next Hotbar
Right Alt+Middle Button Scroll Down Cycle To Previous Hotbar
Enter Chat
M Map
P Photo Mode
1 Shortcut 1
2 Shortcut 2
3 Shortcut 3
4 Shortcut 4
5 Shortcut 5
6 Shortcut 6
7 Shortcut 7
8 Shortcut 8
9 Shortcut 9
0 Shortcut 10
Right Ctrl+C Clipboard Copy
Right Ctrl+V Clipboard Paste

Build

Keyboard/Mouse Function 
H Lock/Unlock Hologram
Left Ctrl Snap to Guidelines
G Customizer Filter
Up Nudge Forward
Down Nudge Backward
Left Nudge Left
Right Nudge Right
Page Up Nudge Up
Page Down Nudge Down
Left Ctrl Toggle Mass Dismantle
G Dismantle Filter
Middle Button Scroll Up Rotate Hologram Right
Middle Button Scroll Down Rotate Hologram Left
R Change Build Mode
T Toggle HUD
Left Button Primary Fire
Right Button Secondary Fire
Middle Button Sample Building
E Quick Switch

Equipment

Keyboard/Mouse Function 
V Resource Scanner
Left Button Open Menu
Right Button Cycle
Left Button Play / Pause
Right Button Turbo Bass
R Open Menu
Middle Button Put Down

Menus

Keyboard/Mouse Function 
E Use
Right Button Quick Switch Scroll Right
Left Button Quick Switch Scroll Left

Player Movement

Keyboard/Mouse Function 
Mouse Only (Left / Right) Look Axis (X)
Mouse Only (Up / Down) Look Axis (Y)
W Move Forward
S Move Backward
D Move Right
A Move Left
Space Jump
Left Shift Sprint
C Crouch

Photo Mode

Keyboard/Mouse Function 
Tab Toggle Instructions
Left Button Take Photo
R Decouple Camera
Middle Button Scroll Up, or
Middle Button Scroll Down
Zoom (In / Out)
F Focus
T Hide UI

Hypertube

Keyboard/Mouse Function 
E Cycle Travel Direction

Trains

Keyboard/Mouse Function 
F Dock
W Increase Throttle
S Decrease Throttle
A Steer Left
D Steer Right
T Hide HUD
Space Handbreak
Left Button Honk
Q Open Locomotive Menu
E Leave Train

Crafting Bench

Keyboard/Mouse Function 
Space Craft

Build Menu

Keyboard/Mouse Function 
Space Focus Search Box
Right Button Right Mouse

Other

Keyboard/Mouse Function 
Enter Skip Audio Message
U Expand/Minimize Presentation

⭑ NOTE: The keybinding sub-menus and order of individual controller keybindings for either Default, Xbox Series X/S, or Playstation DuelSense, is exactly as shown in the game for ease of reference.

🚩 Controller keybindings (buttons) can NOT be change in-game. If changes are desired, then right-click game in Steam Library and go to Manage > Controller layout > Edit Layout.

Vehicles

Xbox Playstation Function 
RT R2 Accelerate
LT L2 Break/Reverse
Right Stick Right Stick Move Camera
X Square Exit/Leave Vehicle
LB L1 Hide HUD
LB L1 Handbrake
RB R1 Honk / Horn
Left Stick Left Stick Toggle/Change Camera
Up Up Headlights
Y Triangle Record Menu
A Cross Dock
Left Left Load Path
Right Right Save Path
Down Down Show/Hide Path
Left Stick Left Stick Steer
Right Stick Right Stick Map Marker Mode
Right Stick Right Stick Ping
View Touch Pad Map

Player

Xbox Playstation Function 
RB R1 Cycle Next Equipment
RB R1 Open Handheld Radial Menu
Left Stick Push Down + Right Stick Push Down L3 + R3 Detonate Nobelisk Charge
X Square Reload
Down Down Ammo / Build Mode Selection
Menu Options Open Game Menu
A Cross Respawn
RB R1 (EXTRA): Switch Tool

Build

Xbox Playstation Function 
RB R1 Snap to Guidelines
B Circle Unequip Build Gun
LB L1 Hotbar Radial
LB L1 Open Building in Build Mode
LB L1 Open Hotbar Customization Menu
Right Right Customizer Filter / Set Filter
B Circle Close
RB R1 Mass Dismantle / Toggle Mass Dismantle
Right Right Dismantle Filter
LB L1 Build Menu
B Circle Unequip Build Gun
LB L1 Hotbar Radial
Left Left Rotate Hologram Left
Down Down Change/Switch Build Mode
View Touch Pad Toggle HUD
RT R2 Build
X Square Sample Building
Up Up Quick Switch / Quick Switch Radial

