Module:CreatedUsing
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Displays a table with all recipes craftable using a particular building.
{{#invoke: createdUsing | makeTable | building=Refinery}}
NOTE: You must use named args here. For some reason, positional/anonymous/numbered args are not working correctly and I'm too tired to keep debugging it. Lua error: Error: Table crafting_recipes not found..
The above documentation is transcluded from Module:CreatedUsing/doc. (edit | history)
-- this module is used to construct a table of all recipes available on a particular production building
local cargo = mw.ext.cargo
local p = {}
-- query is a function that gets all recipes for the building
function getRecipes(building, unreleased, limit)
local cargoTable = 'crafting_recipes'
local fields = {
'recipeName', 'alternateRecipe',
'experimental', 'unreleased', 'season',
'product', 'craftingTime', 'productCount', 'productsPerMinute',
'product2', 'productCount2', 'productsPerMinute2',
'product3', 'productCount3', 'productsPerMinute3',
'product4', 'productCount4', 'productsPerMinute4',
'craftedIn',
-- skip the rest of the product fields for now. when this breaks later because there's some monstercrafter that makes 5 different outputs, then we can bother with it
'ingredient1', 'quantity1', 'ingredient2', 'quantity2',
'ingredient3', 'quantity3', 'ingredient4', 'quantity4',
'ingredient5', 'quantity5', 'ingredient6', 'quantity6',
}
local queryArgs = {}
if building == 'Craft Bench' then
queryArgs = {
where = 'inCraftBench = 1'
}
elseif building == 'Equipment Workshop' then
queryArgs = {
where = 'inWorkshop = 1'
}
else
queryArgs = {
where = 'craftedIn= "' .. building .. '"'
}
end
if (not unreleased) then
queryArgs.where = queryArgs.where .. ' and (unreleased is null or unreleased=False)'
end
queryArgs.limit = limit or 200
return cargo.query(cargoTable, table.concat(fields, ','), queryArgs)
end
function makeIngredient(frame, recipe, index, parentHtml)
-- pulled a lot of this formatting from the AlternateRecipeTable module. I'm not 100% satisfied with the HTML that
-- it outputs, but I can live with it.
local ingredientItem = frame:expandTemplate{ title = 'ItemLink', args = {recipe['ingredient'..index]}}
parentHtml:wikitext("'''"..recipe['quantity'..index].."x''' "..ingredientItem)
if (recipe['craftingTime'] ~= nil and recipe['craftingTime'] ~= '') then
local craftingTime = tonumber(recipe['craftingTime'])
local ingredientsPerMinute = (60 / craftingTime) * tonumber(recipe['quantity'..index])
parentHtml:tag('span')
:css('float', 'right')
:wikitext(ingredientsPerMinute..'/min')
end
parentHtml:tag('br'):css('clear', 'both')
end
-- makeProduct is just makeIngredient copied and with the table keys changed
function makeProduct(frame, recipe, index, parentHtml)
-- pulled a lot of this formatting from the AlternateRecipeTable module. I'm not 100% satisfied with the HTML that
-- it outputs, but I can live with it.
local productItem = frame:expandTemplate{ title = 'ItemLink', args = {recipe['product'..index]}}
if recipe.craftedIn == 'Build Gun' then
parentHtml:wikitext(productItem)
else
parentHtml:wikitext("'''"..(recipe['productCount'..index] or '').."x''' "..(productItem or ''))
end
if recipe.craftedIn == 'Build Gun' then
-- do nothing
elseif tonumber(recipe['productsPerMinute'..index]) == 0 then
parentHtml:tag('span')
:css('float', 'right')
:wikitext('Must be crafted Manually')
else
parentHtml:tag('span')
:css('float', 'right')
:wikitext(recipe['productsPerMinute'..index]..'/min')
end
parentHtml:tag('br'):css('clear', 'both')
end
function p.makeTable(frame)
local limit = tonumber(frame.args.limit)
if (limit ~= limit) then
limit = nil
end
local unreleased = frame.args.unreleased and (#frame.args.unreleased > 0) or false
local isBuildGun = frame.args.building == 'Build Gun'
local recipes = getRecipes(frame.args['building'], unreleased, limit)
local recipeTable = mw.html.create('table')
recipeTable:addClass('wikitable')
local headerRow = recipeTable:tag('tr')
headerRow:tag('th'):wikitext("Recipe Name")
if (not isBuildGun) then
headerRow:tag('th'):wikitext("Crafting Time (sec)")
end
headerRow:tag('th'):wikitext("Ingredients")
headerRow:tag('th'):wikitext("Products")
for i, recipe in ipairs(recipes) do
local recipeRow = recipeTable:tag('tr')
local recipeName = recipeRow:tag("td")
:cssText("position:relative;overflow:hidden;overflow:clip")
-- if the recipe is an alternate, we should add the alternate icon.
if recipe.alternateRecipe == '1' then
recipeName:wikitext(frame:expandTemplate{title = 'AlternateIcon'}, ' ')
end
recipeName:wikitext(recipe['recipeName'])
if (recipe.experimental == "1") then
recipeName:wikitext(frame:expandTemplate{title = "CraftingTable/experimental"})
elseif (recipe.unreleased == "1") then
recipeName:wikitext(frame:expandTemplate{title = "CraftingTable/unreleased"})
end
local season = recipe.season
if (season ~= nil and season ~= "") then
recipeName:wikitext(frame:expandTemplate{
title = "CraftingTable/season",
args = { season = season },
})
end
if (not isBuildGun) then
recipeRow:tag('td'):wikitext(recipe['craftingTime'])
end
local allIngredients = recipeRow:tag('td')
local ingredientIndex = 1
while recipe['ingredient'..ingredientIndex] and (recipe['ingredient'..ingredientIndex] or '') ~= '' do
makeIngredient(frame, recipe, ingredientIndex, allIngredients)
ingredientIndex = ingredientIndex + 1
end
-- we have to do the first product outside of the loop, because only subsequent products are numbered
local allProducts = recipeRow:tag('td')
-- since we're only going up to 4 products, we'll just hard-code the iterator here
for i, index in ipairs{'', '2','3','4'} do
if (recipe['product'..index] or '') ~= '' then
makeProduct(frame, recipe, index, allProducts)
end
end
end
return tostring(recipeTable)
end
return p