Particle Accelerator

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The Particle Accelerator is a building used to craft advanced late-game recipes. Unlike most other production buildings, its power consumption fluctuates and varies per selected recipe. The least power is consumed at the beginning of a crafting cycle and it increases to the maximum throughout the duration of the crafting cycle.

Recipes

Recipe Ingredients Duration Products Unlocked by
Dark Matter Crystal
1 × Diamonds.pngDiamonds30 / min
5 × Dark Matter Residue.pngDark Matter Residue150 / min
2 sec
500 - 1,500 MW
1 × Dark Matter Crystal.pngDark Matter Crystal30 / min
Tier 9 - Quantum Encoding
Diamonds
20 × Coal.pngCoal600 / min
2 sec
250 - 750 MW
1 × Diamonds.pngDiamonds30 / min
Tier 9 - Matter Conversion
Ficsonium
1 × Plutonium Waste.pngPlutonium Waste10 / min
1 × Singularity Cell.pngSingularity Cell10 / min
20 × Dark Matter Residue.pngDark Matter Residue200 / min
6 sec
500 - 1,500 MW
1 × Ficsonium.pngFicsonium10 / min
Tier 9 - Peak Efficiency
Nuclear Pasta
200 × Copper Powder.pngCopper Powder100 / min
1 × Pressure Conversion Cube.pngPressure Conversion Cube0.5 / min
120 sec
500 - 1,500 MW
1 × Nuclear Pasta.pngNuclear Pasta0.5 / min
Tier 8 - Particle Enrichment
Plutonium Pellet
100 × Non-Fissile Uranium.pngNon-Fissile Uranium100 / min
25 × Uranium Waste.pngUranium Waste25 / min
60 sec
250 - 750 MW
30 × Plutonium Pellet.pngPlutonium Pellet30 / min
Tier 8 - Particle Enrichment
Cloudy Diamonds
Alternate
12 × Coal.pngCoal240 / min
24 × Limestone.pngLimestone480 / min
3 sec
250 - 750 MW
1 × Diamonds.pngDiamonds20 / min
Tier 9 - Matter Conversion
Dark Matter Crystallization
Alternate
10 × Dark Matter Residue.pngDark Matter Residue200 / min
3 sec
500 - 1,500 MW
1 × Dark Matter Crystal.pngDark Matter Crystal20 / min
Tier 9 - Quantum Encoding
Dark Matter Trap
Alternate
1 × Time Crystal.pngTime Crystal30 / min
5 × Dark Matter Residue.pngDark Matter Residue150 / min
2 sec
500 - 1,500 MW
2 × Dark Matter Crystal.pngDark Matter Crystal60 / min
Tier 9 - Quantum Encoding
Instant Plutonium Cell
Alternate
150 × Non-Fissile Uranium.pngNon-Fissile Uranium75 / min
20 × Aluminum Casing.pngAluminum Casing10 / min
120 sec
250 - 750 MW
20 × Encased Plutonium Cell.pngEncased Plutonium Cell10 / min
Tier 8 - Particle Enrichment
Oil-Based Diamonds
Alternate
10 × Crude Oil.pngCrude Oil200 / min
3 sec
250 - 750 MW
2 × Diamonds.pngDiamonds40 / min
Tier 9 - Matter Conversion
Petroleum Diamonds
Alternate
24 × Petroleum Coke.pngPetroleum Coke720 / min
2 sec
250 - 750 MW
1 × Diamonds.pngDiamonds30 / min
Tier 9 - Matter Conversion
Turbo Diamonds
Alternate
30 × Coal.pngCoal600 / min
2 × Packaged Turbofuel.pngPackaged Turbofuel40 / min
3 sec
250 - 750 MW
3 × Diamonds.pngDiamonds60 / min
Tier 9 - Matter Conversion OR
MAM Sulfur Research - Turbofuel

Overclocking

Main article: Clock speed

The Particle Accelerator can be overclocked using Power Shards. Overclocking increases the input/output speed of the Particle Accelerator at the cost of greatly increased power demand proportional to output.

Clock Speed Power (MW) 1 Nuclear Pasta 1,000 Nuclear Pasta
10% 23.8 ~ 71.5 20 min (1200s) 13 days 21 hrs 20 min
25% 80.0 ~ 240.0 8 min (480s) 5 days 13 hrs 20 min
50% 200.0 ~ 600.0 4 min (240s) 2 days 18 hrs 40 min
75% 341.8 ~ 1025.5 160s 1 day 20 hrs 26 min 40 s
100% (Default) 500.0 ~ 1500.0 120s 1 day 9 hrs 20 min
150% 854.6 ~ 2563.7 80s 22 hrs 13 min 20 s
200% 1250.0 ~ 3750.0 60s 16 hrs 40 min
250% 1678.9 ~ 5039.6 48s 13 hrs 20 min

Tips

  • Given the massive power consumption of the Particle Accelerator, it is highly advisable to build more of them and underclock each, if there is enough space and materials to do so. For example, building twice as many and underclocking all to 50% reduces total power consumption by 20%, as well as allowing them to run at different intervals.
  • Prior to update 5, the collision box of the building was a solid cuboid. This meant most other buildings could not be built through the empty spaces of it, except Railways and similar. Update 5 added complex clearance (complex collision meshes) to many buildings, including this one, allowing other buildings to be built inside much of its empty space.
  • Power Storages can be used to mitigate the effects of the fluctuating power consumption. To calculate the number of Power Storages required for this, we must consider the maximum charge rate of Power Storages and the recipe being used in the Particle Accelerator. While Power Storages can discharge unlimited amounts of power, they can only charge at a maximum rate of 100MW. For that reason, we need a number of Power Storages that is sufficient to consume all the excess power during the periods in which the Particle Accelerator is using less than average power. The Power Storages and Particle Accelerator together then have a fixed combined power demand of the average power consumption of each recipe.
    • You would need 2.5 Power Storages per Particle Accelerator configured with either the Plutonium Pellet or Instant Plutonium Cell recipe. Average power consumption of the Particle Accelerator would be 500MW with minimum power consumption of 250MW, leaving a maximum of 250MW for charging Power Storages.
    • You would need 5 Power Storages per Particle Accelerator configured with the Nuclear Pasta recipe. Average power consumption of the Particle Accelerator would be 1000MW with minimum power consumption of 500MW, leaving 500MW for charging Power Storages.

Trivia

  • In Patch 0.4.0.11, the Nitrogen Gas usage of the Instant Plutonium Cell recipe was removed, which meant that there was no recipe which used the building's Pipeline input until Patch 1.0, which added several recipes with pipeline inputs.
  • The building is named "Hadron Collider" internally, which was its in-game name until it was properly implemented in Update 4.

Gallery

History

  • Patch 1.0:
    • Changed 100 Electromagnetic Control Rod cost to 50 Cooling System
    • Changed Fused Modular Frame cost from 20 to 25
  • Patch 0.4.0.0: Reintroduced as Particle Accelerator with a new design, building cost and fluctuating power demand.
  • Patch 0.1.5: Removed. Before its removal, its cost was 10 Heavy Modular Frames, 20 Cables, 10 Supercomputers, 5 High-Speed Connectors and 10 Motors. Its description stated that it could be used to produce Dark Matter (an unreleased item) and a power usage of 750 MW, however, the building did not function.
  • Unknown Closed Alpha patch: Introduced as Hadron Collider, but unobtainable without save editing.