Settings are a set of options accessible from the main menu and the in-game Esc menu.
These settings are stored in config files, which can be found in \AppData\Local\FactoryGame\Saved\Config\WindowsNoEditor
Options
- There are several sub-tabs in the 'Options' tab in the main menu. When in game, 'Manage Session' can be accessed to change session and multiplayer settings.
- In Update 8 the 'Options' tab was changed.[1][2]
Gameplay
Gameplay
Setting
|
Options
|
Default
|
Effects
|
Creature Hostility
|
|
Default
|
Adjust the hostility settings for all creatures in the world.
|
Default
|
Creatures will attack players on sight.
|
Passive
|
Creatures will not attack players, or retaliate when attacked by players.
|
Retaliate
|
Creatures will only attack when attacked by players.
|
Disable Seasonal Events
|
On/Off
|
Off
|
Title screen only. Removes seasonal events, such as FICSMAS, from the game
|
Keep Inventory
|
Keep Nothing, Keep Equipment, Keep Everything
|
Keep Equipment
|
Affects which items are kept on death.
|
General
Setting
|
Options
|
Default
|
Effects
|
Automatic Clearance Separation
|
On/Off
|
Off
|
When enabled, buildings will be moved if they are built within the clearance of another building
|
Autosave Interval (minutes)
|
0-120
|
5
|
Sets the autosave interval, 0 disables autosaves entirely. The amount of autosaves cannot be changed and is always 3
|
Server Restart Schedule (time)
|
00:00 to 24:00
|
24:00
|
Sets when the server will restart. (Uses 24 hour clock)
|
Show Clearance
|
On/Off
|
On
|
Enables or disables the white hitbox clearance guidelines
|
Arachnophobia Mode
|
On/Off
|
Off
|
Turns Stingers (spider-like creatures) to 2D cat sprites to make the game more palatable to those with arachnophobia
|
Enable Mouse Smoothing
|
On/Off
|
On
|
Delays cursor movements to make them appear more smooth
|
Disable Narrative Messages
|
On/Off
|
Off
|
Enables or disables the narrative messages from ADA
|
Send Gameplay Data
|
On/Off
|
On
|
Enables whether in-game diagnosis data will be sent to Coffee Stain Studios
|
Network Quality
|
Low, Medium, High, Ultra
|
Medium
|
Determines the maximum bandwidth the game can use. See Multiplayer § Temporary lag solution for more details
|
Language
Setting
|
Options
|
Default
|
Effects
|
Language
|
42 languages
|
English (United States)
|
Changes the game language. ADA narrative is not translated, but subtitles are. Translations are community-made
|
Camera
Setting
|
Options
|
Default
|
Effects
|
Camera Movement Feedback Strength (%)
|
0-150
|
100
|
Determines the strength of camera effects in Hyper Tubes
|
Notifications
Setting
|
Options
|
Default
|
Effects
|
Autosave Notifications
|
On/Off
|
On
|
A notification is shown 10 seconds before each autosave and after the autosave is finished
|
Break Notifications
|
On/Off
|
On
|
If enabled, a break notification would appear every 2 hours in a similar manner to autosave notifications.
|
Video
Display
Setting
|
Options
|
Default
|
Effects
|
Resolution
|
Varies by monitor resolution
|
Maximum resolution of the primary monitor
|
Sets the window or fullscreen resolution
|
Full Screen
|
Fullscreen, Windowed Fullscreen, Windowed
|
Off
|
Sets the game to fullscreen
|
Graphics API
|
DirectX 11 [Depreciated], DirectX 12, Vulkan [Experimental]
|
DirectX 12
|
The graphics API affects how the game is rendered. DirectX 12 and Vulkan may not be supported on all graphics cards, but might provide better performance when they are
|
Max FPS
|
Unlimited ∞, Capped 30, Capped 60, Capped 120, Capped 144
|
Unlimited ∞
|
Sets the maximum frames per second
|
General
Setting
|
Options
|
Default
|
Effects
|
Run Hardware Benchmark
|
Click to activate
|
Runs a test on your PC's Hardware and sets the graphics options to a preset based on the results. [3][4]
|
Graphics Preset
|
Low, Medium, High, Ultra
|
Ultra
|
Does nothing alone, simply changes the configuration of other graphics settings.