Equipment

Xbox Playstation Function 
RT R2 Open Object Scanner Radial Menu
RT R2 Play / Pause
LT L2 Turbo Bass
LB L1 Open Menu
Down Down Put Down

Player Movement

Xbox Playstation Function 
Left Stick Left Stick Movement
Right Stick Right Stick Aim Camera / Look Axis
A Cross Jump / Ascend
Left Stick Left Stick Sprint (Toggle)
B Circle Crouch / Descend
Right Stick Right Stick Map Marker Mode
Right Stick Right Stick Ping
RT R2 Primary Fire
X Square Toggle Auto-Pickup
X Square Use / Interact
Y Triangle Inventory
View Touch Pad Map
RT R2 Open Object Scanner Radial Menu
Up Up Resource Scanner / Scan / Resource Radial
LT L2 Dismantle Mode
LB L1 Build Menu
LB L1 Open Hotbar Radial Menu
Right or RB Right or R1 Holster Tool
Left Left Emotes Radial
Left + RT Left + R2 Clipboard Copy
Right + RT Right + R2 Clipboard Paste
X + RT Square + R2 Sample Building

Photo Mode

Xbox Playstation Function 
Y Triangle Toggle Instructions / Show/Hide UI / Reset
X Square Take Photo
Menu Options Close / Exit
View Touch Pad Show or Hide UI
RT R2 Zoom In

Trains

Xbox Playstation Function 
A Cross Dock
RT R2 Accelerate / Increase Throttle
Left Stick Left Stick Switch Intersection Path
LB L1 Handbreak
RB R1 Honk
Y Triangle Open Locomotive Menu
X Square Leave Train
Right Stick Right Stick Look Axis

Other

Xbox Playstation Function 
Menu Options Skip Audio Message
View Touch Pad Expand/Minimize Presentation
Left Stick Left Stick Move Map
Right Stick Right Stick Zoom Map

User Interface

General

Setting Options Default Effects
Tooltip Scaling 0.2-2 1 Sets the scale of in game tooltips
Expand Organizer Recipes by Default On/Off Off Expands the recipes in the organizer menu by default
Show Icon Text in Radial Menus On/Off Off Show the name of the options under their respective icons in radial menus (such as Resource Scanner or Building Quick Switch E)
AWESOME Shop Dark Mode On/Off Off When enabled, the AWESOME Shop interface will appear in Dark Mode

Controller

Setting Options Default Effects
Inventory Context Menu Toggle On/Off Off When enabled, the inventory context menu toggles on and off with each press, instead of only staying open while the input is held
Toggle Tooltip On/Off Off If enabled, changes the item tooltip behavior when displayed, to automatically show the tooltip for any newly selected item, until the tooltip is manually hidden again.
If disabled, the item tooltip has to be manually displayed for each newly selected item

Holograms/Build Mode

Setting Options Default Effects
Hologram Color Any color #00D4FF The color of building holograms when in Build Mode
Dismantle Hologram Color #FF7700 The color of building holograms when in Dismantle Mode
Hard Clearance Hologram Color #FF7070 The color of building holograms when building placement is invalid.
(see also Hard clearance)
Soft Clearance Hologram Color #FFE100 The color of building holograms when another structure's space is being encroached on, but placement is valid.
(see also Soft clearance)
High Contrast Build/Dismantle Mode On/Off Off Enables higher contrast background behind the Build Mode/Dismantle Mode text
Small Cost Slot in Build/Dismantle Mode On/Off Off Use small cost slots in the HUD when in Build mode/Dismantle Mode
Show Only Missing Cost in Build Mode On/Off Off Only shows cost slots for items you are missing in Build Mode

