Conveyor Merger
The Conveyor Merger is a logistics building that merges up to three input conveyors in sequence and outputs all resources onto the output conveyor.
Construction
Conveyor Mergers can be either built separately, stacked on top of another Merger or Conveyor Splitter, or built directly onto a Conveyor Belt. Building directly onto a Belt makes the placement not follow foundation grid alignments.
Two Mergers (or Splitters) fit on one foundation without clipping through each other.
Upgrading and changing
- Merger can be changed to a Splitter or Smart Splitter or Programmable Splitter, as long as only the main output is connected, by holding Snap To Guidelines/Snap Mode ( Ctrl by default) while aiming any Splitter variant hologram at any other already built Merger.
Usage
A Conveyor Merger can be easily distinguished from a Conveyor Splitter (all types), as it has three inputs that are labelled ≡ and are orange-colored at the top (unless customized to use a different color), while it has a single output that is labelled with a 〕 arrow and is silver-colored at the top.
The Conveyor Merger attempts to continuously take resources from the connected 1-3 conveyors and output them onto the output conveyor. If any input is not connected or empty, it takes resources from other connected conveyors instead. The Mk. of a conveyor does not affect the priority, for example, when merging a Mk.4 and Mk.2 conveyor onto a Mk.4, the input Mk.4 will have pauses to allow resources from the Mk.2 belt to be merged.
The Merger has an internal inventory of one item.
Types
Basic
The standard merger plainly combines items from its inputs in sequence. If any input is empty, it will combine the items from its other inputs evenly.
Priority
A variant of the standard merger with a configurable priority for each of its three inputs.
Vertical
Version 1.1 added ability to place mergers (which become Vertical Mergers) on Conveyor Lifts allowing more modularity to your vertical builds.
See also
Gallery
History
| The history section is incomplete in this article. Please help expanding it if you can. Information can be gathered from patch notes. |
- Patch 1.1.0.5
- Fixed a bug where Conveyor Splitters/Conveyor Mergers could be sampled in order to teleport items across long distances without requiring to build belts in-between
- Fixed Conveyor Splitter/Conveyor Merger attached to ends of Conveyor Lifts not working when placed as part of a Blueprint
- Patch 1.1.0.4: Fixed Conveyor Throughput Monitors displaying 0 items/min after using a Conveyor Splitter or Merger on the belt they are connected to
- Patch 1.1.0.2
- Fixed crash related to Conveyor Splitter and Conveyor Mergers in some scenarios
- Fixed visual artifacts on the Input/Output after dismantling a Conveyor Splitter/Conveyor Merger attached to a Conveyor Lift that is attached to a Floor hole
- Patch 1.1.0.0
- The Splitter and Mergers capabilities have now improved, and they can now be attached to Conveyor Lifts, allowing more modularity to your vertical builds
- Splitters or Mergers will attach to both the Input or Output of a Conveyor Lift, as well to any point in-between, for extra flexibility in your builds
- The Splitter and Mergers capabilities have now improved, and they can now be attached to Conveyor Lifts, allowing more modularity to your vertical builds
- Patch 1.0.0.5: Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
- Patch 0.8.2.0
- Can now be upgraded to Smart or Programmable versions
- Can also be upgraded to each other (Splitter to Merger and vice-versa) as long as only the main input and output is connected
- Patch 0.8.0.1: Fixed a crash when trying to upgrade a splitter/merger
- Patch 0.7.0.2: Rewrote Splitter/Conveyor Merger code to make it better
- Patch 0.6.0.0: Optimized Merger visuals
- Patch 0.5.0.6: Changed conveyor attachments (Conveyor Merger, Conveyor Splitter, Smart Splitter, and Programmable Splitter) to have soft clearance
- Patch 0.2.1.10: Now has an internal inventory of 9 items
- Patch 0.1.5: New design
Early game development
Prior to Closed Alpha, in early game development there was a Conveyor Hub which in reality was a 7:1 conveyor merger.
- See also: Game Development - Conveyor Merger