|
Performance & Graphics Quality
Setting
|
Options
|
Default
|
Effects
|
Texture Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Sets the quality of textures of objects, as well as antisotropic filtering
|
Shadow Quality
|
Sets the quality of shadows
|
Far Shadow Trace Distance
|
Near, Default, Far, Cinematic
|
Default
|
Sets the distance that far shadows will trace, lower values can cause gaps in the shadows. High values will cost more performance on the GPU
|
Post Processing
|
Low, Medium, High, Ultra
|
Ultra
|
Affects post processing effects, such as motion blur or fog
|
Anti Aliasing
|
Sets the strength of anti-aliasing. Confusingly, setting it to "Low" disables it entirely
|
Foliage Load Distance
|
Far, Medium, Close
|
Far
|
Controls how quickly foliage will load in. Sets the distance foliage will load
|
VFX Quality
|
Low, Medium, High, Ultra
|
Ultra
|
Sets the quality of visual effects, such as machine smoke not going through Foundations on High and Ultra
|
Foliage Quality
|
Sets the quality of foliage
|
Light Quality
|
Sets the quality of Lights
|
View Distance
|
Sets how far away from the player will LOD models start appearing
|
Cloud Quality
|
Affects cloud scalability
|
Motion Blur
|
On/Off
|
Off
|
Enables motion blur
|
Conveyor Visual Quality
|
Low, Medium, High
|
Medium
|
Increased the visual accuracy of the items on conveyor belts for a minor CPU and memory cost
|
Advanced
Setting
|
Options
|
Default
|
Effects
|
Upscaling Method
|
None, Nvidia DLSS, Intel XeSS, Temporal Super Resolution (TSR), AMD FidelityFX™ Super Resolution (FSR)
|
Temporal Super Resolution (TSR)
|
Sets preferred upscaling method to use
|
Anti-Aliasing Method
|
None, Fast approximate AA (FXAA), Temporal AA (TAA), Temporal Super Resolution (TSR)
|
Temporal Super Resolution (TSR)
|
Sets preferred anti-aliasing method to use
|
Frame Generation
|
On/Off
|
Off
|
Uses AI to create additional frames between rendered ones, boosting frame rates and smoothing motion
|
Upscale Preset
|
Performance, Balanced, Quality, No Downscaling
|
Balanced
|
Sets preferred TSR downscaling preset
|
Screen Percentage
|
0-100
|
75
|
Sets percentage of screen to use
|
Conveyor Belt Item Frequency
|
Capped at 30, Capped at 60, Unlimited
|
Unlimited
|
Sets how frequent the visuals of items on conveyor belts are updated
|
Conveyor Belt Render Distance
|
Near, Medium, Far, Ultra
|
Far
|
Sets the distance at which items on conveyor belts will be rendered
|
Gamma
|
0-3 (increments of 0.05)
|
2
|
Sets the gamma (~brightness) of the game
|
VSync
|
On/Off
|
Off
|
Enables vertical synchronization, which prevents tearing
|
Hierarchical Z-Buffer Occlusion
|
On/Off
|
Off
|
Reduces CPU use and increases GPU use for rendering
|
Enable LOD Dithering
|
On/Off
|
???
|
Enables smoother transitioning between lower-detail models
|
Enable Contact Shadows
|
On/Off
|
???
|
Enables higher quality shadows
|
Global Illumination
|
High, Medium, Off
|
Medium
|
Sets Global Illumination (Lumen) to preferred setting. This can be expanded using a small arrow to the right, where the lighting mood can be adjusted.
|
Global Illumination Lighting Mood
|
Dark, Moody Dark, Moody Bright, Bright
|
Moody Bright
|
If Global Illumination (Lumen) is not off, this changes the mood in enclosed spaces
|
Camera
Setting
|
Options
|
Default
|
Effects
|
Field of View
|
60-120
|
90
|
Sets the field of view
|
❗First Person FOV Modifier
|
1-1.5
|
1
|
How far equipment and the pioneer's hands appear ❗Current Issue: Can't be set below 1. See: Q&A Post
|
Maintain Y-Axis FOV Aspect Ratio
|
On/Off
|
Off
|
Relevant on ultrawide resolutions.