HUD

Setting Options Default Effects
[Experimental] HUD Scaling (PC Only) 0.2-2 1 Sets the scaling of the HUD and interface elements in game. Might break some layouting.
(does not scale the main menu)
ADA Message Text Size Small, Medium, Big, Very Big Medium Changes the text size of ADA's messages
Compass and Hotbar Background Opacity Off, 0.5-1 Off Sets the background transparency for the HUD Compass and HUD Hotbar. Increasing this slider can be helpful if you have trouble reading them in lighter environments
Turn Off Creature Alert On/Off Off Disables the alert that tells the player when a hostile creature has noticed them
Use Small Slots for the Game Progression On/Off Off Makes the HUD Progression UI in the upper right corner use small inventory slots
Use Small Equipment Icons in HUD On/Off On Use small equipment icons in the HUD. Does not affect the size of the HUD equipment info box (in the bottom left)
Use Small Equipment Info in HUD On/Off Off Use small equipment info boxes in the HUD (bottom left). Does not affect the size of the equipment icons
Force Big Hand Equipment Icon On/Off Off Uses the big icon for equipped Hand Equipment in the HUD, overriding the "Use Small Equipment Icons in HUD" setting
Force Big Hand Equipment Info On/Off Off Use the big info box for Hand Equipment in the HUD, overriding the "Use Small Equipment Info in HUD" setting
Show Current Game Phase in HUD On/Off On Toggles the visibility of the Game Phase Progression UI in the top right of the HUD.
(see also Space Elevator Project Assembly phases)
Show Current Milestone in HUD On/Off On Toggles the visibility of Milestone Progression UI in the top right of the HUD.
(see also Milestones)
Hide Static Key Shortcuts On/Off Off Enable to hide the static key shortcuts in the bottom right of the HUD
Hide Dynamic Key Shortcuts On/Off Off Hides the key shortcuts that are shown contextually. (For example when building, driving, interacting in production menus, etc.)

Inventory

Setting Options Default Effects
Enable Large Inventory Slots On/Off Off Enables large Inventory slots
Item Abbreviation On/Off Off Adds a small abbreviation in the top right corner of some items in slots, like ores and ingots. Makes it easier for people with color blindness or similar conditions to tell some resources apart

Accessibility

This option menu groups several settings that also appear in various other menu options for ease of use.

General

Setting Options Default Effects
Keep Inventory Keep Nothing, Keep Equipment, Keep Everything Keep Equipment Affects which items are kept on death.
Creature Hostility Default Adjust the hostility settings for all creatures in the world.
Default Creatures will attack players on sight.
Passive Creatures will not attack players, or retaliate when attacked by players.
Retaliate Creatures will only attack when attacked by players.
Arachnophobia Mode On/Off Off When enabled, Stingers (spider-like creatures) are replaced with 2D cat sprites to make the game more palatable to those with arachnophobia.
Also when enabled, this replaces Stinger sounds with meows
Automatic Clearance Separation On/Off Off When enabled, buildings will be moved if they are built within the clearance of another building

Motion Sickness

Setting Options Default Effects
Field of View 60-120 90 Sets the field of view. A wider field of view increased the visible range of the environment
First Person FOV Modifier 0-1 0 Adjusts the scaling of equipment shown onscreen.
Affects how far equipment and the Pioneer's hands appear
Camera Movement Feedback Strength (%) 0-150 100 Sets the strength of feedback used in tilt and affects the camera to indicate acceleration and movement
(currently only used in automatic transportation modes such as Hypertubes)
Camera Shake Intensity Off, 0.1-1.0 1.0 Controls how much the camera shakes during effects like impacts or explosions. Setting it to 0 (Off) fully disables the camera shake
Motion Blur On/Off Off Enables motion blur

Input Assistance

Setting Options Default Effects
Look Sensitivity X-Axis 0.1-2 1 Adjusts the horizontal sensitivity of the camera movement when looking left or right
Look Sensitivity Y-Axis 0.1-2 1 Adjusts the vertical sensitivity of the camera movement when looking up or down
Movement Sensitivity X-Axis 0.1-1 1 Adjusts the sensitivity of the character movement when moving forward or backward
Movement Sensitivity Y-Axis 0.1-1 1 Adjusts the sensitivity of the character movement when moving right or left
Camera Deadzone 0-1 0.6 Sets the distance XboxOne needs to be moved before it is detected as input.
Movement Deadzone 0-1 0.2 Sets the distance XboxOne needs to be moved before it is detected as input.
Gamepad Vibration On/Off On Enables or disables gamepad vibration feedback
Gamepad Vibration Intensity 0-10 10 Controls the intensity of the gamepad vibration
Toggle Tooltip On/Off Off If enabled, changes the item tooltip behavior when displayed, to automatically show the tooltip for any newly selected item, until the tooltip is manually hidden again.
If disabled, the item tooltip has to be manually displayed for each newly selected item
Inventory Context Menu Toggle On/Off Off When enabled, the inventory context menu toggles on and off with each press, instead of only staying open while the input is held
Hold To Snap Building On/Off On If enabled, hold Left Ctrl to snap buildings to the grid
(controller only)
Hold To Zipline On/Off On If enabled, aim at Power Line and hold the Left Button button to zip along the line. If disabled, aim at the Power Line and press the Left Button button once to start and press it a second time to stop. Eliminates the need to hold the button when traveling.
Hold To Sprint On/Off On When enabled, Left Shift to keep sprinting. When disabled, pressing Left Shift once will cause you to continue sprinting until you press Left Shift again
Auto Release Sprint On/Off Off When enabled, the Left Shift sprint key will automatically be released once you stop moving. Only works when Hold To Sprint is disabled.
Expand Organizer Recipes by Default On/Off Off Expands the recipes in the organizer menu by default

