Future content/Archive Update 7

From Satisfactory Wiki
Jump to navigation Jump to search

This page is an archive of past versions of the current page.

The contents are kept for reference purposes only, and should be preserved in their current form. Do not add new comments here or edit this page.

Release date

As jokes:

Features

  • Gamemode support, with the only planned gamemode removing creature aggression. More gamemodes, like creative, will come later.[U7 7]
  • Power generator clock speed changes, fixing the issues with power generation buildings.[U7 8]
    • Their operating rate will match the clock speed (250% clock speed means the generator will burn 2.5× the fuel and produce 2.5× the power).
    • Nuclear Power Plants will have their Water requirement reduced, so 250% clock speed can be used with the flow limit of Mk.2 Pipelines.
  • The AWESOME Sink will have 2 separate coupon counters, one that uses only Organic Data Capsules and one that uses the other parts. This will incentivize fighting enemies to earn points from the data capsules. Coupon costs for items in the AWESOME Shop will also be re-balanced.[U7 9]
  • Automatic snapping of Conveyor Belts to walls and ceilings (similar to Power Lines), the latter using a new ceiling mount[U7 10]
  • Blueprinting, with each blueprint being limited to a volume of 32m x 32m x 32m, or 4 foundations cubed.[U7 11]
    • Blueprints are created by placing structures within a new Designer building, where they can be saved or overwritten.
    • Blueprints are not tied to a save session, rather being stored separately as files, making it possible to share them, but being unable to sync them using cloud saves.
    • Placing blueprints in a session is not possible until the Designer building is unlocked in that session; once unlocked, they can be accessed from a tab in the build menu.

Buildings

  • Conveyor Belt Ceiling Mount[U7 10]
  • Designer[U7 11]
    • Used to create and edit blueprints

Other

  • There are no plans to add new weapons.[U7 12]

References