|
Audio
General
Setting
|
Options
|
Default
|
Effects
|
Master Volume
|
0-100
|
100
|
Sets the volume of the listed audio sources. Effects Volume can be expanded using a small arrow to the right, where the volume of individual factory buildings, equipment and effects can be adjusted, respectively.
|
Dialogue Volume
|
Effects Volume
|
UI Volume
|
Music Volume
|
Mute Music
|
On/Off
|
Off
|
Enable to mute all music in the game. Mutes everything except for the Boombox
|
Streamer Mode (Mute Licensed Music)
|
On/Off
|
Off
|
Enable to mute any licensed music, Useful when streaming content online
|
Mute Game Chat Notification Sound
|
On/Off
|
Off
|
Enable to mute in-game chat notification sound when receiving chat message
|
Voice Chat Detection
Setting
|
Options
|
Default
|
Effects
|
Attenuate Game Volume from other Applications
|
Off, Communications Apps, All Apps
|
Off
|
This feature attenuates the Game Volume on output from other applications on your system. Off = External Apps will not affect the Game Volume. Communication Apps = Communication Apps (Discord, TeamSpeak, etc) will lower the Game Volume when others speak. All Apps = All Apps (Communication Apps + Music Apps, Web Browsers, etc) will lower the Game Volume.
|
Microphone Input attenuates Game Volume
|
On/Off
|
On
|
Enables whether your local Mic Input (when you speak) will attenuate the Game Volume.
|
Sound Effects
Setting
|
Options
|
Default
|
Effects
|
Ambient Volume
|
0-100
|
100
|
Sets the volume of the listed audio sources. Equipment Volume, Factory Volume, Vehicle Volume, and Weapons Volume each can be expanded using a small arrow to the right, where the volume of individual equipment, factory buildings, vehicles, and weapons can be adjusted, respectively. Player Foley Volume controls the volume of all Player Foley (footsteps, cloth, prop handling, etc.)
|
Consumables Volume
|
Creatures Volume
|
Equipment Volume
|
Factory Volume
|
Player Foley Volume
|
Vehicle Volume
|
Weapons Volume
|
Accessibility
Setting
|
Options
|
Default
|
Effects
|
Misophonia Mode
|
On/Off
|
Off
|
Enable to turn off sounds such as eating, drinking, etc.
|
Mono Mode
|
On/Off
|
Off
|
Combines both left and right audio channels
|
[Experimental] Enable Directional Subtitles
|
On/Off
|
Off
|
Enables directional subtitles for hostile creatures that show their movement, action, and attack sounds (e.g. Flying Crab Hatcher hatching or Hog footsteps)
|
Reset Reverb
|
Click to activate
|
Resets stuck reverb
|
Controls
General
Setting
|
Options
|
Default
|
Effects
|
Mouse Sensitivity
|
1-10
|
4
|
Sets the mouse sensitivity
|
Invert Look
|
On/Off
|
Off
|
Inverts both the X and Y axis of how the player looks around with the mouse
|
Hold to sprint
|
On/Off
|
On
|
If enabled, ⇧ Shift has to be held to sprint instead of acting like a toggle
|
Auto Release Sprint
|
On/Off
|
Off
|
If enabled, whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting
|
Controlled X Axis Rotation
|
On/Off
|
On
|
When enabled, Left Ctrl and aim to set the vertical rotation of structures with X axis rotation, such as Pipelines and Hypertubes. Aiming without holding the input will set the structure's support height. When disabled, these controls are inverted: hold Left Ctrl and aim to set the support height, and set vertical rotation by aiming without holding the input.
|
Equipment Swapping Scroll Direction
|
Right/Left
|
Left
|
The direction of swapping hand equipment by scrolling. Left means scrolling down will change equipment to the left (decrement).
|
Hologram Rotation Mode
|
Static, Spawn Facing Player, Always Face Player
|
Static
|
Controls how hologram rotation is applied relative to player's location. Hologram Rotation Mode can be expanded using a small arrow to the right, where how the hologram is rotated relative to the player.