Visual Aids and Customization

Setting Options Default Effects
ADA Message Text Size Small, Medium, Big, Very Big Medium Changes the text size of ADA's messages
Tooltip Scaling 0.2-2 1 Sets the scale of in game tooltips
Hologram Color Any color #00D4FF The color of building holograms when in Build Mode
Dismantle Hologram Color #FF7700 The color of building holograms when in Dismantle Mode
Hard Clearance Hologram Color #FF7070 The color of building holograms when building placement is invalid.
(see also Hard clearance)
Soft Clearance Hologram Color #FFE100 The color of building holograms when another structure's space is being encroached on, but placement is valid.
(see also Soft clearance)
High Contrast Build/Dismantle Mode On/Off Off Enables higher contrast background behind the Build Mode/Dismantle Mode text
Force Big Hand Equipment Icon On/Off Off Uses the big icon for equipped Hand Equipment in the HUD, overriding the Use Small Equipment Icons in HUD setting
Force Big Hand Equipment Info On/Off Off Use the big info box for Hand Equipment in the HUD, overriding the Use Small Equipment Info in HUD setting
Item Abbreviation On/Off Off Adds a small abbreviation in the top right corner of some items in slots, like ores and ingots. Makes it easier for people with color blindness or similar conditions to tell some resources apart

Audio Aids

Setting Options Default Effects
Mute Music On/Off Off Enable to mute all music in the game. Mutes everything except for the Boombox

Online Settings (main menu only)

Setting Options Default Effects
Account Info Click to activate Displays the current User Name and Account Info being used and whether or not player has a valid Epic Games Login
Log in Epic Account Click to activate Allows the user to log in into an Epic Games Account, should that have not happened upon game startup
Logout Epic Account Click to activate Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above)

In-game options

When in a session you can press Esc to open the Escape Menu where you can then click on Options to adjust your settings while playing game.

Multiplayer Settings

When in game, 'Manage Session' can be accessed to change session and multiplayer settings.

Advanced Game Settings

Options not available in the settings menu

It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly.

Setting config files

All game settings are stored in config files, which can be found at the following location:

\AppData\Local\FactoryGame\Saved\Config\Windows\

Tips

  • Changing or adjusting some of the Video Advanced Settings is often done when troubleshooting game performance issues.[4][5]
    • Both references shown above are from Update 8 but are still applicable in Version 1.0 (and after).

Trivia

  • Arachnophobia Mode was created by Jace.[6]

