Dark Matter Crystal

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The Dark Matter Crystal is a crafting component produced by solidifying  Dark Matter Residue in a Particle Accelerator.

It can be sunk to get rid of unwanted Dark Matter Residue byproduct.

Obtaining

Crafting

Recipe Ingredients Produced in Products Unlocked by
Dark Matter Crystal
1 × Diamonds.pngDiamonds30 / min
5 × Dark Matter Residue.pngDark Matter Residue150 / min
Particle Accelerator
2 sec
500 - 1,500 MW
1 × Dark Matter Crystal.pngDark Matter Crystal30 / min
Tier 9 - Quantum Encoding
Dark Matter Crystallization
Alternate
10 × Dark Matter Residue.pngDark Matter Residue200 / min
Particle Accelerator
3 sec
500 - 1,500 MW
1 × Dark Matter Crystal.pngDark Matter Crystal20 / min
Tier 9 - Quantum Encoding
Dark Matter Trap
Alternate
1 × Time Crystal.pngTime Crystal30 / min
5 × Dark Matter Residue.pngDark Matter Residue150 / min
Particle Accelerator
2 sec
500 - 1,500 MW
2 × Dark Matter Crystal.pngDark Matter Crystal60 / min
Tier 9 - Quantum Encoding

Usage

Crafting

Recipe Ingredients Produced in Products Unlocked by
Ballistic Warp Drive
1 × Thermal Propulsion Rocket.pngThermal Propulsion Rocket1 / min
5 × Singularity Cell.pngSingularity Cell5 / min
2 × Superposition Oscillator.pngSuperposition Oscillator2 / min
40 × Dark Matter Crystal.pngDark Matter Crystal40 / min
1 × Ballistic Warp Drive.pngBallistic Warp Drive1 / min
Tier 9 - Spatial Energy Regulation
Singularity Cell
1 × Nuclear Pasta.pngNuclear Pasta1 / min
20 × Dark Matter Crystal.pngDark Matter Crystal20 / min
100 × Iron Plate.pngIron Plate100 / min
200 × Concrete.pngConcrete200 / min
10 × Singularity Cell.pngSingularity Cell10 / min
Tier 9 - Spatial Energy Regulation
Superposition Oscillator
6 × Dark Matter Crystal.pngDark Matter Crystal30 / min
1 × Crystal Oscillator.pngCrystal Oscillator5 / min
9 × Alclad Aluminum Sheet.pngAlclad Aluminum Sheet45 / min
25 × Excited Photonic Matter.pngExcited Photonic Matter125 / min
Quantum Encoder
12 sec
0 - 2,000 MW
1 × Superposition Oscillator.pngSuperposition Oscillator5 / min
25 × Dark Matter Residue.pngDark Matter Residue125 / min
Tier 9 - Quantum Encoding
Synthetic Power Shard
2 × Time Crystal.pngTime Crystal10 / min
2 × Dark Matter Crystal.pngDark Matter Crystal10 / min
12 × Quartz Crystal.pngQuartz Crystal60 / min
12 × Excited Photonic Matter.pngExcited Photonic Matter60 / min
Quantum Encoder
12 sec
0 - 2,000 MW
1 × Power Shard.pngPower Shard5 / min
12 × Dark Matter Residue.pngDark Matter Residue60 / min
MAM Power Slugs Research - Synthetic Power Shards
Dark-Ion Fuel
Alternate
12 × Packaged Rocket Fuel.pngPackaged Rocket Fuel240 / min
4 × Dark Matter Crystal.pngDark Matter Crystal80 / min
Converter
3 sec
100 - 400 MW
10 × Ionized Fuel.pngIonized Fuel200 / min
2 × Compacted Coal.pngCompacted Coal40 / min
Tier 9 - Quantum Encoding AND
MAM Sulfur Research - Ionized Fuel

AWESOME Sink

 Dark Matter Crystal can be sunk into the AWESOME Sink.png AWESOME Sink to yield 1,780 points.

Tips

When combining different recipes, it is possible to create a closed loop with no excess Dark Matter Residue or Dark Matter Crystal. The total number of Dark Matter Crystals and Dark Matter Residue needs to be inserted into an equation of their production rate and consumption rate respectively.

  • DarkMatterResidue=150×Standart+200×Crystallization
  • DarkMatterCrystal=30×Standart+20×Crystallization

Solving the equations for the amount of Standard recipe and Crystallization recipe, the results are

  • Standart=1150(10×DarkMatterCrystalDarkMatterResidue)
  • Crystallization=1100(DarkMatterResidue5×DarkMatterCrystal)

For example: in production line of 5 Alien Power Matrix/min are 675 Dark Matter Residue/min produced and 120 Dark Matter Crystal/min needed. Inserting the numbers into the equations, the results are

  • Standart=1150(10×120675)=3.5
  • Crystallization=1100(6755×120)=0.75

In order to make 120 Dark Matter Crystal/min, 3.5 Accelerators with default recipe and 0.75 Accelerator with the Crystallization recipe are needed with no excess Dark Matter Residue.

For further optimization, exchange the default recipe with the Trap recipe.

  • DarkMatterResidue=150×Trap+200×Crystallization
  • DarkMatterCrystal=60×Trap+20×Crystallization

Again solve for the recipes

  • Trap=1450(10×DarkMatterCrystalDarkMatterResidue)
  • Crystallization=1300(2×DarkMatterResidue5×DarkMatterCrystal)

Using the previous example, only 1.166667 Accelerators with the Trap recipe and 2.5 Accelerators with the Crystallization recipe are needed. This results in a third of coal consumption due to the fact, that the Standard recipe and the Trap recipe have the same Coal to Dark Matter Crystal conversion rate. This comes at the cost of a higher power consumption, since diamonds needs to converted in to Time Crystal via Converters.

  • 450×Trap=10×DarkMatterCrystalDarkMatterResidue=150×Standart
  • TrapStandart=150450=13

In order to jump start the system, either fill the pipes with Dark Matter Residue or - much more reliable - put a half stack Dark Matter Crystal into all machines that need them to produce.

Important note: These equations only do their job until if either the Standard recipe or the Trap recipe are negative. This is possible due to boosting production via Somersloop. In this case, just use the Crystallization recipe.

History

  • Patch 1.0: Made available
    • Prior, an unreleased "Dark Matter" item existed under the same class name (Desc_DarkMatter_C), while a separate "Quantum Crystal" with a matching appearance existed under (Desc_QuantumCrystal_C)