|
Relative Rotation to Player
|
Perpendicular, Parallel
|
Perpendicular
|
Controls how the hologram is rotated relative to the player. Available options are perpendicular (side facing the player) and parallel (front facing the player).
|
Hotbar Scroll Direction
|
Clockwise/Counterclockwise
|
Clockwise
|
Depending on setting, Alt+ will scroll Hotbars in ascending (1 to 10) or descending (10 to 1) order.
|
Build In One Click
|
On/Off
|
Off
|
When enabled, buildings built with multiple clicks (such as Conveyor Poles) are now built with one click. Instead, holding down acts like the first click and letting go as the second
|
Keybindings
Keyboard/Mouse |
Function
|
|
Quick Switch Scroll Right
|
|
Quick Switch Scroll Left
|
Equipment
Keyboard/Mouse |
Function
|
|
Play / Pause
|
|
Turbobass
|
R |
Open Menu
|
|
Put Down
|
|
Open Menu
|
|
Cycle
|
V |
Resource Scanner
|
Build
Keyboard/Mouse |
Function
|
H |
Lock/Unlock Hologram
|
Left Ctrl |
Snap to Guidelines
|
↑ |
Nudge Forward
|
↓ |
Nudge Backward
|
← |
Nudge Left
|
→ |
Nudge Right
|
Left Alt |
Save Hologram to Hotbar
|
Left Ctrl |
Toggle Mass Dismantle
|
G |
Dismantle Filter
|
G |
Customizer Filter
|
Scroll Up |
Rotate Hologram Right
|
R |
Change Build Mode
|
T |
Toggle HUD
|
Scroll Down |
Rotate Hologram Left
|
|
Primary Fire
|
|
Secondary Fire
|
|
Sample Building
|
E |
Quick Switch
|
Player Movement
Keyboard/Mouse |
Function
|
W |
Move Forward
|
S |
Move Backward
|
D |
Move Right
|
A |
Move Left
|
Space |
Jump
|
⇧ Left Shift |
Sprint
|
C |
Crouch
|
Player
Keyboard/Mouse |
Function
|
Q |
Build Menu
|
F |
Dismantle
|
X |
Customizer
|
Tab ↹ |
Inventory
|
O |
Codex
|
N |
Quick Search
|
Scroll Up |
Cycle to Next Equipment
|
Scroll Down |
Cycle to Previous Equipment
|
H |
Holster
|
|
Left Mouse
|
|
Right Mouse
|
R |
Reload
|
G |
Toggle Ghost Fly
|
|
Teleport
|
E |
Use
|
T |
Emote Wheel
|
|
Sample Building
|
Right Ctrl+F |
Toggle Fly
|
B |
Flashlight
|
Left Alt |
Map Marker Mode
|
Left Alt+ |
Place Map Marker
|
Esc |
Escape
|
Right Alt+ |
Ping
|
Right Alt+ Scroll Up |
Cycle To Next Hotbar
|
Right Alt+ Scroll Down |
Cycle To Previous Hotbar
|
↵ Enter |
Chat
|
M |
Map
|
P |
Photo Mode
|
1 |
Shortcut 1
|
2 |
Shortcut 2
|
3 |
Shortcut 3
|
4 |
Shortcut 4
|
5 |
Shortcut 5
|
6 |
Shortcut 6
|
7 |
Shortcut 7
|
8 |
Shortcut 8
|
9 |
Shortcut 9
|
0 |
Shortcut 10
|
Right Ctrl+C |
Clipboard Copy
|
Right Ctrl+V |
Clipboard Paste
|
|
Respawn
|
Vehicles
Keyboard/Mouse |
Function
|
W |
Accelerate
|
S |
Break
|
A |
Turn Left
|
D |
Turn Right
|
E |
Exit Vehicle
|
Space |
Handbrake
|
|
Honk
|
C |
Toggle Camera
|
B |
Headlights
|
Q |
Record Menu
|
F |
Dock
|
V |
Load Path
|
R |
Save Path
|
X |
Show/Hide Path
|
Location and Rotation
Photo Mode
Keyboard/Mouse |
Function
|
Scroll Up, or Scroll Down, or Move Mouse Left, or Move Mouse Right |
FoV
|
|
Toggle Instructions
|
|
Toggle High Resolution
|
|
Take Photo
|
Trains
Keyboard/Mouse |
Function
|
F |
Dock
|
W |
Increase Throttle
|
S |
Decrease Throttle
|
A |
Steer Left
|
D |
Steer Right
|
Space |
Handbreak
|
|
Honk
|
Q |
Open Locomotive Menu
|
E |
Leave Train
|
Craft Bench
Keyboard/Mouse |
Function
|
Space |
Craft
|
Keyboard/Mouse |
Function
|
Space |
Focus Search
|
|
Right Mouse
|
User Interface
General
Setting
|
Options
|
Default
|
Effects
|
Tooltip Scaling
|
0.2-2
|
1
|
Sets the size of on-hover item tooltips in the inventory
|
Expand Organizer Recipes by Default
|
On/Off
|
Off
|
Expands the recipes in the organizer menu by default
|
Show Icon Text in Radial Menus
|
On/Off
|
Off
|
Show text as well as icons in radial menus (such as Resource Scanner or Building Quick Switch E)
|
AWESOME Shop Dark Mode
|
On/Off
|
Off
|
Sets background in AWESOME Shop to desired mode
|
Holograms/Build Mode
Setting
|
Options
|
Default
|
Effects
|
