Patch 1.0.0.3

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Patch Notes: Release - v1.0.0.3 – Build 368883. This patch was released on 25 September 2024.

The original post can be viewed on Satisfactory's Discord, Reddit, and Steam.

Intro

Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot.

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day.

See you all again soon, We’re super happy to see you all still enjoying our game <3

Bugfixes

  • Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
  • Fixed Slide Jumping accidentally being slower than it did during Update 8
  • Potential fix for a crash when obtaining the "New fear unlocked" achievement
  • Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
  • Fixed objects inside the poison clouds of Gas Pillars being uninteractable
  • Fixed Blade Runners being visible in only one leg in Multiplayer
  • Fixed a crash when dismantling a hypertube while someone is traveling through it
  • Fixed a crash when joining a multiplayer game that had many offline pioneers in it
  • Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
  • Fixed Blueprints being slightly offset compared to previous updates
  • Fixed Cables sometimes getting the dismantle highlight stuck on them
  • Fixed being able to Jump or Crouch while interacting with certain menus
  • Fixed Conveyor Wall Mounts being able to snap to invalid buildables
  • Fixed a crash when loading a save while a player was inside a Vehicle
  • Fixed some customizations being skipped in Multiplayer when rapidly applying them
  • Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
  • Fixed a crash on load in saves with corrupted Drones in them
  • Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
  • Fixed multiple crashes that could happen when closing the game

Tech art

  • Fixed some visual issues with the Buildgun when deploying the Parachute
  • Corrected the colors of Mk.5 Conveyor Belts
  • Fixed some visual issues when looking upwards and crouching or sliding with some equipment
  • Adjustments to the first time equip animation for the Xeno Basher
  • Visual adjustments to the Blade Runners in first person

UI

  • Fixed not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
  • Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
  • Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
  • Fixed Network Quality and other settings
  • Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
  • Fixed Radar Towers being visible in the compass despite being turned off in the Map
  • Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
  • Updated the Map
  • Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
  • Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
  • Fixed Storage Container in the Blueprint Designer not showing an interact prompt
  • Fixed not being able to write correct values on Valves in Multiplayer

Audio

  • Fixes to the Alien Power Booster Attenuation on the laser when it's powered
  • Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe, and Flightless Birds

World

  • Fixed being able to swim outside of the water near some waterfalls

Dedicated server

  • Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
  • Fixed Dedicated Server failing to bind the Server API shutting down the server

Localisation

  • Updated community translated languages with the latest translations
  • The following languages are now fully translated by community:
    • Turkish - Türkçe
    • Vietnamese - Tiếng Việt
  • The following languages are now partially translated by community (the percentage number represents how much is translated so far):
    • Arabic - اَلْعَرَبِيَّةُ - %58
    • Bulgarian – български – 57%
    • Czech – Čeština – 51%
    • Hungarian – Magyar – 83%

Please note that for languages to be reimported into the game, they need to reach at least 50% completion. If you want to help out, check out info on our Discord.

  • Fixed credits for all the LQA Testers

Known issues

[Installation] 1.0 doesn’t download

Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.

[Installation (Steam)] There is an .exe error when launching the game

Please restart Steam and verify the game's files.

There are languages missing

These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the **%LOCALAPPDATA%\FactoryGame\Saved\Config** folder to **%LOCALAPPDATA%\FactoryGame\Saved\Old_Config**, then launch the game.

Plugin Error on launch (workaround available)

This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

  • Try disabling upscaling
  • If you really want to use upscaling, try using something other than FSR
  • If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
  • Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on

We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers

Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.