Gallery

History

  • Patch 1.1.1.7: Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video > Advanced
  • Patch 1.1.0.6: Fixed Invert Mouse look not working properly for KBM and Controller from the previous patch
  • Patch 1.1.0.5
    • Improvements to text in the options menu
    • Re-arranged the new Accessibility menu
    • Fixed unintentional duplicate entries in the Options Menu
  • Patch 1.1.0.2: Added a new option to Hide HUD while inside of all Vehicles by pressing T on keyboard
  • Patch 1.1.0.1: "Invert Look" option for Mouse should be available again under “Controls” in the options menu
  • Patch 1.1.0.0
    • Voice chat has different strength levels adjustable in Settings
    • Attenuation now uses mid-side stereo positioning rather than just ducking specific frequencies
  • Patch 1.0.1.0
    • Clearance Boxes (White Outlines) no longer show up for lightweight buildable's (Foundations/Walls) which are built inside of a Blueprint Designer
    • Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO). This was the crash on startup that would require using '-dx11' as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
    • Added Game Options > Audio > Voice Chat Detection (Volume attenuation). This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu
  • Patch 1.0.0.5
    • Re-added the clearance visualization boxes on Buildings
      • Can now be enabled in the Options menu > Gameplay > General > Show Clearance
  • Patch 1.0.0.4
    • Fixed Autosave text being cut off in some languages
    • Disabled Frame Generation being on by default
      • There is now a new option in the options menu to enable it again
    • Disabled Mouse Smoothing being on by default
    • Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
    • Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
    • Added a new slider in the options menu to adjust the volume of the Crafting Bench
  • Patch 1.0.0.3
    • Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
    • Fixed Network Quality and other settings
    • Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
    • Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe, and Flightless Birds
  • Patch 1.0.0.1
    • Added a new tooltip on the Language selection menu
      • Some community translated languages are missing due to new and rewritten content for 1.0 that hasn’t had time to be translated yet. These will be added over time as more gets translated. If you’d like to help with translations, please join our Discord!
  • Patch 1.0
    • Fixed Maintain Y-Axis FOV Aspect Ratio
    • Account linking has also changed allowing more flexibility, as it can now be managed entirely from Epic’s website by logging into a linked account.
    • Undocumented Change - Game Options Menus were changed:
      • Added Gameplay General > Server Restart Schedule, Show Clearance, and Disable Narrative Messages options
      • Removed Gameplay > Camera > Head Bobbing.
      • Video > Display > MAX FPS and Video > General > Graphics Preset removed "Custom" setting
      • Added Performance & Graphics Quality > Far Shadow Trace Distance, and Conveyor Visual Quality
      • Added Video > Advanced > Frame Generation, Conveyor Belt Item Frequency, Conveyor Belt Render Distance, Global Illumination > Lighting Mood (sub-menu). Removed Video > Advanced > Global Illumination Reflections
      • Added new Audio sections for General, Sound Effects, and Accessibility
      • Added Audio > Sound Effects > Consumables Volume, Creatures Volume, Player Foley Volume, Mono Mode, Enable Directional Subtitles
      • Changed Controls > General > Explicit Pole Tilt by X Axis to now Controlled X Axis Rotation
      • Added Controls > General > Hologram Rotation Mode along with Relative Rotation to Player (sub menu)
      • Added User Interface > General > Expand Organizer Recipes by Default, and User Interface > HUD > Turn Off Creature Alert.
    • Undocumented Change - Changed Main Menu Online menu item to read Online Settings menu item
      • Added Online Settings > Account Info
  • Patch 0.8.3.1
    • Invert Look option now also works on Vehicles and Trains
    • Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
      • Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again
    • Potential fix for a crash that would happen when switching between upscalers
    • Fixed Antialiasing always resetting to TAA
  • Patch 0.8.2.9: Fixed Graphics Preset option always showing “Custom” on some hardware configurations that did not support some of the options
  • Patch 0.8.2.7: Fixed some duplicate entries on the key rebind menu
  • Patch 0.8.2.6
    • Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
    • Tweaked scalability for better eye adaptation on lower quality
  • Patch 0.8.2.4
  • Added AMD FidelityFX™ Super Resolution (FSR) 2
    • It can now be selected under Options > Video > Upscaling Method
  • Patch 0.8.2.2
    • Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
      • This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the Alt key getting stuck
  • Patch 0.8.2.1: Fixed Global Illumination being empty by resetting it when the value was set to 0
  • Patch 0.8.2.0
    • Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
    • Auto Detect Settings (Experimental)
      • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
      • If you’ve never changed a setting before, a new default will be applied to it
      • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
    • Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
    • Hotbar system has been reworked
      • Added a way to save the current hologram into the hotbar by pressing Alt+Shortcut key combination
      • You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
    • Input System
      • Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the Left Shift key is automatically released so you have to press it again to start sprinting
    • Fix head bobbing not working, and head bobbing scale option not affecting anything
    • Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
    • Fixed Full Screen setting being reversed when pressing apply after restarting the game
    • Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
    • Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
  • Patch 0.8.1.3
    • Updated XeSS to 1.2
    • Changed so screen percentage presets for XeSS match DLSS and TSR presets
    • Unlocked Screen Percentage for XeSS
    • Moved the Screen Percentage setting to be under Upscaling Preset
    • Fixed Screen Percentage setting not saving properly
  • Patch 0.8.1.0
    • Added Nvidia DLSS as a selectable Upscaling method
    • Added Intel XeSS as a selectable Upscaling method
    • Added Upscaling method settings
      • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
  • Patch 0.8.0.5
    • Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds
      • To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.
        • In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.
        • Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.
        • Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.
  • Patch 0.8.0.4
    • Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
    • Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
    • Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
  • Patch 0.8.0.1
    • Removed "Cinematic" Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
    • Renamed TSR "Insanity" Preset to "No downscaling" and added Tooltips clarifying their purpose
      • Performance (Performance over quality, Some rendering artifacts)
      • Balanced (Performance and quality focused)
      • Quality (Quality Focused)
      • No Downscaling (Only Anti aliasing, not recommended!)
    • Potentially fixed a crash that would happen when opening the keybinds menu
  • Patch 0.8.0.0
    • Re-worked the options menus and key binding menu[7]
    • Added a search bar in the options and key binding menu
    • Added TSR
      • Added TSR Presets:
        • Performance (60% Screen percentage)
        • Balanced (75% Screen percentage)
        • Quality (90% Screen percentage)
        • Insanity (100% Screen percentage)
    • Added Lumen
    • Added Lumen Scalability
    • Added Lumen Reflections Scalability
    • Improved DirectX12 Stability
    • Improved Vulkan Stability
    • Deprecated/Soft Removed DirectX 11
      • Note you can still run on DirectX 11 but without Nanite or Lumen. We cannot promise the same quality as on DirectX 12 or Vulkan.
    • Undocumented Change - Removed Screenspace Reflections which affected how reflective glass was.
    • Undocumented Change - Volumetric Clouds which enabled volumetric (3D) clouds, opposed to a simple 2D texture.
  • Patch 0.7.0.8: Added support for hiding some HUD elements. Can be toggled on and off in the options menu
  • Patch 0.7.0.6: (Re)Fixed the Advanced Game Settings menu not being able to close with ESC after clicking Reset to Default
  • Patch 0.7.0.5: Fixed Advanced Game Settings menu not being able to be closed with ESC after pressing Reset To Default or Apply buttons
  • Patch 0.6.1.1
    • Added a new option under Options > User interface to hide Static Key Shortcuts (Shortcuts shown at the bottom right side of the HUD at all times)
    • Added a new option under Options > User Interface to hide Dynamic Key Shortcuts (The keybinds shown at the bottom of the build menu, while driving, etc)
    • Added a Boombox Volume Slider under Equipment Volume
    • Made the resolution change pop up size smaller
    • Fixed typo in Arachnophobia option tooltip
  • Patch 0.6.0.14
    • Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
    • Fixed Options menu tooltip changing size when hovering different options
  • Patch 0.6.0.10
    • Reorganized the UI of the Options menu
    • Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
    • Moved Keybindings to their own submenu
    • Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
  • Patch 0.6.0.5: Added a new Tooltip Scaling option (User Interface > Tooltip Scaling)
  • Patch 0.6.0.0: Added scalability settings in the options menu
  • Patch 0.5.1.12: Added Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking
  • Patch 0.5.1.11: Fixed a crash when exiting the game when using Vulkan as a renderer
  • Patch 0.5.1.7: Fixed not being able to rebind certain mouse buttons
  • Patch 0.5.1.5
    • Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
    • Updated the tooltip of the Network Quality setting explaining what it does
  • Patch 0.5.1.2
    • Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
    • If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
      • -d3d12
      • -DX12
  • Patch 0.5.0.10
    • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)
    • Fixed Options Menu not scrolling down all the way in certain menus
  • Patch 0.5.0.9
  • Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
  • Added a volume slider for "Manual Mining" under Audio > Equipment Volume
  • Quite significantly increased Gameplay > Network Quality scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings.
  • Patch 0.5.0.8: Added a “Consumables Volume” Sub Option and Medicinal Inhaler volume control has now been added under “Equipment Volume”
  • Patch 0.5.0.6: Fixed Chainsaw custom volume settings not working properly
  • Patch 0.5.0.0
    • You can now lock your FPS to a specific number in the Options menu
    • You can now manually and individually adjust the volume of every Factory Building and player Equipment to your liking
    • Added an option to disable Mouse Smoothing in the Options menu
    • You can now individually change the colors for all holograms in the Options menu. (Hologram, Dismantle, Hard Clearance, Soft Clearance)[8]
    • DX12 now available again as experimental renderer in the options menu
    • Vulkan now available again as experimental renderer in the options menu
  • Patch 2018-10-11: Made available

References