Hologram Color
|
Any color
|
■#00D4FF
|
The color of valid Build Gun building placement holograms
|
Dismantle Hologram Color
|
■#FF7700
|
The color of dismantle mode target holograms
|
Hard Clearance Hologram Color
|
■#FF7070
|
The color of invalid Build Gun building placement holograms
|
Soft Clearance Hologram Color
|
■#FFE100
|
The color of valid soft clearance Build Gun building placement holograms
|
High Contrast Build/Dismantle Mode
|
On/Off
|
Off
|
Enables higher contrast with the build and dismantle mode text
|
Small Cost Slot in Build/Dismantle Mode
|
On/Off
|
Off
|
Makes item cost/return boxes in the center of the screen in build/dismantle mode smaller
|
Show Only Missing Cost in Build Mode
|
On/Off
|
Off
|
Makes item cost boxes in the center of the screen in build mode only appear if item is missing
|
HUD
Setting
|
Options
|
Default
|
Effects
|
[Experimental] HUD Scaling
|
1-3
|
1
|
|
Compass and Hotbar Background Opacity
|
0-1
|
Off
|
Sets the opacity of the Compass and Hotbar, making them easier to read on lighter backgrounds
|
Turn Off Creature Alert
|
On/Off
|
Off
|
Disables the alert that tells the player when a creature has noticed them.
|
Use Small Slots for the Game Progression
|
On/Off
|
Off
|
Shows smaller icons when the Game Progresssion is selected to be shown
|
Use Small Equipment Icons in the HUD
|
On/Off
|
On
|
Makes the equipment shown in the bottom left of the HUD smaller
|
Use Small Equipment Info in the HUD
|
On/Off
|
Off
|
Makes the equipment information shown in the bottom left of the HUD smaller
|
Force Big Hand Equipment Icon
|
On/Off
|
Off
|
Overrides the "Use Small Equipment Icons in the HUD" setting for hand equipment, making it always appear big
|
Force Big Hand Equipment Info
|
On/Off
|
Off
|
Overrides the "Use Small Equipment Info in the HUD" setting for hand equipment, making it always appear big
|
Show Current Game Phase in HUD
|
On/Off
|
On
|
Toggles the visibility of Space Elevator progression in the HUD
|
Show Current Milestone in HUD
|
On/Off
|
On
|
Toggles the visibility of HUB milestone progression in the HUD
|
Hide Static Key Shortcuts
|
On/Off
|
Off
|
Hides key hints in the bottom right of the HUD
|
Hide Dynamic Key Shortcuts
|
On/Off
|
Off
|
Hides key hints under each respective UI, such as the inventory, building configuration menus or while driving
|
Inventory
Setting
|
Options
|
Default
|
Effects
|
Enable Large Inventory Slots
|
On/Off
|
Off
|
Makes inventory slots larger
|
Item Abbreviation
|
On/Off
|
Off
|
Adds text to the top of ores, ingots and select other parts in the inventory to make them more easily to distinguish
|
Debug
Setting
|
Options
|
Default
|
Effects
|
Enable Quick Language Switching
|
On/Off
|
Off
|
Enables the QuickSwitchLanguage command, switching the language between the currently selected one and the one in the setting below. The command does nothing when executed otherwice
|
Quick Switch Language
|
All game languages and Localization Debug Mode
|
Localization Debug Mode
|
The language to be used with the QuickSwitchLanguage command. Localization Debug Mode is a special "language" that allows translation strings to be identified more easily
|
Online Settings (main menu only)
Setting
|
Options
|
Default
|
Effects
|
Account Info
|
Click to activate
|
Displays the current User Name and Account Info being used and whether or not player has a valid Epic Games Login
|
Log in Epic Account
|
Click to activate
|
Allows the user to log in into an Epic Games Account, should that have not happened upon game startup
|
Logout Epic Account
|
Click to activate
|
Allows the user to log out of the current Epic Games Account (mutually exclusive with the option above)
|
In-game options
When in a session you can press Esc and find more settings.
Multiplayer Settings
See Multiplayer.
Advanced Game Settings
It's possible to achieve higher visual fidelity than "Ultra quality" by modifying the game settings file directly. The following changes will have a drastic negative impact on your framerate, but will eliminate rocks and foliage magically appearing a few meters away from you. For a more detailed explanation of these settings and pictures, see this old but still relevant post: Force good LOD, Draw distance
Two steps to apply these changes (close the game first):
- Open Notepad, then open this file:
%LOCALAPPDATA%\FactoryGame\Saved\Config\Windows\Engine.ini
- Add (or replace if you've already done this) the following to the bottom of the file then save it:
[SystemSettings]
r.TemporalAACurrentFrameWeight=0
r.TemporalAASamples=32
r.PostProcessAAQuality=5
r.ToneMapper.Sharpen=1
r.ViewDistanceScale=5
r.Shadow.MinResolution=256
r.Shadow.DistanceScale=5
foliage.LODDistanceScale=2
foliage.DitheredLOD=5
r.MaxAnisotropy=16
You've done the change right if your file looks similar to this when you're done: picture of modified Engine.ini
it is also possible to enter the lines listed above into the in-game console. Please note that when using this method the effects of the command aren't permanent and will disappear when the game is restarted.
Trivia
- Arachnophobia Mode was created by Jace.[5]
Gallery
A Stinger, as seen when Arachnophobia Mode is enabled.
History
|
The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes.
|
- Patch 1.0.1.0: Added Game Options > Audio > Voice Chat Detection
- Patch 1.0
- Fixed Maintain Y-Axis FOV Aspect Ratio
- Undocumented Change - Game Options Menus were changed:
- Added Gameplay General > Server Restart Schedule, Show Clearance, and Disable Narrative Messages options
- Removed Gameplay > Camera > Head Bobbing.
- Video > Display > MAX FPS and Video > General > Graphics Preset removed "Custom" setting
- Added Performance & Graphics Quality > Far Shadow Trace Distance, and Conveyor Visual Quality
- Added Video > Advanced > Frame Generation, Conveyor Belt Item Frequency, Conveyor Belt Render Distance, Global Illumination > Lighting Mood (sub-menu). Removed Video > Advanced > Global Illumination Reflections
- Added new Audio sections for General, Sound Effects, and Accessibility
- Added Audio > Sound Effects > Consumables Volume, Creatures Volume, Player Foley Volume, Mono Mode, Enable Directional Subtitles
- Changed Controls > General > Explicit Pole Tilt by X Axis to now Controlled X Axis Rotation
- Added Controls > General > Hologram Rotation Mode along with Relative Rotation to Player (sub menu)
- Added User Interface > General > Expand Organizer Recipes by Default, and User Interface > HUD > Turn Off Creature Alert.
- Undocumented Change - Changed Main Menu Online menu item to read Online Settings menu item
- Added Online Settings > Account Info
- Patch 0.8.3.1
- Invert Look option now also works on Vehicles and Trains
- Updated the description of the Maintain Y-Axis FOV Aspect Ratio option to indicate that it is broken
- Due to underlying system changes, this setting will be temporarily broken and will need some considerable rework from us in order to work again
- Potential fix for a crash that would happen when switching between upscalers
- Fixed Antialiasing always resetting to TAA
- Patch 0.8.2.9: Fixed Graphics Preset option always showing “Custom” on some hardware configurations that did not support some of the options
- Patch 0.8.2.7: Fixed some duplicate entries on the key rebind menu
- Patch 0.8.2.6
- Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
- Tweaked scalability for better eye adaptation on lower quality
- Patch 0.8.2.4
- Added AMD FidelityFX™ Super Resolution (FSR) 2
- It can now be selected under Options > Video > Upscaling Method
- Patch 0.8.2.2
- Changed the default keybinding for Saving Hologram to Hotbar to be unbound/empty
- This means that if you want to use it, you will have to manually bind it to a key, but for now it has been defaulted to nothing as it has been causing issues related to the Alt key getting stuck
- Patch 0.8.2.1: Fixed Global Illumination being empty by resetting it when the value was set to 0
- Patch 0.8.2.0
- Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)
- Auto Detect Settings (Experimental)
- When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
- If you’ve never changed a setting before, a new default will be applied to it
- If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section
- Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
- Hotbar system has been reworked
- Added a way to save the current hologram into the hotbar by pressing Alt+Shortcut key combination
- You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)
- Input System
- Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the ⇧ Left Shift key is automatically released so you have to press it again to start sprinting
- Fix head bobbing not working, and head bobbing scale option not affecting anything
- Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
- Fixed Full Screen setting being reversed when pressing apply after restarting the game
- Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
- Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu
- Patch 0.8.1.3
- Updated XeSS to 1.2
- Changed so screen percentage presets for XeSS match DLSS and TSR presets
- Unlocked Screen Percentage for XeSS
- Moved the Screen Percentage setting to be under Upscaling Preset
- Fixed Screen Percentage setting not saving properly
- Patch 0.8.1.0
- Added Nvidia DLSS as a selectable Upscaling method
- Added Intel XeSS as a selectable Upscaling method
- Added Upscaling method settings
- You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
- Patch 0.8.0.5
- Removed the legacy option for “Enable Gamepad Input” from the “Controls” submenu and removed leftover keybinds
- To elaborate further on this change, This option did NOT mean that we had gamepad support, this has never been the case, it was some legacy leftover inputs from default UE4, we intentionally left those in as at the time, some players were using them alongside the custom controller configs on Steam to create controller layouts for the game.
- In UE5, this option does nothing as a result of the Input System overhaul, there also were some leftover keybindings, I.E. Right Thumbstick look, which was not properly set up and would cause issues, so this would actually get in the way of anyone who is trying to properly set up a controller config via Steam or any other third party application.
- Now these leftover inputs have been removed, so now you should be able to properly set up a custom controller configuration without any issues.
- Existing custom controller configs will most likely need to be updated when moving from Update 7 to Update 8, but this was already the case, now it will just be smoother when trying to update these configs as there will be no leftover inputs that get in the way.
- Patch 0.8.0.4
- Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
- Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
- Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
- Patch 0.8.0.1
- Removed "Cinematic" Global Illumination preset due to the fact that VRAM does not get flushed correctly, which would lead to severe performance loss until the game is restarted.
- Renamed TSR "Insanity" Preset to "No downscaling" and added Tooltips clarifying their purpose
- Performance (Performance over quality, Some rendering artifacts)
- Balanced (Performance and quality focused)
- Quality (Quality Focused)
- No Downscaling (Only Anti aliasing, not recommended!)
- Potentially fixed a crash that would happen when opening the keybinds menu
- Patch 0.8.0.0
- Re-worked the options menus and key binding menu
- Added a search bar in the options and key binding menu
- Added TSR
- Added TSR Presets:
- Performance (60% Screen percentage)
- Balanced (75% Screen percentage)
- Quality (90% Screen percentage)
- Insanity (100% Screen percentage)
- Added Lumen
- Added Lumen Scalability
- Added Lumen Reflections Scalability
- Improved DirectX12 Stability
- Improved Vulkan Stability
- Deprecated/Soft Removed DirectX 11
- Note you can still run on DirectX 11 but without Nanite or Lumen. We cannot promise the same quality as on DirectX 12 or Vulkan.
- Undocumented Change - Removed Screenspace Reflections which affected how reflective glass was.
- Undocumented Change - Volumetric Clouds which enabled volumetric (3D) clouds, opposed to a simple 2D texture.
- Patch 0.7.0.8: Added support for hiding some HUD elements. Can be toggled on and off in the options menu
- Patch 0.7.0.6: (Re)Fixed the Advanced Game Settings menu not being able to close with Esc after clicking Reset to Default
- Patch 0.7.0.5: Fixed Advanced Game Settings menu not being able to be closed with Esc after pressing Reset To Default or Apply buttons
- Patch 0.6.1.1
- Added a new option under Options > User interface to hide Static Key Shortcuts (Shortcuts shown at the bottom right side of the HUD at all times)
- Added a new option under Options > User Interface to hide Dynamic Key Shortcuts (The keybinds shown at the bottom of the build menu, while driving, etc)
- Added a Boombox Volume Slider under Equipment Volume
- Made the resolution change pop up size smaller
- Fixed typo in Arachnophobia option tooltip
- Patch 0.6.0.14
- Fixed issue where option sliders wouldn’t change their values if focus was lost from their textbox
- Fixed Options menu tooltip changing size when hovering different options
- Patch 0.6.0.10
- Reorganized the UI of the Options menu
- Hovering over an Option in the Options Menu now shows the text in the info box below instead of the tiny tooltips
- Moved Keybindings to their own submenu
- Pings and Graphs (Power/Sink Graphs) are now modified by UI Scaling
- Patch 0.6.0.5: Added a new Tooltip Scaling option (User Interface > Tooltip Scaling)
- Patch 0.6.0.0: Added scalability settings in the options menu
- Patch 0.5.1.12: Added Epic Online Services (EOS) account link status resetting is now possible by going to Options > Online > Reset Account Linking
- Patch 0.5.1.11: Fixed a crash when exiting the game when using Vulkan as a renderer
- Patch 0.5.1.7: Fixed not being able to rebind certain mouse buttons
- Patch 0.5.1.5
- Added a pop up when switching the Network Quality setting explaining that it requires a restart to be effective
- Updated the tooltip of the Network Quality setting explaining what it does
- Patch 0.5.1.2
- Made it so when a game running on DX12 detects an incompatible Intel graphics card it will set the renderer to DX11 instead, this is to solve crashes on Start-up or Loading due to DX12 incompatibility.
- If you are on an Intel GPU and you’re running the game completely fine in DX12, you can still force it by adding the following launch options:
- Patch 0.5.0.10
- Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug)
- Fixed Options Menu not scrolling down all the way in certain menus
- Patch 0.5.0.9
- Added "Misophonia Mode" under Audio Options, this will replace "munching" sounds with sounds not generated or connected to human interactions
- Added a volume slider for "Manual Mining" under Audio > Equipment Volume
- Quite significantly increased Gameplay > Network Quality scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings.
- Patch 0.5.0.8: Added a “Consumables Volume” Sub Option and Medicinal Inhaler volume control has now been added under “Equipment Volume”
- Patch 0.5.0.6: Fixed Chainsaw custom volume settings not working properly
- Patch 0.5.0.0
- You can now lock your FPS to a specific number in the Options menu
- You can now manually and individually adjust the volume of every Factory Building and player Equipment to your liking
- Added an option to disable Mouse Smoothing in the Options menu
- You can now individually change the colors for all holograms in the Options menu. (Hologram, Dismantle, Hard Clearance, Soft Clearance)[6]
- DX12 now available again as experimental renderer in the options menu
- Vulkan now available again as experimental renderer in the options menu
- Patch 2018-10-11: Made available
References
Satisfactory game mechanics |
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Player abilities | |
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Unlockable abilities | |
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Progression | |
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Environment | |
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Gameplay | |
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Technical | |
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Guides and tutorials | Basics | |
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Logistics | |
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Dedicated servers | |
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Other | |
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